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Plague Star resurfacing Bounty abort farm. Aborting or Failing a Bounty should heavily penalize rewards.


Voltage
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Title. I know this is going to be a hot take for some, but this has happened with bounties multiple times in the last 6 years the game has had bounties as a mechanic. This issue has been spanning years and reported multiple times, and instead of a full-proof solution, it's been patch-fixed each time and continues to crop up. Now with Plague Star, this farm completely kills the point of playing the whole mission. Now I have to consider "should I farm this way which I could be punished for, or do I play legit and go way slower than other players who may likely just get away with it". 

The game permitting intentional mission failure for the most rewarding farm in this manner is not healthy for the game in any way.

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This is just dumb.

EDIT after standing changes: This situation is resolved for Plague Star, but I still feel it's important to find a solution that can apply to the bounty system as not to be an issue in the future.

 

Edited by Voltage
Added thread from Megan on the subject
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40 minutes ago, Numerounius said:

Forcing players to take a penalty because of either of these things is not the solution.

Why not? You're not rewarded in this fashion throughout most of the game. Likewise, bugs are not a good excuse to leave exploitative reward farms in-game. 

Edited by Voltage
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10 minutes ago, Voltage said:

Why not? Not finishing a mission doesn't give rewards in most of the rest of the game. Bugs are not a good excuse to leave exploitative reward farms in-game. 

Bugs absolutely are a good excuse. You didn't have control over the situation leading you to forfeit the run, why should you be punished for it?

Don't make exploiters everyone else's problem.

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15 minutes ago, Pizzarugi said:

Bugs absolutely are a good excuse. You didn't have control over the situation leading you to forfeit the run, why should you be punished for it?

A game which permits intentional mission failure as the most rewarding  avenue of farming is horrible design. That's the entire reason Acolytes introduced the "?" drop for specific rare in-game drops.

15 minutes ago, Pizzarugi said:

Don't make exploiters everyone else's problem.

You understand that's what led us to have capped Kuva and Relic purchases from Teshin right?

Edited by Voltage
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31 minutes ago, Voltage said:

A game which permits intentional mission failure as the most rewarding  avenue of farming is horrible design. That's the entire reason Acolytes introduced the "?" drop for specific rare in-game drops.

You understand that's what led us to have capped Kuva and Relic purchases from Teshin right?

Neither of the examples you provided also have run-ending bugs tied to them, though. Plague Star is having issues right now which neither Acolytes nor steel essence farming are suffering from. It's not a fair comparison to make.

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12 minutes ago, Pizzarugi said:

Neither of the examples you provided also have run-ending bugs tied to them, though. Plague Star is having issues right now which neither Acolytes nor steel essence farming are suffering from. It's not a fair comparison to make.

Deimos Bounties used to be abort farmed for mother tokens during Nights of Naberus (which has subsequently been addressed), and these bounties still have an issue where sometimes the Assassination Target (Saxum Rex) will not spawn leaving you with a soft-locked objective. How many examples would you like for this issue? Run-ending bugs are still not an excuse to allow such a counter-intuitive farm to remain and exist. This issue is also the entire reason DE changed the structure of reward drop chances to favor later stages of Bounties. They obviously overlooked Plague Star standing when they changed the way this bounty worked with the Hemocyte kills and added a Steel Path mode.

Sub 10 seconds for 1/6th of the total Bounty standing needs to be addressed.

Edited by Voltage
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1 hour ago, Numerounius said:

Forcing players to take a penalty because of either of these things is not the solution.

if any resources spent on the Mission are returned if you abort it, then all is fair to me. if you cancelled because of a bug, you don't lose any work, while still preventing abuse.

 

if you don't, you're going to have nice Host Migrations in Public as People are incentivized to leave Missions in the middle of them.
so, you know, it's in your best interest to discourage abandoning Missions unless there's an actual problem with the Mission.

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45 minutes ago, (PSN)Joylesstuna said:

It's not a bug and a way to farm specific bounty rewards. Join a premade squad if you want to do the full bounty or do it solo. Solo ps is friendlier then ever this year. 

Maybe not a bug but it was certainly unintended.

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