quxier Posted October 14, 2022 Share Posted October 14, 2022 TLDR: Let's us use other abilities (even Helminth) while in - the "full body animations" state - other abilities that takes time --------------------------------------------------------------- What exactly are full body animations? With Styanax change we were told that Final stand (4th) is Full body animation like Wisp's (4th - Souls gate probably). The change prevented use of other abilities (even Helminth). Why? It's not like other frames cannot use abilities while in "full body animations". Mentioned Wisp can cast Will-o-wisp. Styanax could cast all abilities and helminth (I have tested few but I remember Vial rush). Everything worked fine. Other frames that I assume have full body animations: Quote Grendel Pulverize (4th): - cannot use all abilities: ability use prevented Titania - Razor wing (45): - can use all of her abilities and Spectrorage - cannot use Reave - ability in use - Coil horizon - little bugged - Vial rush - little bugged Mesa - Peacemaker (4th): - Balistic battery - ability use prevented for 2 others and helminth? Revenant - can use Reave - other ability use prevented Caliban - Razor gyre (1st) - can use 2nd ability - cannot use other abilities So it's not like all abilities causes bugs when using "full body animations". Being able to cast other abilities while while using "full body animation" abilities makes gameplay more dynamic and fun. We can cast other abilities before "full body animation" abilities with similar results. It's just makes gameplay more dull and monotonous (pressing keys in certain combinations). Link to comment Share on other sites More sharing options...
Numerounius Posted October 14, 2022 Share Posted October 14, 2022 Elemental Ward is a full body animation. I know this since I have it on my min-max reload speed gauss build, it has a similar animation to Redline yet you can't use ward in Rush yet you can use redline in rush. Link to comment Share on other sites More sharing options...
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