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Firewalker (Nezha 1) speed buff not affected by mods.


NoeLL2
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As the title says. I'd appreciate it if the devs can make Nezha's first skill scale with mods, specifically the speed boost part, so I can have more of a reason to not subsume over his Firewalker skill. I don't care if it scales with Ability Strength or movement speed mods or Ability Range or what have you, as long as it can be affected by something (to make it faster - have bigger value than just 25%). That is all, thank you devteam and everyone else reading.

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15 minutes ago, NoeLL2 said:

movement speed mods

Movement speed mods scale with any other movemet speed buffs just fine.

Nezha 1 is not about move speed, it is just a bonus.

Main effect is the Fire Trail, which: cc'es enemies due to heat status, strips their armor (heat status), does little bit of damage, cleanses all statuses of Nezha and allies, and gives immunity to such statuses if standing in fire. It also has specific interaction if with Blazing Chakram (2). Its augument is damage oriented.

Lets look at least one alternative:

Saryn Molt - cleanses statuses (only self) on cast, does not provide any immunity, movement speed is bigger and scalable, but also much shorter, draws fire (control), and provides a bit of toxin damage (can be useful on Corpus), however only untill destroyer (and its HP is a joke). Augument is healing oriented.

I think what you want is an Augument to Nezha 1 that would be speed oriented that could surpass non-Nezha specific speed mods.

 

 

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Posted (edited)

Whether it's an augment mod, or simple Ability Strength mods or whatever it is, I'm in for it, as long as I can increase the value from 25% to something else bigger. He just feels really slow compared to others, even Saryn. At least give a reason as to why his Firewalker speed buff cannot be affected by mods or anything else, or has there already been one that I'm not aware of? If the sole reason was for "balance", you still can't exactly compare Firewalker to Saryn's Molt, as her other skills' killing (nuking) potential already more than makes up for the lacking features in Molt. Meanwhile on Nezha's case, he can't even nuke (yet). Sure his Firewalker has some interaction with his Blazing Chakram but I wonder who actually utilizes that interaction to an extent?

Edited by NoeLL2
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On 2024-03-04 at 9:28 AM, NoeLL2 said:

As the title says. I'd appreciate it if the devs can make Nezha's first skill scale with mods, specifically the speed boost part, so I can have more of a reason to not subsume over his Firewalker skill. I don't care if it scales with Ability Strength or movement speed mods or Ability Range or what have you, as long as it can be affected by something (to make it faster - have bigger value than just 25%). That is all, thank you devteam and everyone else reading.

Same issue with Xaku/4th speed boost. I don't think it even works!

On 2024-03-04 at 9:58 AM, Zakkhar said:
On 2024-03-04 at 9:28 AM, NoeLL2 said:

movement speed mods

Movement speed mods scale with any other movemet speed buffs just fine.

Nezha 1 is not about move speed, it is just a bonus.

If they are going to make such non visible bonuses (Nezha or Xaku/4) then they shouldn't. OP like me probably isn't asking about some huge "speedster" boost but at least visible, affected via mods or stuff. I think it's reasonable for it to be affected via mods.

On 2024-03-04 at 9:58 AM, Zakkhar said:

I think what you want is an Augument to Nezha 1 that would be speed oriented that could surpass non-Nezha specific speed mods.

NO, NO, NO! Don't make bandaid mods! Don't make augment so function of something is visible. That's horrible from player perspective. Sure, it's nice from Dev pov - player will have to use 1 mod that doesn't affect other part of the kit JUST TO USE EFFECT ON 1 ABILITY. However, they can make it better than bandaid mods.

 

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10 hours ago, NoeLL2 said:

He just feels really slow compared to others, even Saryn

As someone who basically mains Nezha, this tells me you are not using his main gimmick: his reduced slide friction and increased slide speed. Running and occasionally tapping crouch to slide will make you move much faster, and that speed is more noticeable when using Firewalker.

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At least give a reason as to why his Firewalker speed buff cannot be affected by mods or anything else, or has there already been one that I'm not aware of?

It just doesn't need to be buffed by strength, he is plenty fast enough already.  Rush only gives a 30% sprint buff, so already having the Fire Walker buff in that range is fine. If it were to be affected by Strength then it would be hard-capped pretty low, like somewhere between 30-45%.

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[...] you still can't exactly compare Firewalker to Saryn's Molt, as her other skills' killing (nuking) potential already more than makes up for the lacking features in Molt. Meanwhile on Nezha's case, he can't even nuke (yet).

I don't really understand why you keep comparing him to Saryn, but he isn't made for map nuking like she is. He is more defensive, using Fire Walker to create areas that will damage and initially stun enemies with the fire proc, Blazing Chakram is used to make enemies more vulnerable to damage, Warding Halo is for his (or teammate with the augment) survivability, and Divine Spears are used to stop a large group of enemies to let teammates wipe them or for you to use the Chakram to take advantage of the synergy of duplicating chakrams for more damage.

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Sure his Firewalker has some interaction with his Blazing Chakram but I wonder who actually utilizes that interaction to an extent?

Yeah, I don't find a good use case for that, the only time I use his teleport is when trying to traverse long distances. Not saying there aren't times I won't hit the button by mistake and pop into some enemies, but with how niche it is I don't use it.

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Posted (edited)
12 hours ago, Digital-Dreams said:

As someone who basically mains Nezha, this tells me you are not using his main gimmick: his reduced slide friction and increased slide speed. Running and occasionally tapping crouch to slide will make you move much faster, and that speed is more noticeable when using Firewalker.

I do, but I've mained gauss and volt for a long time too, Saryn also to an extent, so his Firewalker buff + passive just isn't that noticeable to me, being only 25%. If it were affected by mods, say Ability Strength, it would only reach 4x its original value (100%) with a whopping 400% Ability Strength, so what I'm tryna say is that increasing it with mods would already be kind of hard unless you do meme 400% Strength build or something, so by the end of the day best I'd get is only 60% Firewalker (assuming it would be affected by Ability Strength). So as you can see, the buff increase wouldn't even be that big, so why not just make it official? Not like it hurts his other kit in any way, or not like the buff would be increased so much it would break him.

12 hours ago, Digital-Dreams said:

I don't really understand why you keep comparing him to Saryn, but he isn't made for map nuking like she is. He is more defensive, using Fire Walker to create areas that will damage and initially stun enemies with the fire proc, Blazing Chakram is used to make enemies more vulnerable to damage, Warding Halo is for his (or teammate with the augment) survivability, and Divine Spears are used to stop a large group of enemies to let teammates wipe them or for you to use the Chakram to take advantage of the synergy of duplicating chakrams for more damage.

I didn't mean to compare them back to back like that, I was just replying to the previous person who replied first. Still, if anything, I'd say with her usual nuking build (high strength), her molt makes her go really really fast, which I feel already makes her faster than Nezha even with his passive combined. I may not be able to back this up with proper calculations on the speed buff of both, if someone else can I'd appreciate it.

Edited by NoeLL2
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13 hours ago, NoeLL2 said:

I'd say with her usual nuking build (high strength), her molt makes her go really really fast, which I feel already makes her faster than Nezha even with his passive combined.

Faster yes, but for way shorter duration. Base duration on speed boost on Molt (5s) is much shorter than whole ability (40s). Molt purpose is to get you out of hairy situation - short but substancial speed boost, cleanse statuses, redirect damage to Molt. Completely different case with Fire walker. Those two abilities serve different purposes therefore they have different stats.

Edited by Zakkhar
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Posted (edited)

Let's move on from comparing Nezha's Firewalker to Saryn's Molt. I admit I subsume on his 3rd skill instead of his 1st because his 3rd skill only gives 90% DR and status immunity which by the way, on level cap, doesn't stop your shields from getting one shot. As for the status immunity part, his 1 already gives it anyway (by walking over the flames). Even if there is invincibility for 3 seconds right after casting 3rd skill, unless the skill has been updated to be recast-able while active, I can't rely on it to give me consistent i-frames; I utilize gloom/breach surge + shieldgates + vazarin dash instead which offer way more consistent i-frames and CC for my survivability. So I'd rather keep his 1 more than his 3, usually subsuming gloom or breach surge over his 3. This was why I wanted them to increase the speed boost on his 1. While most ppl tend to subsume over his 1 and tend to ignore about it, I don't. I want to feel like there was good reason not to subsume over it, more than just because I personally find subsuming over his 3 is better than subsuming over his 1.

Edited by NoeLL2
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i think rly his ability comes down to personal preference. i personally love it as is and use it on other frames. although i will agree it still doesnt make sense that it doesnt change with mods... but then again i feel that way about any ability unaffected by mods, it kinda reduces the efficacy of said mods when they dont even effect some abilities.

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It's fine to have some features that don't scale with mods. Fire walker is a good ability which offers CC, utility (speed), and damage (fire damage directly, or augment, or using it for heat inherit). I like that it still works very well even with negative strength as there aren't a lot of abilities where that's true.

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