DrakeWurrum Posted March 22, 2021 Share Posted March 22, 2021 So I have a question... in the "Voltaile" mission type, where you have to mess with the reactor and then blow up the ship from your Railjack? Why do we work so hard to keep the reactor from overloading? Aren't we trying to blow it up? I haven't let it just overheat to see what happens yet. Link to comment Share on other sites More sharing options...
Lokidus_Prime Posted March 22, 2021 Share Posted March 22, 2021 8 minutes ago, DrakeWurrum said: I haven't let it just overheat to see what happens yet. You fail the mission :)... it's dumb. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted March 22, 2021 Author Share Posted March 22, 2021 21 minutes ago, Lokidus_Prime said: You fail the mission :)... it's dumb. But.... but that makes no sense. Overload the reactor. It explodes. Don't overload the reactor... you blow it up and it explodes. Right? Link to comment Share on other sites More sharing options...
FlashExe Posted March 22, 2021 Share Posted March 22, 2021 I honestly think it does make sense. From what I can infer, you're priming the reactors to detonate them remotely as opposed to blowing everything to high heaven while you're still onboard. While there is a timer when it overheats, it's exceedingly short, so you can't run to an exit in time. Railjack recall is disabled due to 'interference', and you can't just set the reactor and leave it from the get-go because the engineers will fix it. Link to comment Share on other sites More sharing options...
Lokidus_Prime Posted March 22, 2021 Share Posted March 22, 2021 7 minutes ago, FlashExe said: I honestly think it does make sense. From what I can infer, you're priming the reactors to detonate them remotely as opposed to blowing everything to high heaven while you're still onboard. While there is a timer when it overheats, it's exceedingly short, so you can't run to an exit in time. Railjack recall is disabled due to 'interference', and you can't just set the reactor and leave it from the get-go because the engineers will fix it. Probably the best way to make sense of it, and yet this is sort of exactly what we do for reactor sabotages with ample time to escape, which also takes place on grineer/corpus ships. Personally, I miss when there was an actual timer displayed, and hazards were actually kind of a threat to give that sense of urgency. Link to comment Share on other sites More sharing options...
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