BR31 Posted April 11 Share Posted April 11 Just played pub alchemy fissure- and it was a mess. There are few big problems: It requires way too many element canister throws, what creates more problems: 1 -Since it takes too many- people are refusing to participate in the mission objective and wait for someone to surrender and do it for them. Usually it's 1-2 people in a squad actually doing the objective. 2 -Since it's only few players doing it- puts a lot of strain on hands, way more than other modes. And quite a chore at that. 3-You need a lot of specific canisters, but other colors still spawn and your minimap is a pure chaos. No visibility. Suggesting few solutions. 1-Lazy one and boring one- put a timer after the correct throw, making it so it takes the same time as solo. So even if multiple people throw a canister- it takes the same time. 2- Since the element canister is basically a lantern from the NW event/ deimos boss- Why not to take the mechanic from there? You pick up a canister/lamp/lantern and you have a choice- throw it right away or charge it with kills and then throw a super charged one. Less strain on hands , more engagement. Second variant of this is charge the super canister by running through the same element canisters (so pick up a canister- run by another ones of the same color without picking them up everytime)- helps with the strain as well and gives you a quest to go through the chaos and finding the correct ones. 3 Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 12 Share Posted April 12 Ooh , I like the suggestion to pick multiple of same time , maybe make them unstable when you do so you have a limited time before you throw em. Link to comment Share on other sites More sharing options...
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