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modifier "untreatable" makes arcane blessing unusable in deep archimedea and more


UNO168
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Idk if this is a design oversight or intentional but disabling health pickup makes arcane blessing unable to proc.

if this is intentional I don't like the directional we're heading, I don't like modifiers in deep archimedea interfere with arcanes. 

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I don't like the current defense mechanic we have in high difficulty mission, which is

  • power creeping new frame overshield spam to the nine
  • shield invulnerability spam

mod "adaption" is useless bcuz enemies one shot you anyway.

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I don't like the design direction where new frames directly counter deep archimedea. also the power creep is absurd.

I don't like how DE implement RNG loadout in their game.

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ppl, vote with your money

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22 minutes ago, UNO168 said:

ppl, vote with your money

I will do, by buying more! The restrictions to loadouts is awsome and the tougher challenge provided by Elite Deep Archimedia is invigorating.

If you cant use arcane blessing, take that into account and use a different arcane. Thats sort of the point of the mode.

24 minutes ago, UNO168 said:

I don't like how DE implement RNG loadout in their game.

Yet they've done this for ages, all the way back to Arbitrations.

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3 hours ago, UNO168 said:

don't like the current defense mechanic we have in high difficulty mission, which is

  • power creeping new frame overshield spam to the nine
  • shield invulnerability spam

mod "adaption" is useless bcuz enemies one shot you anyway.

there is modifieres that reduces or removes shield as well :|

3 hours ago, chaotea said:
3 hours ago, UNO168 said:

I don't like how DE implement RNG loadout in their game.

Yet they've done this for ages, all the way back to Arbitrations.

In old days it was more like "pick X so you get boons". Arbitration just pick like 4 items and just boost them. Sorties had this "X-only" but you can just go OP or exalted weapon way.

Nowadays RNG loadout & all stuff conected is much more restrictive. Circuit just use ~4 frames and ~2 each weapons. If you don't have X gun/frame it will be selected with random mods. For example Rent-a-Dante in SP circuit were not very useful. However my Dante were fine (at least). E/DA makes you pick most stuff to get more watered loot (high rng, timegate and all this stupid stuff). You may even pick "no operator" modifier that prevents you of usage of Operators.

You may like it or hate it but it's still different than old ages.

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