luanle21 Posted January 7, 2014 Share Posted January 7, 2014 (edited) They are pretty good, actually. at least 14/4/4 then we all probably will stop whining ;/ and make crit 20% base (the 2% not gonna kill them) Edited January 7, 2014 by luanle21 Link to comment Share on other sites More sharing options...
S3ven0F13 Posted January 7, 2014 Share Posted January 7, 2014 If im reading the Damage 2.0 numbers correctly then if Impact is a neutral damage type then puncture is slightly better. +15 to alloy, and +50 to ferrite, but keep in mind its not actually weak against Cloned Flesh and Machinery, but does 100% damage to them apposed to the 150% of ferrite and 115% of alloy. That being sait the only bonus Impact has is a bonus 25% to machinery. making it a total of 125% damage versus machines. and the basic 100% damage which i remind you is neither a weakness or a strength against other types. all in all they're both really neutral, just puncture has a little more. Slash however has those painful to see -50% and -15%s....... Corrosive Damage and Radiation damage types are also lacking in a -blah blah weakness and are all pro with no con. and if you can get both on a weapon with puncture damage there is no need to ever change your mods or weapon. but as of now. Impact is holding the Viper Wraith back. and if we had more than a 1 slash, 1 puncture to work with we could possible mod our way out of it without relying on elemental mod hand holding. Link to comment Share on other sites More sharing options...
WhiskeyGolf Posted January 7, 2014 Share Posted January 7, 2014 You guys are getting a little too hung up on the Impact damage. The Akviper Wraith has 16 physical damage, all tallied up. This, coupled with the 40-round mag and high fire rate, means that you can turn this into the machine pistol equivalent of the Karak. And what is the Karak good at? Elemental damage setups. Sure, it's going to need some Forma, but that's nothing a 40-minute T3 survival run can't take care of. Also, I took unleveled Wraith Twin Vipers with my to Mars. They were chewing up the Infested real good. I suspect I'm going to enjoy leveling this new weapon. Now all I need is a Karak Wraith for a full set of Wraith weapons... Link to comment Share on other sites More sharing options...
S3ven0F13 Posted January 7, 2014 Share Posted January 7, 2014 You guys are getting a little too hung up on the Impact damage. The Akviper Wraith has 16 physical damage, all tallied up. This, coupled with the 40-round mag and high fire rate, means that you can turn this into the machine pistol equivalent of the Karak. And what is the Karak good at? Elemental damage setups. Sure, it's going to need some Forma, but that's nothing a 40-minute T3 survival run can't take care of. Also, I took unleveled Wraith Twin Vipers with my to Mars. They were chewing up the Infested real good. I suspect I'm going to enjoy leveling this new weapon. Now all I need is a Karak Wraith for a full set of Wraith weapons... I actually Agree, I just thought they should know the numbers before they talk about the damage types and how they actually work. but the 16 base damage and 18% crit can make a hellish crit/elemental damage build. if your willing to forma them. Link to comment Share on other sites More sharing options...
WhiskeyGolf Posted January 7, 2014 Share Posted January 7, 2014 (edited) I actually Agree, I just thought they should know the numbers before they talk about the damage types and how they actually work. but the 16 base damage and 18% crit can make a hellish crit/elemental damage build. if your willing to forma them. Exactly. I mean, if you looked at it's stats, you'd probably dismiss the Karak's damage potential (I know I did), but then you look at the numbers and try it out, and realise holy S#&$, even if the damage type isn't ideal, this thing is putting the hurt on through rate of fire and elemental damage. Same thing with the Wraith Akviper. Plus, the reduced recoil and spread means you can skip Steady Hands, which means another slot free for another mod... Edited January 7, 2014 by WhiskeyGolf Link to comment Share on other sites More sharing options...
Knockshuss Posted January 7, 2014 Share Posted January 7, 2014 Name :: Wraith Twin Vipers (3 Forma) Mods (All max) :: Hornet Strike Barrel Diffusion Lethal Torrent Pistol Pestilence Deep Freeze Ice Storm Gunslinger Pathogen Rounds Raw Damage Per Second :: 16354.7 Raw Burst Damage Per Second :: 46578.293 Time to Kill a lvl 100 Heavy Gunner :: 0.467 secondsTime to Kill a lvl 100 Toxic Ancient :: 0.395 secondsTime to Kill a lvl 100 Corpus Tech :: 0.683 secondsTime to Kill a lvl 100 Fusion Moa :: 0.575 seconds Link to comment Share on other sites More sharing options...
KazVN Posted January 7, 2014 Share Posted January 7, 2014 thx all for advice, use DPs with weapon have 40/210 bullet! Thx! ami only one here think acrid is better? Link to comment Share on other sites More sharing options...
IamSalva Posted January 7, 2014 Share Posted January 7, 2014 Unless your weapon deals Puncture, you're talking about band-aid mods on a non-Pucture weapon just to bring them up to the default level of that weapon. Impact sucks. Slash sucks. Puncture does not. Corrosive? Corrosive is the only damage type worse than Puncture. It has no negative side effect against two out of the three factions, and whenever it deals bonus damage it is always a whooping 75%. Plus it has an essential Status Effect. Puncture base+modded Corrosive is the new Armour Ignore. Everything else is sub-par... The only thing that you missed in all your smartness is that only Grineer have Armor..... Link to comment Share on other sites More sharing options...
Monolake Posted January 7, 2014 Share Posted January 7, 2014 (edited) Ok I get it now, we have a secret organisation of Corpus supporters, they never fight against Corpus, they only need specialised anti-Grineer weapons. Edited January 7, 2014 by Monolake Link to comment Share on other sites More sharing options...
UM_Skull Posted January 7, 2014 Share Posted January 7, 2014 this weapon is quite OP If modded properly same like sobek. I love this weapon Link to comment Share on other sites More sharing options...
Silvershadow66 Posted January 7, 2014 Share Posted January 7, 2014 Puncture base+modded Corrosive is the new Armour Ignore. Everything else is sub-par... Armour Ignore is only relevant against Grineer and Corpus Bosses. Magnetic is a better choice than Corrosive when fighting Corpus. Link to comment Share on other sites More sharing options...
Mi_Goreng Posted January 7, 2014 Share Posted January 7, 2014 not as good as expected :( Link to comment Share on other sites More sharing options...
Makya Posted January 7, 2014 Share Posted January 7, 2014 The only thing that you missed in all your smartness is that only Grineer have Armor..... Also that they have two types of armor.. The true heavy units are not weak to corrosive other than the proc and.. doesn't that proc have a 6 second cool down per unit making it really only effect a unit once? Link to comment Share on other sites More sharing options...
Brimir Posted January 7, 2014 Share Posted January 7, 2014 (edited) The only thing that you missed in all your smartness is that only Grineer have Armor..... Actually... Corpus bosses have Armour. Infested bosses have Armour. Corpus Robotics have Armour.* Infested Ancients have Armour.* *they have don't have Armoured Health bars, but they take extra damage from anti-Armour damage types as if they had. Edited January 7, 2014 by Brimir Link to comment Share on other sites More sharing options...
Volume Posted January 7, 2014 Share Posted January 7, 2014 Considering I already loved the Twin Vipers, and these are just better in every way (unless some people care about slash damage), I'm pretty darn satisfied. It's not game-breakingly overpowered like the Strun Wraith was, but it's enough of an upgrade to make it worthwhile to use. Link to comment Share on other sites More sharing options...
NalkorRN Posted January 7, 2014 Share Posted January 7, 2014 (edited) Considering I already loved the Twin Vipers, and these are just better in every way (unless some people care about slash damage), I'm pretty darn satisfied. It's not game-breakingly overpowered like the Strun Wraith was, but it's enough of an upgrade to make it worthwhile to use. Which sucks, because Strun Wraith was just last maybe 30 minutes in a new survival, but these were farm up plants in a new tile-set that made using the codex scanner awful, and then craft a 100 point antitoxin and hope the PuG/team you ran with could handle Grineer going from level 16 to level 36 and then making it to extraction without dying. Not to mention the fear of disconnects. So for all the effort put in, they suck &#! compared to the Strun Wraith. edit: Spelling issues. Edited January 7, 2014 by NalkorRN Link to comment Share on other sites More sharing options...
Makya Posted January 7, 2014 Share Posted January 7, 2014 they suck &#! compared to the Strun Wraith. They suck compared to the original or the nerfed Strun Wraith we have now? Link to comment Share on other sites More sharing options...
Kyphe Posted January 7, 2014 Share Posted January 7, 2014 They suck compared to the original or the nerfed Strun Wraith we have now? considering the amount of buff the current strun wraith has over the strun even after nerf the vipers wraith buff is tiny. But I believe this is due to the strun being quite a weak gun to begin with that was buffed to be one of the best shotguns in game, where as the standard vipers are quite good to begin with, and if they did the same level of buff they would be most likely OP. however the wraith vipers could still have done with some more buffs such as reduced reload time and such. Link to comment Share on other sites More sharing options...
Vannell Posted January 7, 2014 Share Posted January 7, 2014 (edited) People, stop complaning and start modding already. Edit: Like, now. Edited January 7, 2014 by Vannell Link to comment Share on other sites More sharing options...
Enmity666 Posted January 7, 2014 Share Posted January 7, 2014 (edited) Hue. People whining about the damage type after playing a single mission against the Grineer faction. Huehuhue. Genious. I think that the impact damage is mediocre, actually. Edited January 7, 2014 by Harbinger777 Link to comment Share on other sites More sharing options...
Archistopheles Posted January 7, 2014 Share Posted January 7, 2014 Derailed thread from page 2 onward. Link to comment Share on other sites More sharing options...
LordofTibera Posted January 7, 2014 Share Posted January 7, 2014 The point is that the total damage per shot is an aggregate of the three damage types. 14+1+1=16 per shot of course. If something, say, resists 25% of puncture it wont ruin the weapon or anything. That make sense? Link to comment Share on other sites More sharing options...
hallfrom Posted January 8, 2014 Share Posted January 8, 2014 (edited) This weapon is needed passive bonus +100% ammo. PS. AKFuris +150% =) Edited January 8, 2014 by hallfrom Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now