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Looking for insight on the future of Warframe


(XBOX)Pugs Xbox
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Hey everyone, it's been a LONG while since I've actively played Warframe (before New War) but I've been enjoying the game almost as much as ever these past two weeks

I'm wondering if there has been any comment from the devs about adding a star chart past Steel Path and raids, since this is the content I'd be most interested in. I think I remember on the devstream Steel Path was shown off in Pablo saying "the idea is to add more star charts after Steel Path increasing in level", and I know for a fact raids returning has been teased for years now. Couldn't find any recent relevant information on this

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Raids should be coming back in an unknown format , think the last time they formally talked about it, they were saying they would ship the Duviri Paradox first but it was on their to do list after that ...

I don't think there's any plans for a new starchart. Honestly I personally feel the current starchart is way too big and tedious to clear (especially twice for steel path)... Imho I think they would be better streamling the one starchart and cutting duplicate and needless nodes by at least 35%, then maybe going with a difficulty slider that increases the enemy's strenght but also how many ressources / drops they give... That way it would be easier to find people playing each node of the starchart, instead of dilluting the fanbase on two different starchart that people only clear once and never touch again.

Personally , I kinda dig having a global difficulty slider for the whole game. That would mean you can play everything at a proper level, including story quests, railjack and so on...  That way you can adjust the enemy level you are comfortable with and play the entire game at that power level... Instead of the odd system we have now where 95% of the regular starchart have enemies with way too low levels and steel path tends to have bullet spongy enemies that are kinda tedious to clear at times.

Only thing that could be wierd is when playing with other players with different difficulty slider settings... Like are they going to oneshot all the enemies while it takes you multiple clips to do the same thing ? Again the system would try to prioritise matchmaking with ppl running the same difficulty setting than you.

Edited by (PSN)Stealth_Cobra
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3 minutes ago, (PSN)Stealth_Cobra said:

I don't think there's any plans for a new starchart. Honestly I personally feel the current starchart is way too big and tedious to clear (especially twice for steel path)... Imho I think they would be better streamling the one starchart and cutting duplicate and needless nodes by at least 35%, then maybe going with a difficulty slider that increases the enemy's strenght but also how many ressources / drops they give... That way it would be easier to find people playing each node of the starchart, instead of dilluting the fanbase on two different starchart that people only clear once and never touch again.

That would work, just need more challenge in the game somehow. The good news is I'm sure that they're building up to something similar. When Steel Path released, its main criticism was that it forced you into using certain weapons and Warframes to be efficient, and therefore fought against the experimental essence of Warframe. When I made a forum post 4-5 years ago asking for more difficulty, even a Warframe staff member said this would be a problem and there would therefore be no point in adding more difficult content, basically laughing at my suggestion.

HOWEVER. With the introduction of Incarnon weapons, the spirit of experimentation is back, and everything is power crept. If they don't capitalize on that and add more difficult content I'll probably quit again. Would be foolish.

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raids cannot return due to powercreep, it is impossible to put out challenging multiplayer-required content in a game where the player can crush everything solo all the way up to level cap.

 

there is no more "adding more difficult content". powercreep has ruined that. the only way to make the game more difficult at this point is nerfing the player. and DE isnt going to do that because if they did the playerbase would go BALLISTIC. 

the warframe playerbase reacts especially poorly to the idea of nerfs. to the point where some will cuss you out for even suggesting nerfs should be a part of the balance toolbox.

this cursing out all the more likely when you start talking about how much DE has to nerf things to make "difficult multiplayer" content like raids viable. im talking massive nerfs to the energy economy, damage resistance effects no longer stacking, some enemies gaining AOE resistance or immunity, shield gating being nerfed, self-damage being brought back, maybe even cooldowns on all abilities. 

clearly that aint happening. never in a million years. and because of that, warframe will never have difficult end-game content. we'll just get more and more powercreep until every frame can do level cap in 10 years time. 

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6 hours ago, (XBOX)Pugs Xbox said:

Hey everyone, it's been a LONG while since I've actively played Warframe (before New War) but I've been enjoying the game almost as much as ever these past two weeks

I'm wondering if there has been any comment from the devs about adding a star chart past Steel Path and raids, since this is the content I'd be most interested in. I think I remember on the devstream Steel Path was shown off in Pablo saying "the idea is to add more star charts after Steel Path increasing in level", and I know for a fact raids returning has been teased for years now. Couldn't find any recent relevant information on this

Bwuh? Why would they add more starcharts after Steel Path when Steel Path is already so unbalanced and limited in options?

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3 hours ago, SDGDen said:

raids cannot return due to powercreep, it is impossible to put out challenging multiplayer-required content in a game where the player can crush everything solo all the way up to level cap.

 

there is no more "adding more difficult content". powercreep has ruined that. the only way to make the game more difficult at this point is nerfing the player. and DE isnt going to do that because if they did the playerbase would go BALLISTIC. 

the warframe playerbase reacts especially poorly to the idea of nerfs. to the point where some will cuss you out for even suggesting nerfs should be a part of the balance toolbox.

this cursing out all the more likely when you start talking about how much DE has to nerf things to make "difficult multiplayer" content like raids viable. im talking massive nerfs to the energy economy, damage resistance effects no longer stacking, some enemies gaining AOE resistance or immunity, shield gating being nerfed, self-damage being brought back, maybe even cooldowns on all abilities. 

clearly that aint happening. never in a million years. and because of that, warframe will never have difficult end-game content. we'll just get more and more powercreep until every frame can do level cap in 10 years time. 

Saying it is impossible to add raids due to powercreep makes no sense. First of all, raids are mechanics based over combat based. Second of all, even if you can crush level cap it requires preparation which almost no content demands right now. Let's go back to what raids are for a sec. Them being mechanics based is why I want them to add raids, because it circumvents the power creep problems in the game right now

You clearly haven't played any Destiny. Imagine Destiny style raids in Warframe. The main battle there is not the amount of damage you're doing, though that is important, it'a about executing on the mechanics and coordinating with your team to do so

14 minutes ago, (NSW)Greybones said:

Bwuh? Why would they add more starcharts after Steel Path when Steel Path is already so unbalanced and limited in options?

what do you mean unbalanced and limited in options? are you saying it's difficult? if so LOL.

Edited by (XBOX)Pugs Xbox
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22 minutes ago, (XBOX)Pugs Xbox said:

what do you mean unbalanced and limited in options? are you saying it's difficult? if so LOL.

Haha. The point of Steel Path is to make it easy through build refinement and specialisation. It exists to be squashed, and then the rest of the game is designed around greater variety and better balance for fighting than what Steel Path is

You might want to have a second look at the modifiers that make Steel Path what it is. Armour gets cranked until direct damage is practically not an option, and the spawnrates are 4-player spawns for 1-player, which drastically impacts density-based abilities (as well as a myriad of ways it shifts how a fight can go in terms of situational awareness, positioning, and single-target versus AoE). And they’re working off of the rules of the standard game, which is balanced even if you need it to be easy by using a comparative handful of builds that turn it into mush instead of experimenting with alternatives

Steel Path isn’t going to be the place for the most options working from the modless baseline, the modless baseline being the broadest canvas for buildcrafting and experimentation. If they made a completely modless loadout able to handle Steel Path with every combination of every mod/Arcane/Companion/School/Gear/Whatever that entails, they might as well just balance Steel Path like the standard game already is and then introduce Platinum Path to be the new Steel Path, and we’re back to square one

Edited by (NSW)Greybones
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3 minutes ago, (NSW)Greybones said:

Haha. The point of Steel Path is to make it easy through build refinement and specialisation. It exists to be squashed, and then the rest of the game is designed around greater variety and better balance for fighting than what Steel Path is

You might want to have a second look at the modifiers that make Steel Path what it is. Armour gets cranked until direct damage is practically not an option, and the spawnrates are 4-player spawns for 1-player, which drastically impacts density-based abilities (as well as a myriad of ways it shifts how a fight can go in terms of situational awareness, positioning, and single-target versus AoE). And they’re working off of the rules of the standard game, which is balanced even if you need it to be easy by using a comparative handful of builds that turn it into mush instead of experimenting with alternatives

Steel Path isn’t going to be the place for the most options working from the modless baseline, the modless baseline being the broadest canvas for buildcrafting and experimentation. If they made a completely modless loadout able to handle Steel Path with every combination of every mod/Arcane/Companion/School/Gear/Whatwver that entails, they might as well just balance Steel Path like the standard game already is and then introduce Platinum Path to be the new Steel Path, and we’re back to square one

i can't take you seriously saying a comparative handful of builds is what you need to turn steel path into mush when the commenter above you was talking about how everything in the game is getting power crept and this game will never have truly difficult content

it's just not true ask anybody 

and nobody wants to """"experiment"""" with objectively worse gear (and i mean objectively, because most weapons are going to be able to melt steel path if you spend a second thinking about what you're bringing, you really have to look) to have fun. something to truly push the boundary is what this game has always needed and has been a complaint from players for as long as i can remember

Edited by (XBOX)Pugs Xbox
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Just now, (XBOX)Pugs Xbox said:

i can't take you seriously saying a comparative handful of builds is what you need to turn steel path into mush when the commenter above you was talking about how everything in the game is getting power crept and this game will never have truly difficult content

it's just not true ask anybody

You’re free to work from the modless baseline and find out how much you’ve been missing. We’re getting more options and they can sometimes be combined for even more power, but that doesn’t mean they don’t also have their limits.

Powercreep being a problem for players is funny to me, because you gotta actively seek that problematic power by combining gear and content in whatever ways lets you do that. Which can be fun in moderation, but then you’d think it’d be easy to either jump into alternative content or rebuild in alternative ways when it gets stale, temporarily setting the problem aside until it’s no longer a problem but a bit of fun instead

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2 minutes ago, (NSW)Greybones said:

You’re free to work from the modless baseline and find out how much you’ve been missing. We’re getting more options and they can sometimes be combined for even more power, but that doesn’t mean they don’t also have their limits.

Powercreep being a problem for players is funny to me, because you gotta actively seek that problematic power by combining gear and content in whatever ways lets you do that. Which can be fun in moderation, but then you’d think it’d be easy to either jump into alternative content or rebuild in alternative ways when it gets stale, temporarily setting the problem aside until it’s no longer a problem but a bit of fun instead

it's funny to you. right.. let's just NOT do any of the new content. and also, when the game becomes too easy and we want endgame content that makes use of all the new gear, that's a laughable suggestion. let us ignore how warframe players have been pissed about raids being removed for years because it's the only thing CLOSE but still far off from what i'm referencing wanting. how raids had its own strong community with spotlights given by DE before being removed. how warframe players have been begging for endgame content forever now

alternative content.. are you referring to eidolons and profit taker? i love them and it's the closest thing warframe has to raids

Edited by (XBOX)Pugs Xbox
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Just now, (XBOX)Pugs Xbox said:

it's funny to you. right.. let's just NOT do any of the new content. and also, when the game becomes too easy and we want endgame content that makes use of all the new gear, that's a laughable suggestion

alternative content.. are you referring to eidolons and profit taker? i love them and it's the closest thing warframe has to raids

Now why would you avoid new content, and why would you not use the rewards? The game doesn’t need you to specifically combine your gear in certain ways all the time, freeing you up to experiment

And when I say alternative content, I’m talking about whatever is alternative to the specific mission you’re doing; if you’re built for level 80 and are jumping into level 40, why not jump into level 80? Or whatever alternative missions you can handle; you’ll be a mix of builds and gear, and there’s only like 5 major tiers of levels before Steel Path, so jump into the deep end sometimes instead of playing it safe

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11 minutes ago, (XBOX)Pugs Xbox said:

it's funny to you. right.. let's just NOT do any of the new content. and also, when the game becomes too easy and we want endgame content that makes use of all the new gear, that's a laughable suggestion. let us ignore how warframe players have been pissed about raids being removed for years because it's the only thing CLOSE but still far off from what i'm referencing wanting. how raids had its own strong community with spotlights given by DE before being removed. how warframe players have been begging for endgame content forever now

alternative content.. are you referring to eidolons and profit taker? i love them and it's the closest thing warframe has to raids

Weird, your edit came late

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12 minutes ago, (NSW)Greybones said:

Now why would you avoid new content, and why would you not use the rewards? The game doesn’t need you to specifically combine your gear in certain ways all the time, freeing you up to experiment

And when I say alternative content, I’m talking about whatever is alternative to the specific mission you’re doing; if you’re built for level 80 and are jumping into level 40, why not jump into level 80? Or whatever alternative missions you can handle; you’ll be a mix of builds and gear, and there’s only like 5 major tiers of levels before Steel Path, so jump into the deep end sometimes instead of playing it safe

i do jump into the deep end lol. i'm a trader so i have a ton of platinum lying around, and one of my favorite things to do is buy rivens for obscure weapons and test them (even on level cap) with friends of mine. ESPECIALLY after the release of incarnon weapons which i've had SO MUCH FUN playing around with since i've come back to the game. that doesn't change the fact that not only is it easy, but more mechanics based content is needed that still takes power into account (raids) and another star chart would be much appreciated by players that love buildcrafting and testing rivens

i want to say that i respect that YOU like experimenting. i respect that YOU enjoy the game loop so much that you're willing to go out of your way and be inefficient to have more fun, it's something i get too as someone that does endurance runs with friends sometimes, someone that uses objectively worse weapons with higher riven dispostions, and enjoys watching creative content on interesting synergies and testing them out. but ultimately, not only will adding these things be better for the game, but "try worse builds lol" will not help the game survive. you should know this. the main gripe of the community is power creep right now

Edited by (XBOX)Pugs Xbox
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I'm afraid you're an old player looking for an old game. The devs have scrapped the prospect of Raids (honestly no surprise) as per their Reddit AMA a while ago.

Warframe has been going down the path of just being a hamster wheel for collectionism content instead of pursuing a way to make this decade of progression necessary. There's little fail conditions in missions, and players generally are here for the accessibility and not the prospect of difficulty.

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1 minute ago, Voltage said:

I'm afraid you're an old player looking for an old game. The devs have scrapped the prospect of Raids (honestly no surprise) as per their Reddit AMA a while ago.

Warframe has been going down the path of just being a hamster wheel for collectionism content instead of pursuing a way to make this decade of progression necessary. There's little fail conditions in missions, and players generally are here for the accessibility and not the prospect of difficulty.

i did my research before making this post. you misremember. the AMA said they'd like to bring them back, but don't know when they'll have the chance
i also remember doing a player survey not that long ago that asked about them

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13 minutes ago, (XBOX)Pugs Xbox said:

i do jump into the deep end lol. i'm a trader so i have a ton of platinum lying around, and one of my favorite things to do is buy rivens for obscure weapons and test them (even on level cap) with friends of mine. ESPECIALLY after the release of incarnon weapons which i've had SO MUCH FUN playing around with since i've come back to the game. that doesn't change the fact that not only is it easy, but more mechanics based content is needed that still takes power into account (raids) and another star chart would be much appreciated by players that love buildcrafting and testing rivens

i want to say that i respect that YOU like experimenting. i respect that YOU enjoy the game loop so much that you're willing to go out of your way and be inefficient to have more fun, it's something i get too as someone that does endurance runs with friends sometimes, someone that uses objectively worse weapons with higher riven dispostions, and enjoys watching creative content on interesting synergies and testing them out. but ultimately, not only will adding these things be better for the game, but "try worse builds lol" will not help the game survive. you should know this. the main gripe of the community is power creep right now

Not sure if you’ve noticed, but the community, including the ones complaining about it, love the power creep. 

They’re addicted to it, where they can’t stop themselves. Steel Path didn’t exist and then players would shoehorn themselves into a Meta, it came about because so many players already did and they were wondering where the game went when they specifically built to remove the game. Like a bunch of double-standard players confused as to why they built the way they did, when it seems pretty obvious to me why.

If you got no time for any distance between point A and point B, no time to actually fight and potentially die, no time for any sort of engagement, I’m not sure what you’re doing wasting time in a videogame. You’re going to be forever at odds with whatever DE throws at you, since I’m guessing you’re never going to be Sufficiently Built For The Content And Then Branching Out Into Customisation Of Build And Gameplay, but instead will always be searching for the most exploitiest ways of playing. Which will run counter to variety since it’ll require such specialisation

Edited by (NSW)Greybones
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3 minutes ago, (NSW)Greybones said:

Not sure if you’ve noticed, but the community, including the ones complaining about it, love the power creep. 

They’re addicted to it, where they can’t stop themselves. Steel Path didn’t exist and then players would shoehorn themselves into a Meta, it came about because so many players already did and they were wondering where the game went when they specifically built to remove the game. Like a bunch of double-standard players confused as to why they built the way they did, when it seems pretty obvious to me why.

If you got no time for any distance between point A and point B, no time to actually fight and potentially die, no time for any sort of engagement, I’m not sure what you’re doing wasting time in a videogame. You’re going to be forever at odds with whatever DE throws at you, since I’m guessing you’re never going to be Sufficiently Built For the Content, but instead will always be searching for the most exploitiest ways of playing. Which will run counter to variety since it’ll require such specialisation

if it helps, raids are significantly more necessary than adding another steel path. another steel path though is something me and everyone i play warframe with has agreed we'd want as it'd be a bit more fun and let us get to level cap faster. as for players loving the power creep.... of course, they love the grind, they love obtaining powerful weapons and warframes, especially if it's in a new tier nobody has seen before, but nobody enjoys not having to use even a fraction of that power. EVERYONE, ESPECIALLY the ones that enjoy the power creep want more difficult stuff no matter what form it takes

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1 minute ago, (XBOX)Pugs Xbox said:

if it helps, raids are significantly more necessary than adding another steel path. another steel path though is something me and everyone i play warframe with has agreed we'd want as it'd be a bit more fun and let us get to level cap faster.

Not sure… what is being helped. I’m fine with raids being added because even though I’ll inevitably make builds and loadouts to solo crush them because I want those builds to solo crush them, I also know how to set those specific builds/loadouts aside in order to experience the raid with more variety and better balance while experiencing its mechanics, and then return to those builds/loadouts if I want to solo crush the raid

5 minutes ago, (XBOX)Pugs Xbox said:

as for players loving the power creep.... of course, they love the grind, they love obtaining powerful weapons and warframes, especially if it's in a new tier nobody has seen before, but nobody enjoys not having to use even a fraction of that power. EVERYONE, ESPECIALLY the ones that enjoy the power creep want more difficult stuff no matter what form it takes

Go on. No-one’s doing the math, refining the builds, exploiting the mechanics like Shieldgate in order to make the game harder. This is why I feel like I’m looking at a bunch of double standard players; what was all that time and effort for? Certainly not because you felt like it’d get harder, the game rolled over and died long ago and you still kept going

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5 minutes ago, (NSW)Greybones said:

Not sure… what is being helped. I’m fine with raids being added because even though I’ll inevitably make builds and loadouts to solo crush them because I want those builds to solo crush them, I also know how to set those specific builds/loadouts aside in order to experience the raid with more variety and better balance while experiencing its mechanics, and then return to those builds/loadouts if I want to solo crush the raid

Go on. No-one’s doing the math, refining the builds, exploiting the mechanics like Shieldgate in order to make the game harder. This is why I feel like I’m looking at a bunch of double standard players; what was all that time and effort for? Certainly not because you felt like it’d get harder, the game rolled over and died long ago and you still kept going

right there "solo crush". that's the problem. that's what we kind of don't want. people who are asking for raids are asking, mostly at least, for mechanical difficulty that requires multiple people. that's what a raid is. but something that also tests the power of yourself and everyone around you. warframe would benefit from it more than any game i've ever seen lol

your "double standard players" remark doesn't change the fact that 99% of players want more difficult content, sorry. if it's something people want it's something people want. stop trying to find arbitrary reasons why we're stupid because we enjoy the gameplay loop and tried to extend it for as long as possible

it doesn't change the point that we want this game to have an endgame. as i said in an earlier post, which if you read you'd know that i took the most roundabout way around the game possible to try everything obscure and fun out there. FAR from all of it was efficient but it doesn't matter. i'm not saying i didn't or am not enjoying that, i'm saying i know this game could be more and am just echoing my own version of the sentiment held by almost everyone right now

Edited by (XBOX)Pugs Xbox
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36 minutes ago, (XBOX)Pugs Xbox said:

i did my research before making this post. you misremember. the AMA said they'd like to bring them back, but don't know when they'll have the chance
i also remember doing a player survey not that long ago that asked about them

the forum/reddit player survey is not run by DE. also, i also asked them on that AMA if they would bring back raids and got what is basically a no. 

 

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1 minute ago, (XBOX)Pugs Xbox said:

right there "solo crush". that's the problem. that's what we kind of don't want. people who are asking for raids are asking, mostly at least, for mechanical difficulty that requires multiple people. that's what a raid is. but something that also tests the power of yourself and everyone around you. warframe would benefit from it more than any game i've ever seen lol

your "double standard players" remark doesn't change the fact that 99% of players want more difficult content, sorry. if it's something people want it's something people want. stop trying to find arbitrary reasons why we're stupid because we enjoy the gameplay loop and tried to extend it for as long as possible

it doesn't change the point that we want this game to have an endgame. as i said in an earlier post, which if you read you'd know that i took the most roundabout way around the game possible to try everything obscure and fun out there. FAR from all of it was efficient but it doesn't matter

I know what people are asking for. What they want is a different thing, perpetually on display at this moment and forever conflicting with what they’re asking for.

I’m fine with forcing players to die as they rely on each other and they find out they suck because they’ve been hiding behind builds that they specifically designed to do all the carry so that they barely need to chip in any effort. I’m less fine with the idea of having to deal with players who blame each other because they know they suck and they can’t bring the builds they’ve hidden behind to the fight.

And this is a game with a hugely complex mix of combinations of everything, there’s going to be combinations that get discovered, posted on Youtube, then copied ad nauseum. Because of what people really want.

And I’m guessing you’re looking for the chance to be that discoverer? That’s what the refinement process is, after all; a journey, where the destination and its effect is less important (if not downright hostile to game enjoyment) compared to the effort it takes to get there.

 

Hah. Testing the power of the player. Laughable! Testing the power of the build is the goal; if the player is involved in some capacity, then there’s gotta be some way to build that away, and it’s time to get searching. Endgame is not what you think it is

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1 minute ago, (NSW)Greybones said:

I know what people are asking for. What they want is a different thing, perpetually on display at this moment and forever conflicting with what they’re asking for.

I’m fine with forcing players to die as they rely on each other and they find out they suck because they’ve been hiding behind builds that they specifically designed to do all the carry so that they barely need to chip in any effort. I’m less fine with the idea of having to deal with players who blame each other because they know they suck and they can’t bring the builds they’ve hidden behind to the fight.

And this is a game with a hugely complex mix of combinations of everything, there’s going to be combinations that get discovered, posted on Youtube, then copied ad nauseum. Because of what people really want.

And I’m guessing you’re looking for the chance to be that discoverer? That’s what the refinement process is, after all; a journey, where the destination and its effect is less important (if not downright hostile to game enjoyment) compared to the effort it takes to get there.

 

Hah. Testing the power of the player. Laughable! Testing the power of the build is the goal; if the player is involved in some capacity, then there’s gotta be some way to build that away, and it’s time to get searching. Endgame is not what you think it is

i love being that discoverer.. i don't know where you got that from after what i said earlier. and of course there are going to be combinations discovered and posted! that's the beauty of warframe, and what gives it so much life. there's no way to build away a mechanics focused raid where power isn't the main focus (though every game will have its efficient combinations, and i would even prefer there to be meta gear even for mechanics focused encounters to have something to strive for, once again missing the point as always), which is why i think warframe of all games would massively benefit

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1 hour ago, (XBOX)Pugs Xbox said:

Saying it is impossible to add raids due to powercreep makes no sense. First of all, raids are mechanics based over combat based. Second of all, even if you can crush level cap it requires preparation which almost no content demands right now. Let's go back to what raids are for a sec. Them being mechanics based is why I want them to add raids, because it circumvents the power creep problems in the game right now

You clearly haven't played any Destiny. Imagine Destiny style raids in Warframe. The main battle there is not the amount of damage you're doing, though that is important, it'a about executing on the mechanics and coordinating with your team to do so

https://raid.report/pc/4611686018486951465

i participated in 5 day1's, sherpa'd for over 2 years and ran a community 500 strong for destiny raids. i quit a year ago.

dont cite the deep magic to me witch, i stood at the forefront. 

i also participated in raids in warframe when they existed. 

 

raid mechanics do not stay difficult once you learn them. this is why in destiny, to KWTD players the raids with the easier combat difficulty are the easiest ones. raids like RON, LW and DSC are mechanically more difficult than raids like VOG and KF, but out of those five VOG and KF are the most difficult because of their combat difficulty. 

because of this, you want combat difficulty to be an integral part of encounter design. this means you want the players to be balanced against the enemy forces. 

a destiny style raid in warframe, assuming you actually got players to participate because warframe players dont like forced multiplayer content, would result in bosses being a guaranteed one-phase and the entire mission basically just being a puzzle or a pattern to repeat since you can spam AOEs to simply clear everything out. 

 

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17 minutes ago, (XBOX)Pugs Xbox said:

as i said in an earlier post, which if you read you'd know that i took the most roundabout way around the game possible to try everything obscure and fun out there. FAR from all of it was efficient but it doesn't matter

You’re going to have to point out where specifically you said as much, because I remember you saying something about Rivens, which strikes me as experimenting in-so-far is you can mix it into any combination like anything else

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3 minutes ago, SDGDen said:

https://raid.report/pc/4611686018486951465

i participated in 5 day1's, sherpa'd for over 2 years and ran a community 500 strong for destiny raids. i quit a year ago.

dont cite the deep magic to me witch, i stood at the forefront. 

i also participated in raids in warframe when they existed. 

 

raid mechanics do not stay difficult once you learn them. this is why in destiny, to KWTD players the raids with the easier combat difficulty are the easiest ones. raids like RON, LW and DSC are mechanically more difficult than raids like VOG and KF, but out of those five VOG and KF are the most difficult because of their combat difficulty. 

because of this, you want combat difficulty to be an integral part of encounter design. this means you want the players to be balanced against the enemy forces. 

a destiny style raid in warframe, assuming you actually got players to participate because warframe players dont like forced multiplayer content, would result in bosses being a guaranteed one-phase and the entire mission basically just being a puzzle or a pattern to repeat since you can spam AOEs to simply clear everything out. 

 

obviously they don't stay difficult once you learn them. you seem like you're just burntout because you did them so often. the social experience is incredible ESPECIALLY with the right party, the raids are well known to be the main draw for a lot of players, and while combat is an integral part, there's a reason why raids aren't strikes

for context this isn't new to me either, i don't play destiny 2 and haven't since i played beyond light when it was brand new for a week, but in destiny 1 i played since a month after it came out

THERE IS A REASON WHY YOUR COMMUNITY WAS 500 STRONG. RAIDS ARE COOL

Edited by (XBOX)Pugs Xbox
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