(PSN)haphazardlynamed Posted July 5, 2021 Share Posted July 5, 2021 So, Steel Path go into an Incursion mission, rather than just do the mission players camp out for the 5-7min window for an Acolyte to spawn. This is silly, when the game encourages people to Not Play the objective, things need to be looked at. Given that Incursions are Time Gated anyway, do they really need the Acolyte Timer? What if for Incursions specifically, an Acolyte had a chance to spawn based on completing mission tasks, instead of a fixed time window? - so, Sabotage the reactor, the Acolyte spawns on your way to the exit. I understand why they're on a Timer in general, its so people don't just keep re-running Fast Missions like Rescue ops to farm them. But given the purpose of Incursions is a Guaranteed Casual way to get SE, and that they have their innate time gate; maybe that could be changed for them specifically? -or (less popular for sure) just disable Acolytes in Incursions. There's a whole other starchart if people want to Camp. Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted July 5, 2021 Share Posted July 5, 2021 It's a quick mission....you can solo it or leave the group and re enter. You can't really control public matches and you can't change the game based on every random thing that happens in public matches. Link to comment Share on other sites More sharing options...
Drachnyn Posted July 5, 2021 Share Posted July 5, 2021 I am not convinced the timer needs to stay at all. So what if people want to farm in capture missions, atleast they'll be constantly active instead of camping in an endless mission. Link to comment Share on other sites More sharing options...
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