Fearanis Posted June 21 Author Share Posted June 21 I shall cross my fingers and hope that this issue will be resolved the next hotfix, I already miss my favourite frame. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted June 21 Share Posted June 21 I'm assuming this is entirely because of the changes they made this patch where you have to always confirm a finisher, and because of that Ash's were no longer counting. Oopsie doodle. Link to comment Share on other sites More sharing options...
Fearanis Posted June 21 Author Share Posted June 21 (edited) 1 hour ago, ShogunGunshow said: I'm assuming this is entirely because of the changes they made this patch where you have to always confirm a finisher, and because of that Ash's were no longer counting. Oopsie doodle. That's annoing. But I'm assuming that at worst DE could revert this change and put things as they were untill they find a more permanent solution? for the time beeing at least? I hoped for a quick fix, I would not like to wait months for this. Fatal Teleport still works as it should though. Edited June 21 by Fearanis 1 Link to comment Share on other sites More sharing options...
Sykanic Posted June 22 Share Posted June 22 DE is investigating this bug, fix should be soon Link to comment Share on other sites More sharing options...
akezalnw1 Posted June 23 Share Posted June 23 I hope so. I think this is unique for Ash. Link to comment Share on other sites More sharing options...
Omekaz Posted Monday at 09:10 AM Share Posted Monday at 09:10 AM (edited) On 2024-06-20 at 10:51 AM, Toa_Ignika said: That's not a bug, as far as I know (and tested) Melee Cescendo never worked with Bladestorm since the arcane was released. It IS a bug tho, even if you said that it doesn't there are dozen of videos online showing it working Edited Monday at 09:13 AM by Omekaz Link to comment Share on other sites More sharing options...
Toa_Ignika Posted Monday at 05:31 PM Share Posted Monday at 05:31 PM On 2024-06-20 at 4:17 PM, _SlickSpeed_ said: Bladestorm has always worked with melee crescendo but you have to kill the enemy with the damage from the ability itself, not the slash proc that comes after, so using bladestorm to build crescendo was only ever viable in lower levels. I thought this was common knowledge and everyone else also used fatal teleport to stack crescendo That's kinda what I experienced only then cause I'm always through SP modifiers when I was testing Ash with Crescendo. Did anyone checked if using Teleport with Bladestorm doesnt give stacks tho ? Because as far as I see everyone here only talk about Bladestorm alone which tbh always gets buggy and messed up with updates. Link to comment Share on other sites More sharing options...
Obe-Ron-Kenobi Posted Tuesday at 04:35 AM Share Posted Tuesday at 04:35 AM On 2024-06-22 at 9:09 AM, Sykanic said: DE is investigating this bug, fix should be soon Do we know for certain this is a bug? Link to comment Share on other sites More sharing options...
Kirk-Punch Posted Tuesday at 04:59 AM Share Posted Tuesday at 04:59 AM +1, know for sure trickery was proccing on bladestorm before the update. Hope it's a bug 1 Link to comment Share on other sites More sharing options...
Fearanis Posted Tuesday at 12:45 PM Author Share Posted Tuesday at 12:45 PM 8 hours ago, Obe-Ron-Kenobi said: Do we know for certain this is a bug? DE said they were investigating this in the last stream, I hope they'll say something about how thing are going soon. I'm in anxious wait for a fix, Ash is my favourite frame after all. Link to comment Share on other sites More sharing options...
Nikoleloco06 Posted Tuesday at 08:14 PM Share Posted Tuesday at 08:14 PM Same issue with Vazarin void snare, We can no longer perform a finishing move when the enemy is in the vortex on the ground. Which makes the interaction between crescendo and void snare non-existent Link to comment Share on other sites More sharing options...
RegentPlague13 Posted Wednesday at 12:44 PM Share Posted Wednesday at 12:44 PM I watched the Dev short yesterday. They said they are aware of everything going on with ash but didn't say when a fix was coming or anything. Link to comment Share on other sites More sharing options...
H4veN01de4 Posted Wednesday at 02:42 PM Share Posted Wednesday at 02:42 PM Bump Link to comment Share on other sites More sharing options...
Fearanis Posted Wednesday at 03:04 PM Author Share Posted Wednesday at 03:04 PM (edited) Umm, I'm tring my Ash build in the simulacrum now, and things seems to be working. Anyone else can do a check up? Edited Wednesday at 03:11 PM by Fearanis Link to comment Share on other sites More sharing options...
RegentPlague13 Posted Wednesday at 09:06 PM Share Posted Wednesday at 09:06 PM Yeah seems like it has been fixed I just got home from work and ran a mission and at least I can tell arcane trickery is working Link to comment Share on other sites More sharing options...
RegentPlague13 Posted Wednesday at 09:11 PM Share Posted Wednesday at 09:11 PM Hot fix 36.0.4 fixed Ash just read the patch notes Link to comment Share on other sites More sharing options...
Koalachan Posted Wednesday at 09:29 PM Share Posted Wednesday at 09:29 PM It's still not working for Desiccation's Cursed enemies but on the 3 Arcanes it has been fixed as advertised. First thing I did after reading the notes was test those 4 interactions. Link to comment Share on other sites More sharing options...
H4veN01de4 Posted Wednesday at 10:39 PM Share Posted Wednesday at 10:39 PM I also noticed that attack speed bonuses dont work no more Link to comment Share on other sites More sharing options...
Fearanis Posted Thursday at 08:40 AM Author Share Posted Thursday at 08:40 AM (edited) We all would like to have Bladestorms kills behave as finishers for all the interactions with other things and skill out there, but I suppose we can take a fix at a time. DE should re check all of them since this update broke the bladestorm interactions. I had an Ash build with Baruk 'Endless Lullaby' that was funny, to add another thing that used to do nicely with bladestorm. Edited Thursday at 08:40 AM by Fearanis Grammar errors, toh. Link to comment Share on other sites More sharing options...
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