DeckChairVonBananaCamel Posted February 17, 2021 Share Posted February 17, 2021 1st cent: When using the slingshot, let us lock onto entry points on stations/bases in the same way we can lock onto crewships. 2nd cent: Uncap the hazard limit, imo railjack was more fun when fires and cracks were spouting up all over the place, made it feel more hectic! Link to comment Share on other sites More sharing options...
Oorel Posted February 17, 2021 Share Posted February 17, 2021 good. I also miss the higher stakes initial Railjack where people needed to work together. Things have improved for solo play since launch but something has been lost, like you say. I believe things would be a lot different if Railjack shipped with Command. Link to comment Share on other sites More sharing options...
_Tormex_ Posted February 17, 2021 Share Posted February 17, 2021 Yeah the release of the command intrinsic may require DE to rebalance the railjack difficulty. Link to comment Share on other sites More sharing options...
(PSN)SAIN_Mayo Posted February 20, 2021 Share Posted February 20, 2021 YEEEES bro good points honestly I loved having a more hectic feel. Think about it, you’re in a single ship going deep into enemy lines. Shouldn’t be easy to come out on top. I agree it’s more fun the more repairs you have to get done, and that gives more reason to have a crew with you. With the addition of the command intrinsic, it’ll be easier for solo players like me to manage the multiple repairs. Bro I love talking to players about this game it’s so cool talking to so many like minded people with amazing ideas🤙🏻🤙🏻 Link to comment Share on other sites More sharing options...
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