Im kinda new to endurance runs and looked up a few builds. Most of them are viral/slash (as I expected) but some others are also interesting to me, especially the incarnon weapons.
So regarding the Incarnon weapons with the 2000% damage buff: what would be wiser to use for endurance runs?
I know that corrosive damage falls off due to the armor scaling in the higher levels. The Kengineer made a cool video about that topic.
When going for a slash / Hunter Munitions build, viral is the better choice but here is where people start doing things that I dont understand.
In endurance runs (especially in grineer disruption) people run corrosive or corrosive heat/cold on their Felarx or Laetum. If they wouldnt reduce the enemy armor, I can understand that they´d wanna do as much raw damage as possible and just murder the enemy that way.
But to my surprise they instead whip out the epitaph, prime the demolyst, strip their armor (ash´s shuriken most of the time) and then shoot them with their corrosive felarx/laetum.
I dont understand why.
Viral should be much better no? If people go as far as priming the target AND stripping their armor, then why not use viral for maximum overkill? Corrosive isnt even a good element to use against a non-armored unit, whereas viral should give players a nice damage boost due to cloned flesh being weak to viral.
And i didnt see this just in the videos on the internet. During my own endurance runs I see plenty of people doing the same...
When I ask my fellow tenno in the squad chat, they just say -> "it does more damage."
Does it though?
Same with melee weapons. They dont put viral on them (which i understand if you have a primer) but instead of going full slash, they go for corrosive....
Am I missing something?
My only guess is that during the first hour or so, where enemies are not really super tough yet, people dont wanna go through the hassle of armor stripping and priming every enemy and because of that just slap on corrosive to help them deal enough damage at the beginning, whilst at the later stages of the mission, the dmg you deal to a primed and naked enemy is so big, it doesnt matter that its corrosive rather than viral. Is that it?
And also: Primed base Damage mod even though they alrdy have a dmg arcane....why?
Any fellow endurance loving smart people here, who can enlighten me?
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Crispy_Calamari
Im kinda new to endurance runs and looked up a few builds. Most of them are viral/slash (as I expected) but some others are also interesting to me, especially the incarnon weapons.
So regarding the Incarnon weapons with the 2000% damage buff: what would be wiser to use for endurance runs?
I know that corrosive damage falls off due to the armor scaling in the higher levels. The Kengineer made a cool video about that topic.
When going for a slash / Hunter Munitions build, viral is the better choice but here is where people start doing things that I dont understand.
In endurance runs (especially in grineer disruption) people run corrosive or corrosive heat/cold on their Felarx or Laetum. If they wouldnt reduce the enemy armor, I can understand that they´d wanna do as much raw damage as possible and just murder the enemy that way.
But to my surprise they instead whip out the epitaph, prime the demolyst, strip their armor (ash´s shuriken most of the time) and then shoot them with their corrosive felarx/laetum.
I dont understand why.
Viral should be much better no? If people go as far as priming the target AND stripping their armor, then why not use viral for maximum overkill? Corrosive isnt even a good element to use against a non-armored unit, whereas viral should give players a nice damage boost due to cloned flesh being weak to viral.
And i didnt see this just in the videos on the internet. During my own endurance runs I see plenty of people doing the same...
When I ask my fellow tenno in the squad chat, they just say -> "it does more damage."
Does it though?
Same with melee weapons. They dont put viral on them (which i understand if you have a primer) but instead of going full slash, they go for corrosive....
Am I missing something?
My only guess is that during the first hour or so, where enemies are not really super tough yet, people dont wanna go through the hassle of armor stripping and priming every enemy and because of that just slap on corrosive to help them deal enough damage at the beginning, whilst at the later stages of the mission, the dmg you deal to a primed and naked enemy is so big, it doesnt matter that its corrosive rather than viral. Is that it?
And also: Primed base Damage mod even though they alrdy have a dmg arcane....why?
Any fellow endurance loving smart people here, who can enlighten me?
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