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Nature/Seasons Warframe


(PSN)Frost_Nephilim

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This warframe has 4 different passives depending on which season/form you have active

Season/Form Descriptions

Winter : Decay/Damage

Spring: Healing/Revival

Summer: Protection/Buffs

Autumn: Crowd control/Debuffs

In the post, "Hot seasons" will be referring to Spring and Summer while "Cold seasons" will be referring to Autumn and Winter.

Abilities

1st Ability (Spring): Place a tree at your aimed location. The tree will gain health over time to a max of 1,000 (affected by power strength mods). As players take damage within 10m of it, it will heal either the player's shields or health over time, sacrificing some of its own health to do so. The tree gains 5% health per second when it is not in use and when the player has a hot season active. It decays by 5% health per second to a limit of 25% max health if the player is in a cold season. Trees at 75% or more max health when a nearby ally dies will be destroyed as it revives the player.

Worded description of Appearance and further explanations of the ability

Spoiler

The tree will gain leaves in as it regenerates health between the stages of 25% and 75% max health. At 75% and above it will start to grow flowers. As players take health from it leaves and flower pedals will flow towards the player, in a fashion similar to the way Garuda's Blood Altar ability works. A tree that is at 25% health or below can still heal allies but will no longer grow any leaves. Up to 3 trees can be placed before they start to replace each other, and they will remain at their location permanently or until a revive is used.

Hold: Hold the ability button down to access your spring form, giving yourself and allies within 10m a passive that constantly heals your shields and health at a rate of 20 per second. Prioritizing health first.

2nd Ability (Summer): If the player has a hot season active, an intense ray of light will shine down from the sky, granting players who sit within it for just a second increased damage reduction and increased power strength. The effect lingers on the player for 20 seconds after leaving the ray of light. If it's a cold season, the player will blow out strong and cold wind from their hands, knocking weapons from enemies' hands and hitting them with a few procs of cold and cold damage.

Hold: Hold the ability button down to access your summer form granting you and allies within 10m 25% increased damage reduction, +15% per nearby tree above 75% max health to you personally.

3rd Ability (Autumn): Create a cloud that will rain when a hot season is active, speeding up allies' movement speed and giving them 5 energy regeneration per second. It will snow in cold seasons, slowing enemies and dealing a 5% of their health as damage per second (Caps at 50% lost health, unaffected by mods).

Hold: Places the player in the autumn form where attacks from melee weapons strip enemies defenses by 5% per tick for you and allies within 10m.

4th Ability (Winter)With a powerful stomp, a small hill of grass and dirt will rise from the ground, spitting out a 7m wide stream of water across 15m. Enemies hit by the water take a heavy amount of damage and are marked with a debuff making them have a +50% chance to be affected by a status effect from weapons. In a cold season, summon a pile of snow that sends out water that only slows enemies, however it will occasionally send out large chunks of sharp ice to deal heavy damage to enemies and applies impact, puncture, and bleed procs.

Hold: Switches the player to the winter form allowing the player and allies within 10m to deal 25% more damage, +30% per nearby tree below 25% max health for you personally.

An Idea for playstyle

Spoiler

So you place down all 3 trees at the locations that you want them. Use the spring form to speed up the healing process of you and your allies, prepping you all for the summer form to put damage reduction on top of all the health that you all have just received. once done, the player may want to switch to the autumn form to begin debuffing enemies and weakening the tree, prepping the player for the winter form to unleash a world of hurt onto nearby enemies.

All of the abilities are designed in such a way that sort of feeds off of the another ability, encouraging the player to cycle through each of the seasons.

Now I'm aware that this warframe does a lot but if DE could pull it off, what would you think?

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A really interesting concept, especially for how you applied the shape change, spreading each shape for each skill, instead of putting everything in one. It would be an interesting addition to warframe, and I hope the DE gets some inspiration.

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On 2021-05-25 at 2:45 AM, Enderman20 said:

A really interesting concept, especially for how you applied the shape change, spreading each shape for each skill, instead of putting everything in one. It would be an interesting addition to warframe, and I hope the DE gets some inspiration.

Thtd be awesome, its def something i worry would be too much for DE to make but man such a thing would be a pretty nice change of pace. Frame could be beautiful visually as it changes from form to form

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1 hour ago, (PSN)Frost_Nephilim said:

Frame could be beautiful visually as it changes from form to form

An idea for a change of appearance to each shape is: in winter the shoulders and head are slightly covered with snow | spring flowers appear on the body | autumn you have dry leaves lying around your body and you lose one or two every time you take damage | summer when you walk you leave a trail of sand.

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