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Empryean Corpus Aurax Robotics need better consistency


Duality52

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For reference:

These three Aurax Robotics are rather inconsistent with most of the enemies in the game:

  • Ability Immunity

The Aurax units are immune to staggers (except from Impact, Heat, and Electric procs), knockdowns, and ragdoll. The three aforementioned Aurax Robotics, however, are immune to certain abilities and interactions. Sevagoth's Shadow's Embrace and Consume do not affect them whatsoever. This also means that should Sevagoth be bleeding out, the Shadow cannot target the Aurax Robotics with Consume to revive Sevagoth. Ironically, Sentients are vulnerable to Consume and Embrace.

  • Innate Damage Resistance

While the Aurax Moas do not have Armor, their damage resistance gets seemingly increased by getting Corrupted. The Aurax Altoc Raknoid is worse for two reasons: Armor with an innate 80% damage reduction and no weakspots compared to other Raknoids

The Aurax Robotics need more consistency, as they currently possess a degree of immunity and damage reduction can rivals the Sentients. Firstly, their ability immunity should be removed, allowing certain abilities like Sevagoth's Shadow Consume to target them. Second, the Aurax Moas' innate damage reduction should be capped; it shouldn't be affected by being Corrupted

As for the Aurax Altoc Raknoid: the damage reduction from the Aurax Altoc Raknoid should be removed as it's stacking too heavily with its Armor. It should possess a weakpoint, their Thorax missile turret on top of their body. Destroying the cannon will deal 25% True damage of the Raknoid's total health, while removing the Raknoid's only ranged attack.

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8 hours ago, Duality52 said:

While the Aurax Moas do not have Armor, their damage resistance gets seemingly increased by getting Corrupted. The Aurax Altoc Raknoid is worse for two reasons: Armor with an innate 80% damage reduction and no weakspots compared to other Raknoids

Disagree on Altoc Raknoids being worse as the MOAs get 95%+ DR that also increases when they are slowed.

I will agree that Altoc Raknoids just getting a flat damage reduction is silly. Buff the base health/shields and remove the DR. Also they do have a weak point. The legs take 3.5x damage. I do like the idea of being able to disable them by shooting the launcher though.

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