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Steel path - Complete Overhaul & Some Conclave mixing


MollAgdeduba

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Hi, i'm writing this post to suggest some change to steel path and also to Conclave.

First of all, since steel path was created, the most issue with this mode was this: is complete redundant with the regular map. You have a star chart, and you have an exact copy but with diffeent stat. 99% of mission are not played, cause useless once unlocked.

So here my suggestion:

1) Merge the two star chart in a single one. After a people has unlocked all the "regular star map", on each planet he will be allowed to play some new "steel path node". Not the exact copy of the actual node, but new node with "steel path" modifier and a new name. Instead of have a complete copy of the star chart, we will have an upgraded version, with SP map. 

2) Someone now could ask: wich mission should be inserted in the new SP nodes? Well... De has shown in some devstream that they have some stat for each thing people do in the game: most used weapon, most used frame and also most played map. They should simply for each planet choose the 2 or 3 most played map, and allow people to play those; the one used one time for progress on the star chart, are simply useless.

3) SP daily mission: those mission are a good idea, and those should work like other "map modifier": on the regular star chart, when a map is "void fissure" or "nightmare" you could choose to play the mode you prefere by pressing the node with the modifier. Same should be with SP .

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4) SP invasion: Now in game there are regular invasion; my idea is to add SP invasion; they will work similar to regular invasion, but the reward will be different (better of course) and they will be "pvp like". 

But here some more detail to this last point: 

-) Pvp like i mean: player + grineer vs player + corpus: both grineer and corpus will be steel path enemies

-) Invasion will have a timer (for example they will last for 12 hours) instead of finish when grineer or corpus win; and the reward will be the same if you play for corpus or if you play for grineer; this to avoid all people play to the same side

-) Kill Death Rateo should be removed from profile stat: that little number is one of the most stressing thing in a game... we all love warframe cause is not for stress

-) The objective is achieved by grineer or corpus, so people can't rush, but they should escort theyr team to victory

-) If no real palyer is located, you will fight some strong Bot

-) Tenno weapon and power VS other real tenno have less dmg depending on the type of weapon: example: grenade launcher -95%; automatic pistol -85% etc....

-) Play thism ode will give "conclave" standing

 

I hope i explain well

 

 

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1 hour ago, MollAgdeduba said:

First of all, since steel path was created, the most issue with this mode was this: is complete redundant with the regular map.

That's on purpose : the purpose of Steel Path is to keep the players wanting a challenge busy.

 

1 hour ago, MollAgdeduba said:

Merge the two star chart in a single one.

I foresee many "beginners" who, after completing the "initial" star chart, will complain they can't progress in the "secret nodes". At least with a separate chart, one can still have the fulfillment of actually completing it, and doesn't have to bother trying the second one if they don't feel like it.

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I have no interest in pvp invasions and the 1-3 Steel Path alerts I run each day tend to be the unpopular mission types since I like quick turnaround missions and not the endless types commonly used for farming.  If this list of changes was enacted it might reduce my engagement with Steel Path from 1-3 missions a day to 0.

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43 minutes ago, maycne.sonahoz said:

That's on purpose : the purpose of Steel Path is to keep the players wanting a challenge busy.

 

I foresee many "beginners" who, after completing the "initial" star chart, will complain they can't progress in the "secret nodes". At least with a separate chart, one can still have the fulfillment of actually completing it, and doesn't have to bother trying the second one if they don't feel like it.

Well... the challenge remain for people that are looking for challenge, and for new player, after have completed all the star chart, they simple have some new extra nodes.

Is better 2 or 3 nodes on each planet or is better to have to start again the exactly same solar system? I think the first one. People that don't want to play SP they could simply avoid those nodes like they could simply avoid the entyre SP_System. 

But the advantages?

-) You don't need to change from steel path to regular, all the mission will be there in the same screen; if you sometimes play SP you know that when you want to start a regular mission, half of the time you forgot to change from Sp to regular, and you have to abort, but with this method you don't have that problem, mission are different and not 2 time the same.

-) Since SP is not played by a lot of people, as i say 99% of the nodes are without people inside. Drastically reduce the number of nodes, will help to find a squad, and will also help a lot the beginner that should unlock it for the first time.

27 minutes ago, Katinka said:

I have no interest in pvp invasions and the 1-3 Steel Path alerts I run each day tend to be the unpopular mission types since I like quick turnaround missions and not the endless types commonly used for farming.  If this list of changes was enacted it might reduce my engagement with Steel Path from 1-3 missions a day to 0.

You probably didn't read all my post or you didn't understand what i say.

In point 3 i say that the actual Steel Path alert, wil be the same, except that you can access them in the map, like you access any other mission, insetead of set the star chard in SP mode.  

Example: Saturn - Cassini is a sortie mission: if you on the star chart press on saturn you will be able to choose if play the regular or the sortie one. 

The same is for Kuva, Relic, Syndicate, Invasion etc... etc...; my idea is to leave on each planet 2 or 3 Sp nodes (the most interesting based on what people have played since now), but gives to all the other mission the ability to become a "SP mission". In fact this for you don't make any change.

The part about pvp invasion is point 4 and you can stil enjoy your 3 daily mission without pvp, since pvp will be just for the SP invasion 

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pvp if thats the by using normal pve mode, ill jsut go take a nuke volt with 50m range and most players will be dead before they know it.. so nope..

this is a whole new can of worms , bugs & balance issues & nerfs on its own..

how its now,  its fine. 

preferably just add custom enemy level selector +100 till + 9999

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3 hours ago, MollAgdeduba said:

You probably didn't read all my post or you didn't understand what i say.

I read it, but apart from not having the small inconvenience of having to switch between regular and Steel Path maps and instead adding the small inconvenience of having to select between regular and Steel Path on node selection, the proposal doesn't do much for me and if I were to decide I wanted to farm Essence beyond the daily alerts then my options for missions would be heavily restricted as Capture, Exterminate etc. would likely be gone and Defence, Interception or Survival being the only options.

3 hours ago, MollAgdeduba said:

In point 3 i say that the actual Steel Path alert, wil be the same, except that you can access them in the map, like you access any other mission, insetead of set the star chard in SP mode.

If I have the Star Chart set to Steel Path, the alerts are selectable on selecting the node already.  A couple of days ago I was hunting a Lich and the node had Steel Path mission, Steel Path Alert, Lich mission, Syndicate Alert and a Fissure to choose from.  Adding the Alerts to the regular Star Chart's node listing as well would be a nice little quality of life change for me but I don't feel it's so important when normally I select them from the drop down menu instead.  Since it wouldn't really help me find the nodes in practice, I'm not that ethusiastic about changing it.

The rest of the proposal I'd likely not have much if any interaction with.  So in summary it would, for me, be a removal of the Steel Path toggle that I don't consider an inconvenience. 

Would Steel Path still be an option for the open worlds?  If so, then I'd still need to select between normal and Steel Path when going there, just after selecting the node instead of before, and if not then that's not good for the people who might want to farm extra resources from those areas with the Steel Path bonus drop chance.  Or would each open world have a duplicate node to click on for Steel Path?  The planets might look awfully cluttered then.

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 In response to point 1: 👎

I personally enjoy the fact that I swap the starchart from normal to SP mode. It keeps things organized and is not overwhelming for new players or players like myself who simply don't enjoy the endless clutter. Therefore as far as merging the two maps I vote no.

 

 In response to point 2: 👎

While I do agree that some changes could or even should be made to the availability of differing mission types I am highly opposed to limiting the entire mode of steel path to the "popular vote" concerning available mission types, weapons and Warframes. There is content that I thoroughly enjoy that other players despise and some that I despise that other players enjoy. The lack of mission type availability is what I found frustrating about archwing missions. I would have played quite a bit of archwing as I do enjoy the mechanics however the lack of the mission types availability pretty much killed my interest in it.

My own solution (as bad as it is) would be to "unlock" any mission nodes in the SP chart that I have successfully unlocked in the normal chart. This would allow players to do the SP content they enjoy as opposed to pushing them through another treadmill of content they are sick and tired of. It would also give DE better metrics on what players find enjoyable rather than the misleading metrics. Locking the nodes I find fun behind the nodes I don't is what led me to farm all the SP rewards I wanted from the second exterminate node on earth. Why put up with mission types I don't enjoy? Therefore in response to the suggestion that SP only consist of the popular mission types/weapons/Warframes I vote no.

 

In response to point 3: 🤜

Again see point 1. While I agree the SP daily missions are a good idea and should show up on the SP starchart just like normal daily missions do on the normal starchart; the normal and SP charts should not be merged. Thus a yes vote for everything else but a no on the merging of starcharts.

 

In Response to Point 4: (Mostly 👍)

I am not opposed to this with two exceptions.

1. BOTs, no matter how hard, should not be used as replacements for live players in conclave. Thus to actually play the mode (which sounds interesting) it should require active player/s on both sides. If at least two opposing players cannot be found then it simply doesn't open the match (no ifs, ands, or butts) period.

2. I would assume this mode should be available through the conclave menu in the orbiter at the very least however if it is available on the star chart it should not be attached to any other nodes. While PvE players should not be required to complete PvP (Conclave) content I feel the reverse should hold true as well. Thus Conclave players should not be required to unlock PvE SP nodes just to get to the Conclave content.

If those two exceptions can be made then I wholeheartedly support the additional conclave content.

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