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SneakyErvin

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  1. Sure, but you still can, unless you are in very specific situations/areas. Things that are far and few in between. But that is insanely long. From beginning to having a finished build it took me about 30 minutes to have him ready. He isnt a complex frame to build thanks to his stats and straight forward skills. At that point I practically had two setups I experimented a little with, mostly seeing if I should go with more strength+dura or just add efficiency plus capping it. So say an hour total to figure out which build to actually settle with in the slots I had polarized. You can still do that with LoS. The 360 LoS is reliable in its current state. That you exaggerate to the point where you say shadows stop it makes me wonder how much you've played him after that friday patch or more importantly after the recent DV fix. It's is extremely hard to run into a situation where either of the two skills get blocked by anything. My main issue with him since release was DV failing to mark up until it was fixed. I've done the same room and I've had no issues there with hitting things infront of or behind me. I had some issues with priming in Labs (not just that room) prior to the fix, even across a few simple elevations, but nothing since the DV fix. I think they did, and I think most potential feedback regading him being disruptive came from there. I'm more shocked when DE tests things in high level content. DE probably saw the LoS problem from the first change and directly saw an opportunity to fix it and several other similar mechanics instead of just doing something else specifically tied to Tragedy. Doing something that can benefit several different parts is likely seen as more beneficial than doing something very narrow that only affects a single thing. That is how I'd look at it, make this one thing better or make all these things better? I'd go option two without a doubt. Not only due to it fixing several things, but because it also paves the way for further similar implementation in a working state right out the door.
  2. They dont advertise how the frames work, so no, it cannot be bait and switch. If you bought it based on some pre-knowledge of how it works that is not info provided by DE. So if you've bought it based on pre-knowledge you've bought it based on what other players unaffiliated with DE have revealed about the frame. You should also read the ToS, since you dont own that product even, you practically rent it with whatever changes that might happen to it for aslong as you decide to play or are allowed by the developer to keep playing their game. Sucks when it happens. I still miss "my" Rocket Raccoon, Deadpool, Black Cat, Angela among others from "my" Marvel Heroes.
  3. I liked it, but I think the design decision on DEs part was influenced by the playerbase. They saw all these "Remove LoS!", "Remove LoS from Dante!" and so on and went "Oh that is a great idea, lets remove Life Support as a variable in Deep Archemedea from the Dante Unbound update!", then the other guy/gal goes "There is an o in their request aswell" followed by a "🤷‍♂️" from the first guy/gal. So, those that do not like this modifier, blame the Dante crew! could have been true if the modifier wasnt part of the 1.0 Deep release.
  4. IMO Blast should have been the direct damage AoE elemental combo. Where each hit that lands adds an AoE explosion of 5m (or something) based on your modded blast damage similar to how melee influence works. It wouldnt benefit from multishot since it already benefits from multishots by being a status proc.
  5. Variable to a minimal extent. If the mobs are strong enough for you to need to use Tragedy you are bound by a limited amount of DVs in either case, since you need the stack to kill the target when you end up detonating. If the target is weaker you can just aswell just skip Tragedy as it is now. But you didnt invest 20 hours into him. Your invested time is the mastery trip, and I very much doubt you leveled him so slowly that it took you 20h. I'm also curious what part of the caster playstyle went away for you with the nerfs. I'm about to catch up to my Kullervo in kills, playing Dante as nearly pure caster for most of the time spent on him. And I've only spent a fraction of the time on Dante compared to Kullervo, which was my most played frame of 2023. I've also played Kullervo a great deal recently and not only Dante, my Dante has also not had access to a broken Influential Dual Ichor for an extended period of time. Just his skills mostly. And he would have caught up to my Kullervo if I didnt play Kullervo alot recently aswell. Not really something you would expect from an "inconsistent" frame. What exactly in your playstyle changed? Did you rely so much on attacking enemies behind walls? Because his LOS currently works near perfectly thanks to the most recent fix that also made DV work properly. Even in the most cluttered places it works without trouble, the only thing that makes it (DV or Trag) not deal damage are sraight up walls or a solid pilar blocking your view/camera angle. That just makes them look even worse in my eyes. I also expect they've barely touched the frame after any of the fixes, and instead live on assumptions and mob mentality. To me it is understandable that they adjusted him based on those "tenets". Just because something already exsists it doesnt mean the flood gates need to stay open for future releases. And some of those older frames live and die on that hill, their kits practically have nothing else to compensate a removal of those parts. Most of them also require far higher investments while Dante started out with high stats across the board on every skill. Tragedy for instance has insane base damage and the largest radius in the game. Even if DE were to nerf the range instead, the abuse at lower levels would be there, since even with neutral strength he'd kill whatever he touches with Tragedy while covering the whole map. Because due to his high base skill stats, he can skip adding duration etc. So an adjustment to make him less disruptive at low levels was to add LoS. Though, moving his base damage over to the detonation on Tragedy would have also worked.
  6. I dont see why a $50 spender would suddenly spend $100. Wasnt their restriction that they couldnt pay more than 50 to start with? You'd have DE sell what was otherwise worth $100 for $50, you wouldnt see the $50 spender suddenly spending $100. That $50 spender would just get $100 value from his $50, or be able to cut it down to $25 and get the same as he got previously for $50. And this second part is just good, since too many items should not be buyable with cash. Since when games start to introduce more and more in a cash shop, the harsher the drop tables get for that loot. And the Dante people exaggerate most of it, since he is just as powerful as before, they just removed a low level nuking thing really. Which is likely what most people used him for since it required less than any other frame since he has such insanely high base stats on everything coupled with low costs. They also claim it was bait and switch, even though there was never any info released regarding how Dantes kit would work specifically. It's also good if they wont buy the next bundle since it will result in less abusive comments towards the devs over minor changes. Most of what we've seen coming from the Dante crowd is pure filth.
  7. I was just used to it from the start, since I already enjoyed my caster Dagath, which is practically built as a full rotation RPG caster going through 1 to 4 constantly. But yeah I can see how Dante is spammy. Heck, my main gripe with Dante is that they placed his 3 buff icons in the buff bar and not above his tome UI. Resulting in me rebuffing more often than needed, since I follow my Roar duration instead, since it is easy to spot on the skill bar. While tracking the Dante buffs among 2 full lines of buffs all of the same color is nearly impossible. Yeah it's mostly on the real defense targets, including the living version where it seems to have its own will regarding how long it wants to last. Buffed one up to max together with the group but the next second I turn over to the defense target the OG is gone. I think the people should get used to live service games instead. Since this is normal where I come from. I also have a very hard time seeing how this would make him less spammy. You'd remove some tragedy casts, but you'd also just replace them with more DV casts. The people that also wave the money card are sadly just exaggerating. They purchsed the frame without knowing anything regarding how the skills would work, so would have purchased him with or without LoS at release just as happily. And the time invested is practically nothing. My total mastery time on him was about 30 minutes. The forma investment might be harsh for some, but not exactly a big investment in the end. These are also people that act as if he is unplayable, it isnt a playstyle angle like you have, they are literally calling him weak and unplayable, some going to extents of claiming a drop from S tier to D tier etc. These people should not be listened to, since they only talk random crap and have likely barely touched the frame or taken him to anything but low level S#&$. Most likely will also just want the AoE back to keep destroying low level S#&$. Hence why we see all the "remove LoS but reduce range", cos they dont care about priming at all. And they know that even with a 20m range they can dump strength for range mod and still wipe the star chart with neutral strength and low modding investments. I completely understand your personal angle, since you enjoyed a specific playstyle. And we all grow attached to things. But the exaggerating drooling masses? I have squat sympathy for them. Sorry to hear that. To whomever you lost! 🍺 Have you tried him properly after the changes, since he still plays very strong as a caster frame. There is really no problem playing him as full caster, full platform or a hybrid.
  8. Spamming this doesnt make it true. They've already pinpointed what caused that bug (which was his Tragedy runes staying after cast, eventually filling more and more of the map and tanking fps) and fixed it in the recent patch. So for someone complaining and spamming as much as you do, maybe stay ontop of the things you complain about?
  9. I agree with what you say here. For me the restistance towards removing LoS now is simply because it is a now thing and would need other things changed instead. So it would be new work needed in order to remove something they have already worked on to fix something. If they had done something else for starters I wouldnt have minded Tragedy not having LoS requirements, since instead they would have fixed the problem they saw in another way. Preferably if I had done the initial changes I would have simply moved the base damage of the skill and baked it into the detonation as the same flat damage value it is now. There, boom, skill just as strong as it was and without any nuke potential on unmarked targets. I would have then also potentially removed any group interaction with detonation aswell, so Dante would need to be the primer in order to detonate anything. I would however not go back now and change things, since it isnt like Dante isnt working, he works pretty damn well overall. If there isnt time to give frames attention that actually need it I really cant see a justification to go back to Dante again when all it would do it open up a bit more playstyles. I mean, there isnt really a thing Dante cannot do really well aside from improving the durability of a defense target in a proper way. He has crazy dps in his skills, absurdly good OG (the best in the game without a contest), increadible debuffs and buffs. His potential as a weapon platform is great considering how wordwarden works. It improves his single target damage, and if combined with influence and most notably dual ichor it will also spread extra statuses across the targets hit by either influence or the cloud, since those count as Dante's attack rate. Right now I play him as a caster+melee hybrid, since it gives me the most use out of his whole kit. When I come across a large group I tend to nuke them, if I move on between smaller groups I tend to spam some DV on approach and cut them up with my melee supported by wordwarden. And at the rate he shreds heavy units either with weapons or skills is insane. Right now he rivals my Kullervo with melee, even though my Dante's is 6 crit tiers behind and a couple of multipliers lower on crit damage.
  10. If it sends me to the halls of Aegir I'll give it a 👍. I wouldnt mind cuddling with his nine daughters!
  11. That is dieselpunk. You just fail to understand or simply lack knowledge regarding how much more advanced the technology is in WH40k. Again, it isnt about how things look, it is heavily influenced by how things work. Only aestethically. Orks for instance would get crossed off since it isnt about humans, it is an alien race with its own tech levels, which for that matter is also far more advanced than what would be considered dieselpunk. They aswell use what would be considered advanced weaponry, computer technology along with very advanced cybernetics (in comparison to Dieselpunk). And the Sentinel for instances uses advanced onboard computer targetting systems and so on. Dieselpunk is more or less completely void of computers. We should also not forget that handheld or weapon mounted radar/scanner equipment is common within the IG. And if we look at aestethics, it isnt that "some WH40k is dieselpunk inspired", it would be more correct to say dieselpunk is inspired by 40k, or inspired by something that also inspired parts of 40k. WH40k has exsisted since the 80's while dieselpunk wasnt coined until post-2000. We should also be very clear that Dieselpunk for the most part also draws inspiration from Art Deco, while WH40k is Gothic. When it comes to the "revolt" lore tied to -punk, it isnt clear cut in wh40k since what is the true revolt? The common man isnt revolting, not even in settings like Necromunda where you kinda would expect it. But that setting is really just gang versus gang, where the fighting is done for various different reasons and agendas depending on the gang in question. Spyre members are sent down from the spire in order to prove they are prepared to eventually enter the cut throat scene that is politics. Other gangs see the underhive as living with their god and so on and fight the others simply because they see them as desecrating their god. The closest to revolt comes in Inquisitor, but in that game setting it is more an anti-terrorist or crime angle, where you mostly root out actual evil cells of xenos or chaos that try to take over the planet. So it is more a game about covert war overall.
  12. A whale is someone that spends obscene amounts on a game. It is a direct transfer of the term as used in gambling. Like those seen in games like Diablo Immortal for instance that spent hundreds of thousands of dollars on gem RNG etc. Or those in the early days of Diablo 3 that spent tens of thousands of euro/dollars on the RMAH to buy gear from others. You are... uhm... not a whale. I'm not sure if you'd even clock in as a minnow, goldfish or a can of fermented herring. And yes a whale would be somewhat like what you describe with plat and plat+rivens, but they'd need to do this on a constant basis, not just on some occassion where they need plat for something they want and cant wait for a discount, or want a riven "nao!" badly. Whales are just so far beyond that to a point where it is hard to comprehend how someone can even consider spending that much on a game. I think an important thing the "poor" people need to consider is that if the cash-shop monetization catered to them they might have not been able to play the game at all, since the game at that point might have not been free as it is now. Maybe new content would instead be sold, or a constant sub needed or similar. Or some of the current free things would be locked behind payment only, like new frames. Or have harsh grinds like Star Trek Online, where taking the free path to a new ship results in a year long grind.
  13. You are aware why she is hitting stuff several rooms away in that video right? Broken Dual Ichor spreading itself with Toxic Lash active popping the spores to travel with the broken Dual Ichor clouds. This wont happen at a rate close to that for her without that specific broken interaction, since if she just lets the spores do the work, they will fall off, since only the innitial target spreads spores on spore-kill death. She needs either LoS to spread with weapons through Toxin Lash, accurate hit on spore, or killing the enemy, or she can spread it with miasma allowing the DoTs to kill and still spread. KPS is only ever worth mentioning in a solo setting. And as I said, consistently reach, meaning throughout missions no matter the length. For me that would be up to 2 hours in SP, since at that point I often find myself in need to take a break and do something else. And it is/was the same versus any faction. And KPS does tell a picture of performance, since if they can maintain high KPS the damage is produced fast and high enough to kill quickly when needed. Yes like with every frame that relies on weapons. I'm simply pointing out that Dante (and Dagath) are strong enough to do it with just their abilities. They can kill as effectively with their skills as an "ability-less" frame does with weapons. Inaros has sick potential as a weapon frame, melee most notably, with how his kit works. And his KPS and damage was never a problem as they straight up said in the devshort. They clearly wanted to get rid of low level disruptive gameplay and certain higher level combinations when in a group. LoS impacts him the least overall since he is already restricted to cone bases priming at shorter range. Reducing his range would do nothing, since it isnt that he reached the range he did by massive range investments. Even reducing it to 25m or 20m would still leave the disruptive low level gameplay, since you'd still be able to reach massive range with him. Because his kit is simply just that forgiving in stats. And anything lower than that would make the kit clunky, since you'd end up priming at far greater ranges than you can detonate.
  14. Overkilling things in half the charge time isnt an upgrade compared to just overkilling something excessivly more but also far slower? 🤷‍♂️ Vandal goes Pew! = target dead and overkilled. Regular goes Peeeeew! = target dead and extra much overkilled. Kinda like the Sisters brother punching the corpse of the colonel "just to be sure". As for weapons I'd like to see Kuvanized. Ack & Brunt, can I please have? I can see it now "Chokh Ehr Kuva Ack & Brunt Incarnon" with innate electric, so we can be true influencers for our fans in Sol! I'll even throw in a personal spectral axe in the deal!
  15. Let's just hope it isnt on a boat in the english channel. *badum-cha* Too early? As to the OP. If I bless you at any point in time you are welcome and thank you for the thank you. I dont expect any thanks ever, whether it be due to relay blessings or something during a mission, or for just being in my unholy glorious presence in general. It is just my humble nature.
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