(PSN)K-dis_Boher Posted October 24, 2022 Share Posted October 24, 2022 I don't know how widespread this issue is, but I first learned of this type of bug from this video: https://youtu.be/KQOfQboyimw And that made me realize something I've known for months may have actually been a bug this whole time: the Carnis set bonus does not trigger off of heavy attack-inflicted DOT proc kills, even though the weapon it's "meant for" the Quassus, is made for heavy attack DOT (slash) proc kills; and further testing with Nepheri with nothing but Spinning Needle and Carnis Mandible equipped yields the same results meaning it's not an issue exclusive to the Quassus I've also noticed that the Pennant ATK speed passive ALSO doesn't trigger from the innate HA slash proc from Wise Razor I don't know whether this is intended, but the video makes me to believe it is all part of a rampant, underlying bug with DOT kills If anyone has more insight or examples please do tell Link to comment Share on other sites More sharing options...
Tiltskillet Posted October 24, 2022 Share Posted October 24, 2022 I confirmed that Battacor isn't charging up with dot kills. I tested all of them--slash, heat, toxin, electric, and gas. And the Carnis Set bonus isn't activating with bleed kills on the Slaytra. (I didn't test other dots.) There probably is a lot of similar stuff that isn't working. But I did look at the Galvanized rifle mods and the three original primary weapon arcanes and at least those were working with dots. (Well, same as always with Deadhead and Scope, where only gas/electric procs work.) Same with the melee and primary charger arcanes and Pistoleer. (Gas/electric only with the latter.) Only pattern I'm seeing is that so far it's always associated with an effect that's inherent to a weapon or modded on to one. edit: ok, kinda scratch that, because Carnis Carapace is a frame mod and doesn't work with dots either. Link to comment Share on other sites More sharing options...
(PSN)BOBSUREWOOD2 Posted November 2, 2022 Share Posted November 2, 2022 DOTS not triggering alt fire charge on all weapons. Link to comment Share on other sites More sharing options...
Tiltskillet Posted November 2, 2022 Share Posted November 2, 2022 11 minutes ago, (PSN)BOBSUREWOOD2 said: DOTS not triggering alt fire charge on all weapons. They acknowledged Sepulcrum as a Known Issue in the patch notes today. A few of us have pointed out the others in replies to that thread, so hopefully they all get fixed. Link to comment Share on other sites More sharing options...
CopperBezel Posted November 2, 2022 Share Posted November 2, 2022 Fingers crossed. There's no weirder anxious behavior to catch myself doing than when I find myself trying to get a last hit in to take out an enemy with my Battacor before Hunter Munitions gets them and I don't get the charge point 🤣 Link to comment Share on other sites More sharing options...
Traumtulpe Posted November 2, 2022 Share Posted November 2, 2022 This has been reported many times in the past, there are countless instances of this kind of effect not working with DoT procs - for example Sharpshooter and Arcane Pistoleer. Link to comment Share on other sites More sharing options...
Tiltskillet Posted November 3, 2022 Share Posted November 3, 2022 42 minutes ago, Traumtulpe said: This has been reported many times in the past, there are countless instances of this kind of effect not working with DoT procs - for example Sharpshooter and Arcane Pistoleer. Sure. But the Battacor and Sepulcrum weren't originally like this. I was pleasantly surprised when I figured out dot kills did count. Since they acknowledged the issue with Sepulcrum, I've got some hope this version of the bug won't take ages to fix. Let alone be excused or ignored as intended behavior. Link to comment Share on other sites More sharing options...
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