Sevek7 Posted December 11, 2020 Share Posted December 11, 2020 Hi there! Just a quick suggestion: Some of the encounters in the game are really fun, but come with mandatory waiting periods. I understand that these waiting periods are necessary to gate reward acquisition, so why not introduce an arcade mode with no rewards where you can play the encounters right away? For example: Fighting a rank 5 Kuva lich requires a couple hours of mindless play. The Lich fight itself is very fun, but I don't want to wait 2-3 hours to get to the fun part. Same thing with Necramechs, they're really fun to fight! But if you want to fight one, you have to first go through dialogue, bait collection, mobile defense x2. If you want to fight higher level ones (and 3 at a time), you have to repeat these waiting periods 3 times. I would really enjoy an option to skip the downtime and go straight to the fun part. Rewards are not necessary when the fight itself is fun :) Link to comment Share on other sites More sharing options...
Tsoe Posted December 11, 2020 Share Posted December 11, 2020 you have simulacrum Link to comment Share on other sites More sharing options...
Sevek7 Posted December 11, 2020 Author Share Posted December 11, 2020 1 minute ago, Tsoe said: you have simulacrum Can simulacrum summon the interesting enemies? Like Necramechs and Kuva Liches? Link to comment Share on other sites More sharing options...
Tyreaus Posted December 11, 2020 Share Posted December 11, 2020 2 minutes ago, Sevek7 said: Can simulacrum summon the interesting enemies? Like Necramechs and Kuva Liches? Plus the environments not being 1:1, and constant enemy spawns not really being a thing either. I don't think it's a bad idea and it could be an interesting tool to gauge how engaging content itself is. Making something independent of rewards can let DE know, via data, what content is desired, rather than what rewards are desired. But that's also probably a fair bit of back-end work to implement. (Although I guess they could even just add commands to trigger different mission stages and using a command forfeits rewards...) Link to comment Share on other sites More sharing options...
Sevek7 Posted December 11, 2020 Author Share Posted December 11, 2020 11 minutes ago, Tyreaus said: Plus the environments not being 1:1, and constant enemy spawns not really being a thing either. I don't think it's a bad idea and it could be an interesting tool to gauge how engaging content itself is. Making something independent of rewards can let DE know, via data, what content is desired, rather than what rewards are desired. But that's also probably a fair bit of back-end work to implement. (Although I guess they could even just add commands to trigger different mission stages and using a command forfeits rewards...) Right, I have no idea what the best way to implement something like this would be. That would probably be better left to the professionals :) Link to comment Share on other sites More sharing options...
Tsoe Posted December 11, 2020 Share Posted December 11, 2020 25 minutes ago, Sevek7 said: Can simulacrum summon the interesting enemies? Like Necramechs and Kuva Liches? right but i would want some kind of reward for that mode something cool like..... ressources and mod that drop from thoose ennemies in normal time but really it should be viable lore wise like some Simaris special chalenge Link to comment Share on other sites More sharing options...
Grave.Knight Posted December 11, 2020 Share Posted December 11, 2020 A level designer would be cool. Just let us create our own scenarios and play other people's scenarios. Have no rewards so it can't be abused. Link to comment Share on other sites More sharing options...
Sevek7 Posted December 11, 2020 Author Share Posted December 11, 2020 57 minutes ago, Tsoe said: right but i would want some kind of reward for that mode something cool like..... ressources and mod that drop from thoose ennemies in normal time but really it should be viable lore wise like some Simaris special chalenge I think DE will want time-gates on anything with worthwhile rewards. I guess they might be okay with regular resource drops like nano spores, alloy plate, etc... Link to comment Share on other sites More sharing options...
Sevek7 Posted December 11, 2020 Author Share Posted December 11, 2020 41 minutes ago, Grave.Knight said: A level designer would be cool. Just let us create our own scenarios and play other people's scenarios. Have no rewards so it can't be abused. Yeah that would be really fun! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.