Voltage Posted November 7, 2023 Share Posted November 7, 2023 (edited) Title. I know this is going to be a hot take for some, but this has happened with bounties multiple times in the last 6 years the game has had bounties as a mechanic. This issue has been spanning years and reported multiple times, and instead of a full-proof solution, it's been patch-fixed each time and continues to crop up. Now with Plague Star, this farm completely kills the point of playing the whole mission. Now I have to consider "should I farm this way which I could be punished for, or do I play legit and go way slower than other players who may likely just get away with it". The game permitting intentional mission failure for the most rewarding farm in this manner is not healthy for the game in any way. This is just dumb. EDIT after standing changes: This situation is resolved for Plague Star, but I still feel it's important to find a solution that can apply to the bounty system as not to be an issue in the future. Edited November 8, 2023 by Voltage Added thread from Megan on the subject 4 Link to comment Share on other sites More sharing options...
Numerounius Posted November 7, 2023 Share Posted November 7, 2023 Meanwhile in plaque star I am forced to abort because of either A) person doesn't know that they need to interact with the objective or b) It is straight up bugged Forcing players to take a penalty because of either of these things is not the solution. 4 Link to comment Share on other sites More sharing options...
Voltage Posted November 7, 2023 Author Share Posted November 7, 2023 (edited) 40 minutes ago, Numerounius said: Forcing players to take a penalty because of either of these things is not the solution. Why not? You're not rewarded in this fashion throughout most of the game. Likewise, bugs are not a good excuse to leave exploitative reward farms in-game. Edited November 7, 2023 by Voltage 3 Link to comment Share on other sites More sharing options...
Pizzarugi Posted November 7, 2023 Share Posted November 7, 2023 10 minutes ago, Voltage said: Why not? Not finishing a mission doesn't give rewards in most of the rest of the game. Bugs are not a good excuse to leave exploitative reward farms in-game. Bugs absolutely are a good excuse. You didn't have control over the situation leading you to forfeit the run, why should you be punished for it? Don't make exploiters everyone else's problem. 1 Link to comment Share on other sites More sharing options...
Voltage Posted November 7, 2023 Author Share Posted November 7, 2023 (edited) 15 minutes ago, Pizzarugi said: Bugs absolutely are a good excuse. You didn't have control over the situation leading you to forfeit the run, why should you be punished for it? A game which permits intentional mission failure as the most rewarding avenue of farming is horrible design. That's the entire reason Acolytes introduced the "?" drop for specific rare in-game drops. 15 minutes ago, Pizzarugi said: Don't make exploiters everyone else's problem. You understand that's what led us to have capped Kuva and Relic purchases from Teshin right? Edited November 7, 2023 by Voltage 4 Link to comment Share on other sites More sharing options...
Pizzarugi Posted November 7, 2023 Share Posted November 7, 2023 31 minutes ago, Voltage said: A game which permits intentional mission failure as the most rewarding avenue of farming is horrible design. That's the entire reason Acolytes introduced the "?" drop for specific rare in-game drops. You understand that's what led us to have capped Kuva and Relic purchases from Teshin right? Neither of the examples you provided also have run-ending bugs tied to them, though. Plague Star is having issues right now which neither Acolytes nor steel essence farming are suffering from. It's not a fair comparison to make. Link to comment Share on other sites More sharing options...
Voltage Posted November 7, 2023 Author Share Posted November 7, 2023 (edited) 12 minutes ago, Pizzarugi said: Neither of the examples you provided also have run-ending bugs tied to them, though. Plague Star is having issues right now which neither Acolytes nor steel essence farming are suffering from. It's not a fair comparison to make. Deimos Bounties used to be abort farmed for mother tokens during Nights of Naberus (which has subsequently been addressed), and these bounties still have an issue where sometimes the Assassination Target (Saxum Rex) will not spawn leaving you with a soft-locked objective. How many examples would you like for this issue? Run-ending bugs are still not an excuse to allow such a counter-intuitive farm to remain and exist. This issue is also the entire reason DE changed the structure of reward drop chances to favor later stages of Bounties. They obviously overlooked Plague Star standing when they changed the way this bounty worked with the Hemocyte kills and added a Steel Path mode. Sub 10 seconds for 1/6th of the total Bounty standing needs to be addressed. Edited November 7, 2023 by Voltage 3 Link to comment Share on other sites More sharing options...
Stafelund Posted November 7, 2023 Share Posted November 7, 2023 Not sure why they made it that only the player who has the toxin canister can start the next phases of the missions. Seems like a poor design for me and it's open for trolling. Link to comment Share on other sites More sharing options...
taiiat Posted November 7, 2023 Share Posted November 7, 2023 1 hour ago, Numerounius said: Forcing players to take a penalty because of either of these things is not the solution. if any resources spent on the Mission are returned if you abort it, then all is fair to me. if you cancelled because of a bug, you don't lose any work, while still preventing abuse. if you don't, you're going to have nice Host Migrations in Public as People are incentivized to leave Missions in the middle of them. so, you know, it's in your best interest to discourage abandoning Missions unless there's an actual problem with the Mission. 1 Link to comment Share on other sites More sharing options...
Lord_Nightmare Posted November 7, 2023 Share Posted November 7, 2023 This bug is still under active exploit and has made public matchmaking near unusable, plus if host migration due to someone leaving after round 1 happens, this may break the enemy spawns from the pods in stage 4. Please hotfix this ASAP! Link to comment Share on other sites More sharing options...
(PSN)Joylesstuna Posted November 8, 2023 Share Posted November 8, 2023 (edited) It's not a bug and a way to farm specific bounty rewards. Join a premade squad if you want to do the full bounty or do it solo. Solo ps is friendlier then ever this year. Edited November 8, 2023 by (PSN)Joylesstuna Oof they changed it Link to comment Share on other sites More sharing options...
L3512 Posted November 8, 2023 Share Posted November 8, 2023 45 minutes ago, (PSN)Joylesstuna said: It's not a bug and a way to farm specific bounty rewards. Join a premade squad if you want to do the full bounty or do it solo. Solo ps is friendlier then ever this year. Maybe not a bug but it was certainly unintended. Link to comment Share on other sites More sharing options...
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