(PSN)haphazardlynamed Posted September 15, 2022 Share Posted September 15, 2022 DE, please give me the option to Visit Kahl without Switching Operations to the Drifer's Camp I just want to drop in for a visit, not deal with the dumb orbiter teleporter stuff. Having to go Reset Operations to normal Orbiter afterwards is annoying. I'd rather see it function like Steel Wake, where I just have an Exit button that sends me back to my Real Orbiter Link to comment Share on other sites More sharing options...
ThommiX Posted September 15, 2022 Share Posted September 15, 2022 Yeah, remove the forced switching operations to drifters camp, dont want that to happen. Make it a choice when going in to just visit kahl and not switch. Link to comment Share on other sites More sharing options...
Kurokoz Posted September 15, 2022 Share Posted September 15, 2022 It probably wouldn't be too hard to add another option for Kahl, like when choosing between a normal mission and a fissure. Although being there without the orbiter might be harder than it appears. Maybe a console to communicate with him remotely? I do use the camp myself but I can imagine how annoying it would be to have to switch Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted September 15, 2022 Author Share Posted September 15, 2022 Could even be something as simple as a Terminal sitting nearby that has the prompt "return to Orbit" where after talking to Kahl, I hit that button and it swaps me to Normal Orbiter, without having to go through the Navigation->change operations Link to comment Share on other sites More sharing options...
iHaku Posted September 15, 2022 Share Posted September 15, 2022 honestly, why is that guy in the drifters camp in the first place? just because "hey we have this new area, might aswell use it"? just use the steel meridian camp. he'd fit right in there. and DE basically abandoned that area too, just use it. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted September 15, 2022 Author Share Posted September 15, 2022 9 hours ago, iHaku said: honestly, why is that guy in the drifters camp in the first place? just because "hey we have this new area, might aswell use it"? just use the steel meridian camp. he'd fit right in there. and DE basically abandoned that area too, just use it. My theory is that DE doesn't want to touch existing syndicate areas, because they have trouble re-hiring the voice actors for the leaders. Link to comment Share on other sites More sharing options...
(PSN)MGA_Adeus666 Posted September 16, 2022 Share Posted September 16, 2022 The camp should be in the syndicates console. That allows direct travel to the others, and Chipper's wares are literally locked like a syndicate with rank requirements already. I for one would be satisfied with that, but once we're in the drifter camp we should have fast travel to them available too I hate that camp so much. The way it needs to load just walking between cockpit and body of orbiter. And now with needing to walk outside to the camp site to talk to those guys and buy mods, we're sent back to the ship if we want to upgrade anything in mods or arsenal, and then have to take the long way back if we need to talk to one of them again? I'd rather have this section of the game removed than put up with it weekly Link to comment Share on other sites More sharing options...
60framespersecond Posted September 19, 2022 Share Posted September 19, 2022 Yes, please. Also replace 'Exit Game' with 'Return to Orbiter'. My dumb brain, conditioned by basically every other non-Orbiter place in the game, constantly F's up leaving the damn place and closes the game instead. Link to comment Share on other sites More sharing options...
AntomanElven Posted February 24, 2023 Share Posted February 24, 2023 its ugly so im just not gonna do it. sorry kahl good luck buddy Link to comment Share on other sites More sharing options...
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