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Non-optional Sentinel flashlight is a problem


(PSN)Raven-Ghosthawk

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If the environment is sufficiently dark, a Sentinel will activate a flashlight, which is locked in as white light. This is both annoying and problematic:

- it cannot be toggled on/off, either manually or by setting.

- In confining spaces and on dim settings, the light against a surface close to you can suddenly blind you if you turn against such a surface.

- the flashlight activates despite cloak, and enemies do not react to it.

- flashlight deactivated for mining (at least), goes right back on soon as you release the aim/zoom.

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  • 2 weeks later...

Detail enhancement is for daytime, dimming for night. More contrast makes the darker parts darker, but the problem is the flashlight, being white light and not optional, is made brighter. And if I happen to whip it across a surface that's within spitting distance, the light rebound is sometimes blinding.

It still stands that a non-optional and activated flashlight makes no sense with an actively-cloaked stealth frame.

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