NoeLL2 Posted May 13, 2023 Share Posted May 13, 2023 (edited) AS - (affected by) Ability Strength AR - (affected by) Ability Range AD - (affected by) Ability Duration AE - (affected by) Ability Efficiency Health: 300 Shields: 325 Energy: 300 Sprint speed: 1.25 PASSIVE - Sense of Dread: Enemies can sense Erebus' presence which causes them to gain permanent 25% attack accuracy, attack speed, and fire rate reduction. Starting at 25 meters (AR) away from Erebus, the effect increases by 1% everytime the enemies get closer to Erebus by 0.5 meters (AR), up to 75%. Sense of Dread AoE doesn't require LoS. SKILL 1 - Death Stare (25 energy, subsume): Erebus instantly removes all negative status effects currently affecting him. He stops moving and creates an invisible spherical cone Death Stare AoE in front of him whose vertex lies at the center of Erebus' face, lasting for 0.5 seconds. The vertex angle is 90° (AR) which can be extended up to 180°. Death Stare AoE requires LoS. Enemies inside the AoE immediately paralyze in place. At 25 meters (AR) away from Erebus, paralysis duration is 5s. Paralysis duration increases by 1s every 1 meter (AR) closer the enemies are to Erebus, up to 30s. Subsequent casts can reset paralysis duration of already paralyzed enemies. Paralyzed enemies are marked on the map. Enemy bosses are not affected. SKILL 2 - Darkeater (0 energy): Erebus replaces his current melee with his exalted melee, the Darkeater, a scythe that deals 100% slash. Base damage, base heavy attack damage, critical chance, critical damage, status chance, attack speed, and attack range are 500 (AS), 3000 (AS), 50%, 5.0x, 90%, 1.4, and 3.7 meters, respectively. Attack speed, attack range, and heavy attack wind up speed stack with combo multiplier by 0.1, 0.3 meters, and 10% per combo multiplier, respectively. Wielding Darkeater grants Erebus +25% (AS) velocity and movement speed as well as x-ray vision, but Erebus loses 2.5 energy per second (AE AD). Tapping heavy attack button while aiming at an enemy target will teleport Erebus to that enemy target's shadow before striking the enemy target with a heavy attack. If the enemy target is within 5 meters, Erebus will not teleport. Heavy attacks cost 20 combo count while Darkeater loses 10 combo count per combo count reset. Holstering Darkeater pauses the combo count and energy drain. Heavy-teleports don't require LoS, hence the x-ray vision. Heavy-teleport and x-ray vision range are both 25 meters (AR). SKILL 3 - Shadow of Obscurity (50 energy): Erebus animates his own shadow into an untouchable ally for 30 seconds (AD). Shadow can walk through obstacles. Shadow has higher threat level than Erebus and any other allies. Casting Death Stare forces Shadow to cast another Death Stare behind Erebus, facing the other way, without extra energy cost. Shadow uses another Darkeater to attack enemies. Shadow can teleport with Darkeater and can trigger Darkeater buffs without extra energy drain. When Erebus isn't wielding Darkeater, Shadow actively attacks enemies that are inside Sense of Dread AoE. Shadow prioritizes killing paralyzed enemies and/or enemies that are the closest to Erebus. Shadow's hits count towards Erebus' Darkeater combo count. Shadow will not target enemy bosses. When Erebus is wielding Darkeater, Shadow teleports to Erebus' location then mimics Erebus' movements and attacks with a 0.5 seconds delay from behind him. AUGMENT - Shadow Exchange: For every extra 45% Ability Range Erebus possesses, he summons one more Shadow. Unlike the original Shadow, these Shadows will not mimic Erebus' movements and attacks nor cast Death Stare. Damage dealt by each Shadow is only 50% of the damage dealt by the original Shadow. Erebus can now teleport to any Shadow with heavy-teleports. When Erebus takes lethal damage, he can choose a Shadow to reincarnate as Erebus. The sacrificed Shadow will disappear from the battlefield. Shadow of Obscurity energy cost becomes 75 (AE). SKILL 4 - Purgatory (100 energy): Erebus takes off his Sense of Dread aura, condensing it into a stationary spherical domain lasting 45 seconds (AD) with initial radius of 25 meters (AR). Domain's center is at the surface area Erebus was standing on when he casted Purgatory. The domain's outermost layer absorbs all light in the domain. Thus, the domain appears really bright from the outside, which lures enemies into entering the domain, but also appears pitch black on the inside. Enemies can't see anything in the domain from the outside and also become completely blinded while inside the domain. Enemy bosses aren't affected. For every enemy killed in the domain, the domain extends its current range by 0.5 meters (AR) up to 37.5 meters (AR). When Erebus exits the domain, he will reabsorb the domain, regaining Sense of Dread AoE. Thus, only one domain can exist at any time. The extension effect remains until the domain disappears. Personal Setup: Brief Respite (+150% energy-shields) Cunning Drift (+15% AR) Stretch (+45% AR) Overextended (+90% AR -60% AS) Augur Reach (+30% AR +40% energy-shields) Umbral Intensify (+44% AS) Primed Continuity (+55% AD) Primed Flow (+185% energy max) Catalyzing Shields (0.2x shields 1.33s SG) Rush (+30% sprint speed) Molt Augmented (250 kills -> +60% AS) Arcane Energize (≤10 energy/s Regen) 2 pistol Augur mods (+80% energy-shields) Personal Setup Final Stats: AS: 144% AR: 280% AD: 155% AE: 100% Energy: 855 (2.7x energy to shields) Shields: 65 (Death Stare = 67.5 full SG) Edited April 30 by NoeLL2 Link to comment Share on other sites More sharing options...
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