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Does the strength buff stay for channeled abilites during the duration ?


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@PollexMessier Is correct, when a channeled ability is activated it'll take whatever your stats were at the time and apply those for the duration. It doesn't dynamically update, so if you are using something like Molt Augmented (which grants a stacking ability strength buff as you get kills), you'll have to de-activate your channels and then activate them again to get the benefits of the additional ability strength gained in the interim.

Additional note: This behavior is known as "snapshotting". The ability takes a "snapshot" (aka picture) of your current state at time of activation. To my understanding, this terminology originated from MMORPGs way back in the day, but it applies to any such mechanical behavior in any kind of game.

Edited by Hexerin
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However, due to a bug, Nourish makes an exception when recast, in that it refreshes its duration without changing its strength. So, if you get a strength buff, you'll first have to wait for this particular ability to expire.

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36 minutes ago, VibingCat said:

However, due to a bug, Nourish makes an exception when recast, in that it refreshes its duration without changing its strength. So, if you get a strength buff, you'll first have to wait for this particular ability to expire.

Not really a bug, other abilities that can be refreshed in duration by recasting need to be reset to get the bonus strength. It's the same with Chroma's vex armor. Because effectively you are not recasting (which is required) you are only extending the duration.

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23 minutes ago, Rathalio said:

Not really a bug, other abilities that can be refreshed in duration by recasting need to be reset to get the bonus strength. It's the same with Chroma's vex armor. Because effectively you are not recasting (which is required) you are only extending the duration.

They're exceptions.

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38 minutes ago, VibingCat said:

They're exceptions.

Still it's coherent with the rest, and how channelled abilities are handled since they are closely comparable to them in that regard. You can't call that a bug, it's intended behaviour or at least expected/logical behaviour.

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