Trinity's EM stats shown are wrong

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As we can see in the description of EV with basic 100% ps it is assumed to be dealing 25% damage to target's health. In reality this stat is WRONG, since ability damage is allocated between 4 ticks, each dealing 6.25% on CURRENT enemy health.

That means that the real damage is not 6.25%*4, 4 being the number of ticks, but rather:
[(0.0625) + (1-0.0625)*0.0625 + (1- 0.0625 - ((1-0.0625)*0.0625))*0.0625 + H(1- 0.625 - ((1-0.0625)*0.0625) - ((1- 0.0625 - ((1-0.0625)*0.0625))*0.0625))*0.0625]*100%==22.75%.

22.75% in stead of 25% shown in the stats. And it gets even worse with higher PS.

Obviously the more damage does previous tick, the lesser will deal the subsequent one.

I think this should be clarified in the ability description, so that nobody may falsely believe you can build trinity to 1-shot enemies with EV.

Thanks.

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just an outdated Description, yep.

though your math there is ridiculously convoluted, i can't even figure out what you're doing to get to the end. you've got some Variables, and like 15 pairs of Brackets or something.
(1 * (1 - 0.0625))^4 == 0.7724761962890625
1 - 0.7724761962890625 == 22.7523%

44 minutes ago, TeaHawk said:

so that nobody may falsely believe you can build trinity to 1-shot enemies with EV.

you can, with how Viral Status works right about now, hehe.

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1 minute ago, taiiat said:

just an outdated Description, yep.

though your math there is ridiculously convoluted, i can't even figure out what you're doing to get to the end. you've got some Variables, and like 15 pairs of Brackets or something.
(1 * (1 - 0.0625))^4 == 0.7724761962890625
1 - 0.7724761962890625 == 22.7523%

you can, with how Viral Status works right about now, hehe.

Yeah it's 1-(1-td)^4, where td is the damage of first tick.

Your calculation is easier. Thanks for stating it.

The idea was to make this ability viable without intervention of other mechanics, i.e. viral procs etc.