Tachmag Posted September 13 Share Posted September 13 Intended behavior: Atlas' passive has the effect of making it immune to knockdowns while on the ground. Current behavior: In addition to the intended behavior, Atlas' passive also disables damage taken feedback: shield break sound effects don't play and UI damage taken effects (circular direction indicator and screen edge effects) are not present. Consequences: When Atlas is damaged in battle, the player has no feedback indicating that damage was taken, resulting in situations where it feels like Atlas die extremely quickly when in reality the character simply got damaged over a long period of time but the player was not notified. 1 Link to comment Share on other sites More sharing options...
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