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Remove random restrictions on "full body animations"


quxier

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TLDR:

Let's us use other abilities (even Helminth) while in

- the "full body animations" state

- other abilities that takes time

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What exactly are full body animations? With Styanax change we were told that Final stand (4th) is Full body animation like Wisp's (4th - Souls gate probably). The change prevented use of other abilities (even Helminth). Why? It's not like other frames cannot use abilities while in "full body animations". Mentioned Wisp can cast Will-o-wisp. Styanax could cast all abilities and helminth (I have tested few but I remember Vial rush). Everything worked fine.

Other frames that I assume have full body animations:

Quote

Grendel Pulverize (4th):

- cannot use all abilities: ability use prevented


Titania - Razor wing (45):
- can use all of her abilities and Spectrorage
- cannot use Reave - ability in use
- Coil horizon - little bugged
- Vial rush - little bugged
 

Mesa - Peacemaker (4th):
- Balistic battery
- ability use prevented for 2 others and helminth?


Revenant
- can use Reave
- other ability use prevented

Caliban - Razor gyre (1st)
 - can use 2nd ability

- cannot use other abilities

So it's not like all abilities causes bugs when using "full body animations". Being able to cast other abilities while while using "full body animation" abilities makes gameplay more dynamic and fun. We can cast other abilities before "full body animation" abilities with similar results. It's just makes gameplay more dull and monotonous (pressing keys in certain combinations).

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