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I'm just doing the mission Effervo assassination from my Orbiter, why does it keep putting me back in the Sanctum Anatomica


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48 minutes ago, (PSN)FrDiabloFr said:

Sure guy, the monster hunter point was agreeing with the whole gathering thing, mh is an mmo/rpg depending on the mh title, it has a gathering hub etc warframe has relays mh is an mmo/rpg the only way it falls into as you said “illusion” would be because mh can be played solo.

But your point is simply a mass of confusion. Why you even say "mmo/rpg" is an indication of this since the acronyms are neither mutually exclusive nor interchangable. None of the MH games are MMOs, they are all peer-to-peer games. They are however all rpgs. So it is all an illusion of MMO by having these silly public hubs. Being able to play solo does not detract from something being an MMO or not, most MMOs can be played solo, some in 100% of the content. What makes a game an MMO or not isnt about the gameplay systems, it's based on the server structure, which is non-exsistant for player to player interactions outside of hubs in WF and MH. Which leads to there being no possibility for sporadic player to player interaction to occur in the world.

So illusion is what it is, since these games are factually not MMOs, because they lack these two pieces that are the main foundation of MMOs.

This would also apply to Destiny.

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23 minutes ago, SneakyErvin said:

But your point is simply a mass of confusion. Why you even say "mmo/rpg" is an indication of this since the acronyms are neither mutually exclusive nor interchangable. None of the MH games are MMOs, they are all peer-to-peer games. They are however all rpgs. So it is all an illusion of MMO by having these silly public hubs. Being able to play solo does not detract from something being an MMO or not, most MMOs can be played solo, some in 100% of the content. What makes a game an MMO or not isnt about the gameplay systems, it's based on the server structure, which is non-exsistant for player to player interactions outside of hubs in WF and MH. Which leads to there being no possibility for sporadic player to player interaction to occur in the world.

So illusion is what it is, since these games are factually not MMOs, because they lack these two pieces that are the main foundation of MMOs.

This would also apply to Destiny.

Monster hunter frontier z is 100% an mmo/rpg, just because you have played a few monster hunters doesn’t mean you know the franchise, this is where google would be wise to use.

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On 2023-12-24 at 3:34 PM, (PSN)FrDiabloFr said:

Monster hunter frontier z is 100% an mmo/rpg, just because you have played a few monster hunters doesn’t mean you know the franchise, this is where google would be wise to use.

No it really isnt or wasnt. It was practically like Path of Exile, an MO with dedicated servers, but it is not an MMO since it still requires pre-planned grouping to play with others outside of the hubs. It isnt even a "shared world" MO similar to Secret World Legends, where the world zones are split into a multitude of instances that a limited number of players share for a MMO illusion, not having to pre-plan groups or use a matchmaker to run into other players. Kinda like Fallout 76 which is a shared world MO and not an MMO, since it relies on the same type of limits per server/map. Aside from that there is also the lack of a persistant world. Which means that when a server is no longer needed it shuts down with little personal value or bond with the players. So next time you log in you might play on server 12 instead of server 3 from yesterday, but all your stuff is still there, and all the players you might have ran into that they are players you might never see again since they might also end up on completely different servers. Meaning the whole living and persistant world tied to MMOs kinda isnt there at all, since you are practically playing an instance based game at that point.

So maybe take your own advice and use google to check up the meaning of MMO and the foundations that makes an MMO an MMO.

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6 minutes ago, SneakyErvin said:

No it really isnt or wasnt. It was practically like Path of Exile, an MO with dedicated servers, but it is not an MMO since it still requires pre-planned grouping to play with others outside of the hubs. It isnt even a "shared world" MO similar to Secret World Legends, where the world zones are split into a multitude of instances that a limited number of players share for a MMO illusion, not having to pre-plan groups or use a matchmaker to run into other players. Kinda like Fallout 76 which is a shared world MO and not an MMO, since it relies on the same type of limits per server/map. Aside from that there is also the lack of a persistant world. Which means that when a server is no longer needed it shuts down with little personal value or bond with the players. So next time you log in you might play on server 12 instead of server 3 from yesterday, but all your stuff is still there, and all the players you might have ran into that they are players you might never see again since they might also end up on completely different servers. Meaning the whole living and persistant world tied to MMOs kinda isnt there at all, since you are practically playing an instance based game at that point.

So maybe take your own advice and use google to check up the meaning of MMO and the foundations that makes an MMO an MMO.

Ohh i did just to double check monster hunter frontier calls itself an mmo/rpg not much more to be said friend.

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11 minutes ago, (PSN)FrDiabloFr said:

Ohh i did just to double check monster hunter frontier calls itself an mmo/rpg not much more to be said friend.

That doesnt mean it is one. That just means it tries to ride a label hype like many other games. Like Inquisitor Martyr claiming to be an open world and sandbox arpg. Then you have those that are straight and dont try to ride labels. Like GGG with Path of Exile that refuse to label it as or have it labeled an MMO. Or as the game mentioned Secret World Legends, a rework of The Secret World (an actual MMO). But due to the changes made that limited interaction between players in the game world, they just couldnt justify calling it an MMO anymore, so shifted it to shared world, which was more appropritate.

MHF came during a time when MMOs were the hype, so obviously tried to ride that hype train. But quite clearly the developers or publishers of the game didnt quite understand what makes an MMO an MMO, so slapped the label MMO on a generic co-op setup just because it happened to also have a hub. It is practically Hellgate, also released around the same time during the MMO hype. Brevik however never claimed Hellgate was an MMO, he instead took what he learned from the public multiplyer implementations in Hellgate, combined it with Diablo 1/2 and gave us an actual MMO in Marvel Heroes in 2013.

So again, go and read up on what is actually required from something to be classed as an MMO. You really shouldnt expect devs and publishers to be honest and correct when sales can increase with hype gained through falsely labeling something as something that it is not. Especially not when a game is released during a new genre or sub-genre hype.

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11 minutes ago, SneakyErvin said:

That doesnt mean it is one. That just means it tries to ride a label hype like many other games. Like Inquisitor Martyr claiming to be an open world and sandbox arpg. Then you have those that are straight and dont try to ride labels. Like GGG with Path of Exile that refuse to label it as or have it labeled an MMO. Or as the game mentioned Secret World Legends, a rework of The Secret World (an actual MMO). But due to the changes made that limited interaction between players in the game world, they just couldnt justify calling it an MMO anymore, so shifted it to shared world, which was more appropritate.

MHF came during a time when MMOs were the hype, so obviously tried to ride that hype train. But quite clearly the developers or publishers of the game didnt quite understand what makes an MMO an MMO, so slapped the label MMO on a generic co-op setup just because it happened to also have a hub. It is practically Hellgate, also released around the same time during the MMO hype. Brevik however never claimed Hellgate was an MMO, he instead took what he learned from the public multiplyer implementations in Hellgate, combined it with Diablo 1/2 and gave us an actual MMO in Marvel Heroes in 2013.

So again, go and read up on what is actually required from something to be classed as an MMO. You really shouldnt expect devs and publishers to be honest and correct when sales can increase with hype gained through falsely labeling something as something that it is not. Especially not when a game is released during a new genre or sub-genre hype.

Falsely labelling something and exchanging the product for money would be classed as false advertising and would leave the party open to being possibly sued, you can disagree etc that is totally fine, these games fall under mmo/rpg it’s that simple there are multiple breakdowns again as to why, (google) can be used we are going to go around in circles disagreeing we can either end this as an agree to disagree or carry on passing the parcel I don’t mind which:)

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4 minutes ago, (PSN)FrDiabloFr said:

Falsely labelling something and exchanging the product for money would be classed as false advertising and would leave the party open to being possibly sued, you can disagree etc that is totally fine, these games fall under mmo/rpg it’s that simple there are multiple breakdowns again as to why, (google) can be used we are going to go around in circles disagreeing we can either end this as an agree to disagree or carry on passing the parcel I don’t mind which:)

As to false advertising, yes it could (should) be classed as that. But it would also require that the game played vastly different if the advertisment was true. There are several things that could be done to live up to the label without changing how the game plays in a case like MHF. As in having the world open with player to player interaction but monster hunts phased to limit it to 4 players. But since the main attraction to MH comes from the hunt content, how the multiplayer is set up likely matters to few players, and even fewer likely understands what an actual MMO is, so assume they play one since the devs say so.

There arent multiple breakdowns that supports that they are MMOs. There are 3 that clearly shows they arent.

  • They dont have the server structure.
  • Due to that they do not allow sporadic unplanned player to player interaction in the world.
  • It also leads to the world not being persistant.

The games fail at achieving even the very first core pillar, which is the most important. Since that means it fails to achieve the "massively" part that sets an MMO apart from an MO. Requiring pre-grouping and having limits such as 4 players does not add up to massively. Limiting a server to 24 players does not equal massively either. These games are not massively multiplayer, they are multiplayer.

The only exceptions to point 2 and 3 are games where it simply wouldnt make sense due to the sub genre, such as in racing, sport or fighter MMOs. But in the case of Monster Hunter (and the other games), which would belong to the RPG sub-genre, there is no exception for those 2 points since they are improtant for the MMORPG experience. Not when it also fails the main point that enables the idea of MMO in the first place. It's like thinking that WF would become an MMO by adding dedicated servers. It wouldnt, since everything would still be instanced and require us to actively group with other players if we wanna interact with them. That doesnt result in a living or persistant world or the experience of one.

But please do share the "multiple breakdowns". Kinda odd you claim there are multiple breakdowns but you dont include a single one.

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11 minutes ago, SneakyErvin said:

As to false advertising, yes it could (should) be classed as that. But it would also require that the game played vastly different if the advertisment was true. There are several things that could be done to live up to the label without changing how the game plays in a case like MHF. As in having the world open with player to player interaction but monster hunts phased to limit it to 4 players. But since the main attraction to MH comes from the hunt content, how the multiplayer is set up likely matters to few players, and even fewer likely understands what an actual MMO is, so assume they play one since the devs say so.

There arent multiple breakdowns that supports that they are MMOs. There are 3 that clearly shows they arent.

  • They dont have the server structure.
  • Due to that they do not allow sporadic unplanned player to player interaction in the world.
  • It also leads to the world not being persistant.

The games fail at achieving even the very first core pillar, which is the most important. Since that means it fails to achieve the "massively" part that sets an MMO apart from an MO. Requiring pre-grouping and having limits such as 4 players does not add up to massively. Limiting a server to 24 players does not equal massively either. These games are not massively multiplayer, they are multiplayer.

The only exceptions to point 2 and 3 are games where it simply wouldnt make sense due to the sub genre, such as in racing, sport or fighter MMOs. But in the case of Monster Hunter (and the other games), which would belong to the RPG sub-genre, there is no exception for those 2 points since they are improtant for the MMORPG experience. Not when it also fails the main point that enables the idea of MMO in the first place. It's like thinking that WF would become an MMO by adding dedicated servers. It wouldnt, since everything would still be instanced and require us to actively group with other players if we wanna interact with them. That doesnt result in a living or persistant world or the experience of one.

But please do share the "multiple breakdowns". Kinda odd you claim there are multiple breakdowns but you dont include a single one.

Because you can type it into google, what makes monster hunter frontier a mmo/rpg lol, need me to type that in for you too? Also you keep saying monster hunter, monster hunter is the franchise name but it has multiple sub games in it again google would help you categorise them so i’ll say it so it’s out there (monster hunter has numerous games with different gameplay styles).

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8 minutes ago, (PSN)FrDiabloFr said:

Because you can type it into google, what makes monster hunter frontier a mmo/rpg lol, need me to type that in for you too??

There isnt a single thing that support the idea with a google search. So kinda hard to find those "multiple breakdowns" you claimed there were.

8 minutes ago, (PSN)FrDiabloFr said:

Also you keep saying monster hunter, monster hunter is the franchise name but it has multiple sub games in it again google would help you categorise them so i’ll say it so it’s out there (monster hunter has numerous games with different gameplay styles).

No, I say MHF and then use MH for further acronym use since it is a pretty clear cut context which MH is refered to after the first MHF specification. Or what do you think MHF refered to?

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1 minute ago, SneakyErvin said:

There isnt a single thing that support the idea with a google search. So kinda hard to find those "multiple breakdowns" you claimed there were.

Ok let’s go into layman terms the official monster hunter wiki, Monster Hunter Frontier is an online MMORPG on the PC and Xbox 360 with a great amount of new weapons, quests, armor, and monsters. The game will continue to expand with new content added through patches. There is currently a Japanese, Korean and Chinese (Taiwan and Macau) version of Frontier. The game has a built-in IP blocker that prevents IP addresses outside of Japan from connecting to the server, but it is still possible for residents in other countries to connect. The Korean Frontier requires a KSSN (Korean Social Security Number) in order to play but it does not carry the same monthly fee as the Japanese version.

1 minute ago, (PSN)FrDiabloFr said:

Ok let’s go into layman terms the official monster hunter wiki, Monster Hunter Frontier is an online MMORPG on the PC and Xbox 360 with a great amount of new weapons, quests, armor, and monsters. The game will continue to expand with new content added through patches. There is currently a Japanese, Korean and Chinese (Taiwan and Macau) version of Frontier. The game has a built-in IP blocker that prevents IP addresses outside of Japan from connecting to the server, but it is still possible for residents in other countries to connect. The Korean Frontier requires a KSSN (Korean Social Security Number) in order to play but it does not carry the same monthly fee as the Japanese version.

As monster hunter has two wikis find other post.Monster Hunter Frontier Online (モンスターハンター フロンティア オンライン, Monsutāhantā Furontia Onrain), later renamed as Monster Hunter Frontier Z, was a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, the first spin-off in the Monster Hunter franchise to appear on the platform. Monster Hunter Frontier was released on the Xbox 360 in Japan on June 24, 2010, where it sold 93,000 copies during its initial launch week.[1] It was continually updated through expansion packs known as Seasons and Forwards, which introduced new locations, armor sets, and new monsters. All Monster Hunter Frontier online services ended on December 18, 2019.[2][3]

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Just now, (PSN)FrDiabloFr said:

Ok let’s go into layman terms the official monster hunter wiki, Monster Hunter Frontier is an online MMORPG on the PC and Xbox 360 with a great amount of new weapons, quests, armor, and monsters. The game will continue to expand with new content added through patches. There is currently a Japanese, Korean and Chinese (Taiwan and Macau) version of Frontier. The game has a built-in IP blocker that prevents IP addresses outside of Japan from connecting to the server, but it is still possible for residents in other countries to connect. The Korean Frontier requires a KSSN (Korean Social Security Number) in order to play but it does not carry the same monthly fee as the Japanese version.

No technical or game mechanical descriptions in any of that which supports that it is an actual MMO, it just claims it is an MMO, nothing else. When looking at the actual game, it has nothing that supports that it is an MMO. Since it lacks all the things that makes an MMO an MMO, more accurately what makes a game an MMORPG.

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1 minute ago, SneakyErvin said:

No technical or game mechanical descriptions in any of that which supports that it is an actual MMO, it just claims it is an MMO, nothing else. When looking at the actual game, it has nothing that supports that it is an MMO. Since it lacks all the things that makes an MMO an MMO, more accurately what makes a game an MMORPG.

It’s an mmo/rpg it’s ok

Monster Hunter Frontier is an Japanese and Taiwanese exclusive MMO and Hunting Action crossbreed (think regular MH gameplay with flashy features and large player-base of a traditional MMO). It is currently available on PC/Xbox360/PS3/PSVita/WiiU and in October, PS4. The game gets seasonal updates and has been getting said updates since it released in 2007.

Currently the game is in its G.10 update so you may see the game be referred to as Monster Hunter Frontier G10. The latest update will go live this September changing the name from Monster Hunter Frontier G10 to Monster Hunter Frontier Z.

It is a subscription based game at roughly $15 a month but the free-trial lets you play as long as you want to HR99. Once you get to that rank you have to pay up to go further. While the meat of the game is locked behind HR99 you CAN still hunt a lot of exclusive monsters at HR99 and below (monsters like Espinas, Abiorugu, Taikun Zamuza, Gogomoa, Akura Vashimu & Akura Jebia and many more).

That said, the Japanese version of the game DOES require a VPN. I until a few weeks ago used the free VPN called SoftEther, reliable for the couple of years I've had Frontier sitting in my PC. However my antivirus started throwing malware notifications originating from it so I removed it and don't advise getting it. Google can probably help you find a VPN that can help mask your I.P. Address as if it were Japanese.

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Just now, (PSN)FrDiabloFr said:

It’s an mmo/rpg it’s ok

Monster Hunter Frontier is an Japanese and Taiwanese exclusive MMO and Hunting Action crossbreed (think regular MH gameplay with flashy features and large player-base of a traditional MMO). It is currently available on PC/Xbox360/PS3/PSVita/WiiU and in October, PS4. The game gets seasonal updates and has been getting said updates since it released in 2007.

Currently the game is in its G.10 update so you may see the game be referred to as Monster Hunter Frontier G10. The latest update will go live this September changing the name from Monster Hunter Frontier G10 to Monster Hunter Frontier Z.

It is a subscription based game at roughly $15 a month but the free-trial lets you play as long as you want to HR99. Once you get to that rank you have to pay up to go further. While the meat of the game is locked behind HR99 you CAN still hunt a lot of exclusive monsters at HR99 and below (monsters like Espinas, Abiorugu, Taikun Zamuza, Gogomoa, Akura Vashimu & Akura Jebia and many more).

That said, the Japanese version of the game DOES require a VPN. I until a few weeks ago used the free VPN called SoftEther, reliable for the couple of years I've had Frontier sitting i my PC. However my antivirus started throwing malware notifications originating from it so I removed it and don't advise getting it. Google can probably help you find a VPN that can help mask your I.P. Address as if it were Japanese.

Still no technichal or mechanical things in any of that either which supports it being an MMO. Also nice text formating. :clem:

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9 minutes ago, (PSN)FrDiabloFr said:

It’s a copy and paste lol

Well obviously yes. I dont really get why you posted it, or which part of it made you think it gave some support to the idea that MHF is a MMO when all it does is regurgitate "MHF is an MMO" with no reasoning regarding what makes it an MMO.

All it says is "large playerbase of a Traditional MMO". So I guess that means Battlefield, CoD, PuBG, Valheim and so on and so on are also "Traditional MMOs" because they have a "large playerbase". Battlefield is clearly one since it doesnt only have a large playerbase, it has 64vs64 player battles these days! Such MMO, much wow!

Oh and dont forget the MMO Baldur's Gate 3!

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12 minutes ago, SneakyErvin said:

Well obviously yes. I dont really get why you posted it, or which part of it made you think it gave some support to the idea that MHF is a MMO when all it does is regurgitate "MHF is an MMO" with no reasoning regarding what makes it an MMO.

All it says is "large playerbase of a Traditional MMO". So I guess that means Battlefield, CoD, PuBG, Valheim and so on and so on are also "Traditional MMOs" because they have a "large playerbase". Battlefield is clearly one since it doesnt only have a large playerbase, it has 64vs64 player battles these days! Such MMO, much wow!

Oh and dont forget the MMO Baldur's Gate 3!

Bro the first two posts that I supplied are from the official monster hunter wikis, I supplied you with the information that was supplied on the official pages where it’s stated thst frontier is an mmo/rpg which i’ve said numerous times, also the fact that falsely advertising something to be something it’s not is illegal especially when it comes to financial gain is a huge no, no you seem to just have taken huge umbrage to my opinion and that’s fine but as stated before this is going in the direction of an agree to disagree scenario.

if you want to keep being sarcastic etc so be it i have been nothing but polite with you even though we clearly don’t agree be an adult and keep it polite ye:)

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23 hours ago, (PSN)FrDiabloFr said:

Bro the first two posts that I supplied are from the official monster hunter wikis, I supplied you with the information that was supplied on the official pages where it’s stated thst frontier is an mmo/rpg which i’ve said numerous times, also the fact that falsely advertising something to be something it’s not is illegal especially when it comes to financial gain is a huge no, no you seem to just have taken huge umbrage to my opinion and that’s fine but as stated before this is going in the direction of an agree to disagree scenario.

if you want to keep being sarcastic etc so be it i have been nothing but polite with you even though we clearly don’t agree be an adult and keep it polite ye:)

Hate to tell you but uhm wikis are not official. Plus you fail to get what I'm saying. There is nothing technical or mechanical described regarding what makes it an MMO. It wouldnt matter if it was official when it cant provide concrete descriptions of the actual parts of the game that turns it into an MMO. Like I mentioned, the game Inquisitor Martyr was described as an open world sand box arpg on official store fronts and on their own page. It wasnt, there was nothing open or sand box to be found in the game.

And if you cant provide the info that you claim is there in "multiple breakdowns", atleast go and read up on MMOs and you might realize on your own why MHF is not an MMO. And a side note. If you claim there are breakdowns it tends to imply there are very descriptive texts regarding the matter, since well it implies the subject in question is broken down into detail. But so far there have been zero details on the subject.

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3 hours ago, SneakyErvin said:

Hate to tell you but uhm wikis are not official. Plus you fail to get what I'm saying. There is nothing technical or mechanical described regarding what makes it an MMO. It wouldnt matter if it was official when it cant provide concrete descriptions of the actual parts of the game that turns it into an MMO. Like I mentioned, the game Inquisitor Martyr was described as an open world sand box arpg on official store fronts and on their own page. It wasnt, there was nothing open or sand box to be found in the game.

And if you cant provide the info that you claim is there in "multiple breakdowns", atleast go and read up on MMOs and you might realize on your own why MHF is not an MMO. And a side note. If you claim there are breakdowns it tends to imply there are very descriptive texts regarding the matter, since well it implies the subject in question is broken down into detail. But so far there have been zero details on the subject.

The information on the official wikis is taken from the game itself ie what it described as bro if you wish to make this more of an issue than it needs to be please by all means dm or we can party up I don’t mind which.

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17 hours ago, (PSN)FrDiabloFr said:

The information on the official wikis is taken from the game itself ie what it described as bro if you wish to make this more of an issue than it needs to be please by all means dm or we can party up I don’t mind which.

Like I said it wouldnt matter if it was official, since it doesnt specify what it is with their game that they think makes it an MMO. You cant even explain it yourself, you cant provide a single example or a formulated opinion regarding what makes it an MMO. I've provided you 3 points that are part of MMOs, none of which can be applied to MHF. Can you provide some point that is unique to MMOs that can also be applied to MHF? I'm not exactly asking much, you are afterall sounding like you think you know what an MMO is, so it shouldnt really be hard to give an example of such a point.

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3 hours ago, SneakyErvin said:

Like I said it wouldnt matter if it was official, since it doesnt specify what it is with their game that they think makes it an MMO. You cant even explain it yourself, you cant provide a single example or a formulated opinion regarding what makes it an MMO. I've provided you 3 points that are part of MMOs, none of which can be applied to MHF. Can you provide some point that is unique to MMOs that can also be applied to MHF? I'm not exactly asking much, you are afterall sounding like you think you know what an MMO is, so it shouldnt really be hard to give an example of such a point.

It does matter if it’s official, an mmo in my “opinion” is a large server based game shared with numerous other players, were each player can get involved with other players to achieve a similar goal ie complete mission and so on most mmos are a large open world format but can be more linear, but my opinion won’t matter as you’ll find an issue with it like you have everything i’ve said thus far.

Also as another poster has said this is becoming obnoxious and i agree, i gave the option to dm me or we can hash this out in party pick one.

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On 2023-12-27 at 6:17 PM, (PSN)FrDiabloFr said:

It does matter if it’s official, an mmo in my “opinion” is a large server based game shared with numerous other players, were each player can get involved with other players to achieve a similar goal ie complete mission and so on most mmos are a large open world format but can be more linear, but my opinion won’t matter as you’ll find an issue with it like you have everything i’ve said thus far.

Also as another poster has said this is becoming obnoxious and i agree, i gave the option to dm me or we can hash this out in party pick one.

It matters because just because something is official it doesnt make it true. And what you describe is the exact problem with MHF. Other players cannot get involved and interact with others to complete missions. They can only do that if they actively group up, which makes it an MO and not an MMO, since an MMO doesnt require you to group to complete objectives except is certain cases, like specific instance dungeons/raids. In MHF everything is based around instances.

And while MMOs have both large open worlds and more linear things, neither of the two define MMOs, that is more an RPG thing itself, if it is open world (Skyrim) or linear (Dark Souls). However, what defines MMOs regarding the world is that it isnt severly limiting number of players on a map/in a zone. When a game limits active players per zone/instance to 4 it isnt an MMO, much less so when those 4 also need to actively group with eachother to end up in the same instance. There are MMOs that also use player limits on world instances, but that is because they make use of mega servers to allow even more people to interact in the open world without a need to group. Like GW2 that allows hundreds of players per zone instance instead of splitting the game up into far more smaller servers. And it allows people to swap instances to find friends without any need to group up and so on.

I also dont see the point of going DM with this, because I've asked you several times over here about something concrete that supports MHF being an MMO and you are the one answering back with no actual new info. So if you cannot find anything, why are you still answering? You just keep repeating "they says so" more or less, but with nothing that actually points to which parts of MHF makes in an MMO and not just a co-op MOG. You are also at a point with this last post where you seem to think MMO and RPG are interchangable, since you bring up world design and so on. And we arent questioning if MHF is an RPG or not, so bringing up RPG related things is quite pointless.

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5 minutes ago, SneakyErvin said:

It matters because just because something is official it doesnt make it true. And what you describe is the exact problem with MHF. Other players cannot get involved and interact with others to complete missions. They can only do that if they actively group up, which makes it an MO and not an MMO, since an MMO doesnt require you to group to complete objectives except is certain cases, like specific instance dungeons/raids. In MHF everything is based around instances.

And while MMOs have both large open worlds and more linear things, neither of the two define MMOs, that is more an RPG thing itself, if it is open world (Skyrim) or linear (Dark Souls). However, what defines MMOs regarding the world is that it isnt severly limiting number of players on a map/in a zone. When a game limits active players per zone/instance to 4 it isnt an MMO, much less so when those 4 also need to actively group with eachother to end up in the same instance. There are MMOs that also use player limits on world instances, but that is because they make use of mega servers to allow even more people to interact in the open world without a need to group. Like GW2 that allows hundreds of players per zone instance instead of splitting the game up into far more smaller servers. And it allows people to swap instances to find friends without any need to group up and so on.

I also dont see the point of going DM with this, because I've asked you several times over here about something concrete that supports MHF being an MMO and you are the one answering back with no actual new info. So if you cannot find anything, why are you still answering? You just keep repeating "they says so" more or less, but with nothing that actually points to which parts of MHF makes in an MMO and not just a co-op MOG. You are also at a point with this last post where you seem to think MMO and RPG are interchangable, since you bring up world design and so on. And we arent questioning if MHF is an RPG or not, so bringing up RPG related things is quite pointless.

You clearly have an issue with me and that’s how it’s coming across so for the third time lets party up and deal with it:)

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