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Every warframe needs to buff sprint & parkour


(XBOX)Eye0fTyphoon

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vor 9 Minuten schrieb traybong111:

Arcane Consequence alone allowed me to outrun most Wukongs and Gauss, now with Praedos it's even faster. 

The fact that I have to score headshots on the move to maintain my nyooms is why it's my favorite Arcane for pubs now, ever since DE buffed it to 100% proc on headshot. But I know Warframe players hate aiming so maybe that's not what you're looking for. 

Try Arcane Agility maybe? Infested Mobility? 

Unrelated but I'm very salty that tonfas are apparently the mobility melee class; first Telos Boltace and now Praedos. Sparring weapons are right there, DE .-.

wukong was never the fastest.
I met mags many times and they were first to exit......

and i like volt. because that's how i help the guys in the group and we're at the exit after 1:30

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vor 9 Stunden schrieb (XBOX)Eye0fTyphoon:

Feel bored of Wukong,Gauss,Titania on repeating murmur labor, but other warframes' running and bullet jump are way too slow.

 

to be honest though, before void sling was a thing I had no issues literally even zapping faster through maps than wukong regardless of frame. But now with the new operator zap you're much lower compared to your initial starting position before the change was a thing because of the delay and you are destined to become stuck at so many little things instead. When it was still instant, movement wasnt too bad when kept in a hybrid Warframe/operator way.

Hopefully they make it least a toggle somewhere in the future

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10 hours ago, (XBOX)Eye0fTyphoon said:

Feel bored of Wukong,Gauss,Titania on repeating murmur labor, but other warframes' running and bullet jump are way too slow.

 

Great idea on the sprint and running buff. Also bullet jump need to be faster too! We like fluid movement and attacks!

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5 hours ago, traybong111 said:

Arcane Consequence alone allowed me to outrun most Wukongs and Gauss, now with Praedos it's even faster. 

The fact that I have to score headshots on the move to maintain my nyooms is why it's my favorite Arcane for pubs now, ever since DE buffed it to 100% proc on headshot. But I know Warframe players hate aiming so maybe that's not what you're looking for. 

Try Arcane Agility maybe? Infested Mobility? 

Unrelated but I'm very salty that tonfas are apparently the mobility melee class; first Telos Boltace and now Praedos. Sparring weapons are right there, DE .-.

Energize and Strike is fixed to me

And Headshot is not fun in this game, moreover it's console controller.

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1 hour ago, (PSN)ApoX95 said:

to be honest though, before void sling was a thing I had no issues literally even zapping faster through maps than wukong regardless of frame. But now with the new operator zap you're much lower compared to your initial starting position before the change was a thing because of the delay and you are destined to become stuck at so many little things instead. When it was still instant, movement wasnt too bad when kept in a hybrid Warframe/operator way.

Hopefully they make it least a toggle somewhere in the future

Void sling makes game slow walking

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Here is the issue. 

Some Warframe's feel slower than others, because of relativity. Unless you nerf faster, more mobile Warframes... whether thats by buffing other Warframes to their level (and not buffing the faster Frames as much...) then you still have the same problem. Playing with Gauss, Titania, Volt, then switching to other Warframes, will still make them feel slow, and vice versa. Not only that, but after a few weeks of the slower Warframes being buffed, your reflexes, muscle memory, memory, and a few other subconscious skills and perceptions will eventually readjust and those Warframes will go back to "feeling" slow and/or less mobile. 

Additionally... for newer players, players who are still learning the maps, developing their parkour and navigation skills, map and tileset knowledge, Warframe's unique feel and sensations, such baseline changes would be/could be less welcome. Or for players who aren't bored and all understand/recognise that some Warframes advantage are speed, and if thats valued or preferred over other advantages... then just pick speed/parkour strong Warframes. OR... sacrifice some other mods, or Arcanes for that power. 

Mods and Arcanes exist so that people can spec into and or specialise in having more speed/mobility. "But I rather have this other Arcane and Exilus Mod" then, use them instead, but if you really prefer the speed/mobility, then sacrifice them. You can desire both sure? Just like someone who plays Volt might wish when they press 2, they get Speed, Mesmer Skin, Iron Skin and someone who wishes they could press 4 and every Warframes Ult happens, on just one Warframe. 

Personally? Yeah I do heavy relate, in the sense, whenever I play certain Warframes like Gauss for a while, and then switch to another, it takes me a moment to readjust. They feel slow, and cumbersome. Thats relativity at work. I also like hot soup in winter and cold ice cream in summer, but I don't like hot soup in summer and when I eat ice cream in the coldest parts of winter, I am just cold. So rather than wanting the game to try and accommodate me as an individual but progressively buffing all Warframe's continually, to match my ability to adapt and readjust to such changes, so I maintain the sense of feeling quite fast... I recognise the game gives me such tools, to replicate that, to my own specific individual taste and/or I realise that relativity between choices is whats causing such a sense, and that this can be further strengthened, by sat boredom and monotonous game play style (missions where you are resorting to getting stuff done for the sake of it and not actually enjoying it for what it is). 

So I'm not personally opposed to a baseline buff but... there is a whole lot more to consider, and a baseline speed buff won't prevent the feeling that occurs when switching between Warframes with very different strengths (just like switching from 2 hour Steel Path Infested Survival with Nidus, to same mission with Mag, makes the latter feel extra squishy).

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8 minutes ago, (PSN)slightconfuzzled said:

Here is the issue. 

Some Warframe's feel slower than others, because of relativity. Unless you nerf faster, more mobile Warframes... whether thats by buffing other Warframes to their level (and not buffing the faster Frames as much...) then you still have the same problem. Playing with Gauss, Titania, Volt, then switching to other Warframes, will still make them feel slow, and vice versa. Not only that, but after a few weeks of the slower Warframes being buffed, your reflexes, muscle memory, memory, and a few other subconscious skills and perceptions will eventually readjust and those Warframes will go back to "feeling" slow and/or less mobile. 

Additionally... for newer players, players who are still learning the maps, developing their parkour and navigation skills, map and tileset knowledge, Warframe's unique feel and sensations, such baseline changes would be/could be less welcome. Or for players who aren't bored and all understand/recognise that some Warframes advantage are speed, and if thats valued or preferred over other advantages... then just pick speed/parkour strong Warframes. OR... sacrifice some other mods, or Arcanes for that power. 

Mods and Arcanes exist so that people can spec into and or specialise in having more speed/mobility. "But I rather have this other Arcane and Exilus Mod" then, use them instead, but if you really prefer the speed/mobility, then sacrifice them. You can desire both sure? Just like someone who plays Volt might wish when they press 2, they get Speed, Mesmer Skin, Iron Skin and someone who wishes they could press 4 and every Warframes Ult happens, on just one Warframe. 

Personally? Yeah I do heavy relate, in the sense, whenever I play certain Warframes like Gauss for a while, and then switch to another, it takes me a moment to readjust. They feel slow, and cumbersome. Thats relativity at work. I also like hot soup in winter and cold ice cream in summer, but I don't like hot soup in summer and when I eat ice cream in the coldest parts of winter, I am just cold. So rather than wanting the game to try and accommodate me as an individual but progressively buffing all Warframe's continually, to match my ability to adapt and readjust to such changes, so I maintain the sense of feeling quite fast... I recognise the game gives me such tools, to replicate that, to my own specific individual taste and/or I realise that relativity between choices is whats causing such a sense, and that this can be further strengthened, by sat boredom and monotonous game play style (missions where you are resorting to getting stuff done for the sake of it and not actually enjoying it for what it is). 

So I'm not personally opposed to a baseline buff but... there is a whole lot more to consider, and a baseline speed buff won't prevent the feeling that occurs when switching between Warframes with very different strengths (just like switching from 2 hour Steel Path Infested Survival with Nidus, to same mission with Mag, makes the latter feel extra squishy).

I've used valkyr, Octavia, Inaros for year but I still feel they are way too slow and even operator got delay after reworking schools.

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1 minute ago, (XBOX)Eye0fTyphoon said:

I've used valkyr, Octavia, Inaros for year but I still feel they are way too slow and even operator got delay after reworking schools.

 

I pretty much rotate between around 20 or so Warframes regularly. Some of them will feel slow, if I spend a few days focusing on certain Warframes. Its especially jarring if I have a Invigoration for like Gauss thats +75 speed. It makes me think my sprint button is broken on other Warframes. Then I realise I am sprinting with them... That being said, when I get bored, I just take a break from the game. 

Also yeah, I am fine with new Operator changes (and find it an over all net positive) but do miss how fast I felt with Dash. 

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