Mak_Gohae Posted December 8, 2013 Share Posted December 8, 2013 If the future can produce "rockets" and "grenades" that come in stacks of 500, why doesn't my Gorgon have 9001 total bullets? :( Cause the Gorgon is smaller and fires bullets at supersonic speeds. Link to comment Share on other sites More sharing options...
DetergentPod Posted December 8, 2013 Share Posted December 8, 2013 All I am saying that if DE should do a total remake of both the Ogris and Torid, you have to be prepared to give this ridiculous ammo efficiency up. Make them truly powerful rocket and/or grenade launchers and have them work with Sniper Ammo instead. Or something like that. The ridiculous ammo is already put in check with the slow reload, slow charge up and the 5 round a clip. Unless you're putting in a speed trigger that thing takes about 1 - 2 seconds to charge up before you can fire a shot. Then if you're too close you gotta get away and if you accidentally roll you gotta recharge it. The drawbacks are already balancing that ridiculous ammo capacity. The fact that I'm doing 1k - 2k damage to some corpus then do 80 - 100 to those with shield up is rather stupid. Bullets does more than a rocket that throws hundreds or even thousands of shrapnel in all direction? Link to comment Share on other sites More sharing options...
Brimir Posted December 8, 2013 Share Posted December 8, 2013 The ridiculous ammo is already put in check with the slow reload, slow charge up and the 5 round a clip. No. No it isn't. It is essentially unlimited ammo. Link to comment Share on other sites More sharing options...
Pieguy Posted December 8, 2013 Share Posted December 8, 2013 (edited) No. No it isn't. It is essentially unlimited ammo. The ammo could be 50 and it would still have ridiculous ammo efficiency with as much as ammo drops restore. I have 6 forma on my ogris and it does pitiful amounts of damage on even low level corpus. There is undeniably something wrong with it right now because that is not a 25% reduction. Edited December 8, 2013 by Pieguy Link to comment Share on other sites More sharing options...
Hawner Posted December 8, 2013 Share Posted December 8, 2013 I have 6 forma on my ogris and it does pitiful amounts of damage on even low level corpus. That is because the only damage it's really doing, despite all the mods you put in, it's Blast! And Corpus resist that element! Why you people insist in using weapons that are weak against certain enemies? Don't you have other weapons? Can't you use a Gorgon against Corpus? Or a Soma against Greener? O a Flux Rifle against Infested? They are excellent against them, why use one they are resistant to? Link to comment Share on other sites More sharing options...
HoopleDoople Posted December 8, 2013 Author Share Posted December 8, 2013 That is because the only damage it's really doing, despite all the mods you put in, it's Blast! And Corpus resist that element! Why you people insist in using weapons that are weak against certain enemies? Don't you have other weapons? Can't you use a Gorgon against Corpus? Or a Soma against Greener? O a Flux Rifle against Infested? They are excellent against them, why use one they are resistant to? Players should be able to successfully use any weapon they enjoy against all enemies. Switching weapons for each enemy type is obnoxious and not even an option for the void. Again, I'm perfectly fine with other weapons outclassing the Ogris for Corpus, but the Ogris should at least be viable. Link to comment Share on other sites More sharing options...
Pieguy Posted December 8, 2013 Share Posted December 8, 2013 (edited) That is because the only damage it's really doing, despite all the mods you put in, it's Blast! And Corpus resist that element! Why you people insist in using weapons that are weak against certain enemies? Don't you have other weapons? Can't you use a Gorgon against Corpus? Or a Soma against Greener? O a Flux Rifle against Infested? They are excellent against them, why use one they are resistant to? Blast/Corrosive is what is on it now, not just blast. 3400 damage should not get reduced to 100 with a weapon with this much damage. Edited December 8, 2013 by Pieguy Link to comment Share on other sites More sharing options...
Hawner Posted December 9, 2013 Share Posted December 9, 2013 Players should be able to successfully use any weapon they enjoy against all enemies. Switching weapons for each enemy type is obnoxious and not even an option for the void. Again, I'm perfectly fine with other weapons outclassing the Ogris for Corpus, but the Ogris should at least be viable. Then tell DE to bring back Damage system 1.0. Right now you must deal with the fact that the weapons are now strong against certain enemies and some against others. And it even is logic. Infested do not have any protection, Greener use strong armors and Corpus use energy fields (Shields) to protect themselves. It's obvious that some kind of projectiles will be more effective than others to each kind of protection. Blast/Corrosive is what is on it now, not just blast. 3400 damage should not get reduced to 100 with a weapon with this much damage. Please, read previous post, I won't write it all again so you can save a few minutes of your time. Link to comment Share on other sites More sharing options...
Cosmeo Posted December 9, 2013 Share Posted December 9, 2013 (edited) This is what I've realised when running the void. When I use the Ogris on Grineers/Infested, I do at least 500 damage to thousands. When used on Corrupted Corpus Crewman, I do about 88 damage. So yeah, it's not about the -25%, it's broken. 500 - 25% simply isn't 88. Edited December 9, 2013 by Cosmeo Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted December 9, 2013 Share Posted December 9, 2013 https://forums.warframe.com/index.php?/topic/142636-damage-types-that-affect-armor-and-possible-issues/#entry1690984 RELEVANT Link to comment Share on other sites More sharing options...
Tulzscha Posted December 9, 2013 Share Posted December 9, 2013 Moved to the proper section. Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 9, 2013 Share Posted December 9, 2013 the elemental damage only effects the rocket, the AoE is still Blast I believe. this is the problem... mods need to affect the AoE dmg too, not only the direct hit Link to comment Share on other sites More sharing options...
Methanoid Posted December 9, 2013 Share Posted December 9, 2013 this is the problem... mods need to affect the AoE dmg too, not only the direct hit isnt the aoe dmg of the torid also back to being broken in a similar way? Link to comment Share on other sites More sharing options...
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