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Large amounts of damage numbers often become visually confusing.


ScorchedIce

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Hello, I've been meaning to make this post for a while, and the new nightwave mod for the Ocucor finally pushed me to do so.

I also wanna preface this by saying, yes, I know I can toggle damage numbers off. But then my only visual indicator of damage is a mob's health bar going down, which isnt really the same as say, having a clear solid number that tells me exactly how much damage I did. Which is kind of important in a game like Warframe where damage stats are so prevalent.

An issue I've personally had often while playing the game, is that some weapons generate so many damage numbers, so fast, and all over the place in such a way that it it becomes confusing and frustrating to keep track of everything. (I am neurodivergent.)

It is worth mentioning that I have astigmatism and myopia. I've been playing for almost 10 years already and it feels like with time, the only way I can describe how I feel sometimes in regard to damage numbers is "an assault on the senses." The amount of numbers that pop everywhere with things like beam weapons, high fire rate weapons, etc, keeps getting worse.

Another thing I'd like to bring up is that often there's weapons, arcanes, mods, even Warframes like Harrow, are geared towards getting headshots for bonuses or things of that nature, but often I'm not even quite being able to tell where a mob's head is because they're covered in damage numbers when using stuff like, again, said beam and high fire rate weapons. 

I'd like to suggest a couple things, maybe as alternatives to the current damage numbers on the UI:
 

  1.  Move the damage numbers further up; Could be a toggle or just a change on how they're displayed. Basically, spawn this barrage of numbers on top of the lifebar of the mob you're dealing damage to, instead of right on top of the model, so you can at least have a clear visual of what you're dealing with / aiming at.
     
  2.  Have a "DPS" setting for damage numbers, instead of the current system. What I mean by this is that maybe off to one side or somewhere else that's not all over the screen, have a counter that either just shows the damage you're doing to whatever you're looking at, or just tells you a rough estimate of the amount of DPS you're doing overall.
     

I know some of these suggestions might sound a bit like a nitpick, but I wouldnt bring it up unless it was an issue for me. Aside from the visual issues I mentioned above, I also struggle with sensory stuff sometimes, and again, numbers of so many different colors and sizes all over the screen just confuse me.

I'd like to close this up with a bit I recorded while trying out said new mod for the Ocucor. Misery spawned and at times I legit couldn't tell if I was damaging him, or even *looking* at the guy.

Anyway, thank you for reading my lengthy feedback post. Apologies for any grammar issues or anything like that.
 

 

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It couldn't hurt for them to change where damage numbers pop up.
I think having them on top of the enemy health bar and having it scroll would be a nice setting for a lot of people. The only issue would be how difficult something like that would actually be for them to achieve or if there is a way for them to do it without impacting performance.
Sometimes I do wish i could see the actual dps output of some of my warframe abilties. weapons i could care less about.

I will also say that I think damage numbers have 0 impact on actual gameplay.
You can use the simulacrum (or Overframe) for all of your damage testing / number crunching needs and then turn numbers off in normal gameplay unless you get a lot of enjoyment from the game seeing big numbers (i know i do lol).

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@Mr.Holyroller Remember back in Early Open Beta when each damage type in the weapon made its own damage number? Imagine that in the video OP showed? :P

1 hour ago, PublikDomain said:

1
10
100
1K
10K
100K
1M
10M
100M

Yeah, would be great if DE simplified the damage numbers like this. Reminds me a lot of how it works in Borderlands.

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