(PSN)Raven-Ghosthawk Posted June 28, 2021 Share Posted June 28, 2021 If the environment is sufficiently dark, a Sentinel will activate a flashlight, which is locked in as white light. This is both annoying and problematic: - it cannot be toggled on/off, either manually or by setting. - In confining spaces and on dim settings, the light against a surface close to you can suddenly blind you if you turn against such a surface. - the flashlight activates despite cloak, and enemies do not react to it. - flashlight deactivated for mining (at least), goes right back on soon as you release the aim/zoom. Link to comment Share on other sites More sharing options...
(PSN)Raven-Ghosthawk Posted July 4, 2021 Author Share Posted July 4, 2021 My TV is normally contrast-maxed and minimal brightness, but this unfortunately strengthens the flashlight's brightness when I have to reduce the game setting to 30% brightness (contrast untouched). Link to comment Share on other sites More sharing options...
(PSN)Raven-Ghosthawk Posted July 14, 2021 Author Share Posted July 14, 2021 Bump. Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 14, 2021 Share Posted July 14, 2021 On 2021-07-04 at 10:21 AM, (PSN)Raven-Ghosthawk said: My TV is normally contrast-maxed and minimal brightness, but this unfortunately strengthens the flashlight's brightness when I have to reduce the game setting to 30% brightness (contrast untouched). why is it set to maxed? Link to comment Share on other sites More sharing options...
(PSN)Raven-Ghosthawk Posted July 14, 2021 Author Share Posted July 14, 2021 To enhance details and dim my screen at night. Minus the flashlight, not a problem. Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted July 14, 2021 Share Posted July 14, 2021 1 hour ago, (PSN)Raven-Ghosthawk said: To enhance details and dim my screen at night. Minus the flashlight, not a problem. but dos=esnt that not enhance but do the opposite? Link to comment Share on other sites More sharing options...
(PSN)Raven-Ghosthawk Posted July 14, 2021 Author Share Posted July 14, 2021 Detail enhancement is for daytime, dimming for night. More contrast makes the darker parts darker, but the problem is the flashlight, being white light and not optional, is made brighter. And if I happen to whip it across a surface that's within spitting distance, the light rebound is sometimes blinding. It still stands that a non-optional and activated flashlight makes no sense with an actively-cloaked stealth frame. Link to comment Share on other sites More sharing options...
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