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Altra sentinel skin is bugged


Waeleto
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1- the sigils aren't being place correctly rather they're placed where they would be on the skin of the sentinel you're using

2- the animation of the wings is broken

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Thanks for the report!

We'll have a look at the Sigil offset for the skin.

I've checked with the team and the wing animation is supposed to act like it does currently. Some may say it's akin to a revving engine but to me, the little Sentinel is just a bit nervous.

Cheers!

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3 minutes ago, [DE]Purzzle said:

Thanks for the report!

We'll have a look at the Sigil offset for the skin.

I've checked with the team and the wing animation is supposed to act like it does currently. Some may say it's akin to a revving engine but to me, the little Sentinel is just a bit nervous.

Cheers!

Thanks for the quick confirmation!

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5 hours ago, [DE]Purzzle said:

Thanks for the report!

We'll have a look at the Sigil offset for the skin.

I've checked with the team and the wing animation is supposed to act like it does currently. Some may say it's akin to a revving engine but to me, the little Sentinel is just a bit nervous.

Cheers!

Imo it looks hideous, and not particularly graceful or flowing like the enemy model does, the thing looks like it's having a spasm and not particularly orokin-y, if that makes any sense 

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Just came to the forums to comment on that as well. The wings just look excessively twitchy to the point where the normal reaction is to assume they're bugged.

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45 minutes ago, jothki said:

Just came to the forums to comment on that as well. The wings just look excessively twitchy to the point where the normal reaction is to assume they're bugged.

Yeah, It's sad that it'll probably not be changed since not many people tend to care about sentinel skins so not a lot of feedback 

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Posted (edited)

Also, aren't Altra's wings supposed to be some kind of jet engines? Because they are forward facing on Sentinels' other skins (and they don't shake at all).

A636ZyNl.jpg

ptaJOsel.jpg

Edited by Yulfan
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4 minutes ago, Yulfan said:

Also, aren't Altra's wings supposed to be some kind of jet engines? Because they are forward facing on Sentinels' other skins (and they don't shake at all).

A636ZyNl.jpg

ptaJOsel.jpg

I was about to say the same thing, they should be facing downwards not forward (makes no sense). The shaking animation is so cringe... who came with this idea should have reconsidered it before implementing it. 

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On 2024-05-17 at 4:31 PM, Kaiga said:

Imo it looks hideous, and not particularly graceful or flowing like the enemy model does, the thing looks like it's having a spasm and not particularly orokin-y, if that makes any sense 

Makes perfect sense to me. Agreed btw.

On 2024-05-18 at 3:31 AM, jothki said:

Just came to the forums to comment on that as well. The wings just look excessively twitchy to the point where the normal reaction is to assume they're bugged.

I thought the tail and wing attachments were bugged as well. I logged in specifically to comment on this.

On 2024-05-17 at 10:40 AM, [DE]Purzzle said:

Thanks for the report!

We'll have a look at the Sigil offset for the skin.

I've checked with the team and the wing animation is supposed to act like it does currently. Some may say it's akin to a revving engine but to me, the little Sentinel is just a bit nervous.

Cheers!

Wait what? It's supposed to? I'm sorry but I didn't spend 1000 ducats or so for a sentinel skin set to act like it's having a nervous breakdown. That said I understand you're just the messenger. Please inform the team that they should seriously reconsider changing the appendage animations to something smooth and stable, which would be consistent with all other Sentinels.

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On 2024-05-17 at 4:40 PM, [DE]Purzzle said:

Thanks for the report!

We'll have a look at the Sigil offset for the skin.

I've checked with the team and the wing animation is supposed to act like it does currently. Some may say it's akin to a revving engine but to me, the little Sentinel is just a bit nervous.

Cheers!

IF this is really the intended animation and wing placement then the person that came to the conclusion that this is fine should be made to look at it for at least an hour a day. I'm sorry it looks not even a bit intentional. You guys have a history of releasing buggy AF skins for companions and sentinels and not really care about them after their release. I get it it doesn't generate money for someone to fix bugged animations, skins and models.

But it also looks a bit strange for a company your size to release stuff that is clearly bugged, not notice it for years (whole other can of worms here) and then subsequently proceed to ignore it for a few more years. It sure was money well spent if people take a look at the shiny new toy they spent their time (or money, whatever the case may be) on grinding only to see it is at best janky looking and in some cases only marginally functional, only to turn around and put it on the ever growing 'never touch again' pile.

Small stuff like this doesn't seem like much at first glance but in my personal experience it really adds up to a major problem. I've had quite a few people quit in frustration because of exactly this modus operandi.

I know I'm barking about minor crap at the messenger, but I think that is also kind of part the job :) Reading all this rambling feedback and give the developers a general idea about the community sentiment. So I think it's not barking up the wrong tree. Right place, right tree. The tree is here so the dev's don't have to deal with us angry old nerds shouting on the internet and continue to do their job :D

Angry old nerd ramblings over, sorry

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  • 2 months later...

I'm bumping this because I just dropped about 2,000 Ducats on it at the TennoCon relay and it doesn't resemble or behave like the Orokin enemy at all.

The mask twitches like an insane metronome, the wings point forward when they should point down AND they rattle like the exhaust on a 2-stroke dirtbike when they shouldn't really be moving much at all. There's no jet wash of any kind or repulsor-like energy stream coming from the wings or the tail.

And obviously the lack of proper placement for the sigil / sekhara.

I'm not trying to word this overly strongly and I absolutely understand the hectic dev cycle for 1999 and all the prep for TennoCon 2024 but this really should get a serious look-over. As cosmetics from Baro go, this is still awfully expensive in context and all 4 pieces should be reviewed and amended.

EDIT: Confirmed that the behavior of the attachments is entirely scripted by the base skin; the attachments behave entirely as you'd expect using any other skin, including the other full-replacements skins like Kerulist or the Lunar New Year Dragon.

Edited by Negative_Stolen
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bought all pieces when tennocon relay was up. can absolutely confirm that ALL animations appear broken for attached parts.
the wing vents face forward and just vibrate in place, the tail vibrates like a magic wand vibe and the mask just ticks rapidly back and forth(the mask is the only part that doesn't really seem broken but may also be). it looks like someone stuck a lawnmower motor in it.

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  • 3 weeks later...

after testing a few things i feel like whoever said that the altra sentinel attachments were supposed to behave the way they do now was just trying to get you off their back. if you test other sentinel attachments to various companions, they behave uniquely on those attachment points, whereas the altra ones just do nothing. heck if you put the mask on shade prime it just floats in front of the attachment point. if they were intended to behave this way, the intention was flawed and if they aren't this needs a revisit on the same level as a lot of weapons need texture updates to match the quality of newer items within the game. (there are an alarming number of primed frames and weapons that have highly pixellated edges along customizable color borders.)

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