Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Infinite Ammo weapon


BroDutt

Recommended Posts

Since weapon that has low ammo is going to get Nerf (reduce spawn rate, change in ammunition mods) instead of reducing AoE damage. 

What do you think should be change (buff not nerf) on weapon that didn't require ammunition ?

eg: Nataruk, Bubbonico, Shedu, Basmu etc.

 

 

 

Link to comment
Share on other sites

vor 2 Stunden schrieb Bedull:

Since weapon that has low ammo is going to get Nerf (reduce spawn rate, change in ammunition mods) instead of reducing AoE damage. 

What do you think should be change (buff not nerf) on weapon that didn't require ammunition ?

eg: Nataruk, Bubbonico, Shedu, Basmu etc.

 

 

 

these are all very weak weapons when compared to kuva zarr.
and the style of play is very modest. Although I actually find bubonico very useful. because here all 3 procs are possible: heat+viral+corr. if someone in the team has slash, then it's off!

Link to comment
Share on other sites

2 hours ago, Bedull said:

What do you think should be change (buff not nerf) on weapon that didn't require ammunition ?

Why do you think this ammo change justifies a direct buff to weapons that don't use ammo?

The ones with AoE are indirectly getting buffed already, relative to conventional AoE.

Link to comment
Share on other sites

3 hours ago, Bedull said:

Since weapon that has low ammo is going to get Nerf (reduce spawn rate, change in ammunition mods) instead of reducing AoE damage. 

What do you think should be change (buff not nerf) on weapon that didn't require ammunition ?

eg: Nataruk, Bubbonico, Shedu, Basmu etc.

Those weapons are, quite literally, unaffected by the change to ammo. So it follows there's no need to change them, buff or nerf.

Link to comment
Share on other sites

I will answer your question, because people still do not understand how the weapon with the battery works. Such a weapon has a charging time and the charge delay. This means that when you release the shooting button, you should take some time so that the store begins to recharge. And this time is affected by mods of reloading speed. Then the store begins to recharge with a percentage per second, which is affected only by max ammo. 

These numbers are actually very easy to balance that with oordinary ammo, ecause you can add a single-shot nuck with a huge charge time and delay. This means that you are doing a large shot and remove it for the next 20 seconds for charging. But this is still nuck that easily kills everything in a large radius.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...