Starender Posted January 15, 2014 Share Posted January 15, 2014 my question is simple, synapse is now totaly useless, is it going to stay like that or will it be fixed soon ? Link to comment Share on other sites More sharing options...
LoGicMoTion Posted January 15, 2014 Share Posted January 15, 2014 WOW what? Link to comment Share on other sites More sharing options...
XxPhantomKillerxX Posted January 15, 2014 Share Posted January 15, 2014 well i guess you mean the bugged stats in the arsenal screen ? Link to comment Share on other sites More sharing options...
Zara Posted January 15, 2014 Share Posted January 15, 2014 Update 11.6.0: Drakgoon - Changed logic that determines visual representation of damage mods on continuous-fire weapons (eg: Synapse, Ignis, etc). The frequency of damage numbers used to be limited by using a minimum damage threshold. Since damage mods increase the rate at which damage accumulates, this would cause damage to be inflicted more often though each damage event would not necessarily be larger. This led to people thinking the mods did nothing because they didn't notice the increased rate at which numbers would appear (an easy mistake for low level damage mods). Similarly, headshots would make numbers appear more often but not necessarily create bigger numbers. Now continuous fire weapons now limit the frequency of damage numbers by using a minimum time between impacts, regardless of how much damage has accumulated. This gives us a lot more control and should make things more obvious for players who are applying damage mods (it's easier to notice that numbers are 5% larger in magnitude vs being generated 5% faster)” Or are you referring to this? I wouldn't exactly consider this a nerf imo Link to comment Share on other sites More sharing options...
LoGicMoTion Posted January 15, 2014 Share Posted January 15, 2014 The synapse is far by the best weapon in the game. Heavy caliber doesn't effect it. So free damage basically. With volt's shield it hits RED CRITS! How often do you see that? SLAP some elemental mods on there you got your self the best endgame gun a tenno could ask for. Link to comment Share on other sites More sharing options...
laubauflo Posted January 15, 2014 Share Posted January 15, 2014 The synapse is far by the best weapon in the game. Heavy caliber doesn't effect it. So free damage basically. With volt's shield it hits RED CRITS! How often do you see that? SLAP some elemental mods on there you got your self the best endgame gun a tenno could ask for. You didn't use it in a while. It's no longer used by players as a continuous weapon because DE changed damage logic for continuous weapons. It's now a damage per tick weapon. Link to comment Share on other sites More sharing options...
_mangomen_ Posted January 15, 2014 Share Posted January 15, 2014 Not until DE releases a mod for continuous fire weapons. Seriously though, please restore continuous fire weapons to their former glory! No one wanted a "change to the way damage is displayed" that was also a huge nerf. Link to comment Share on other sites More sharing options...
SpilockT_T Posted January 15, 2014 Share Posted January 15, 2014 DE did say during Livestream 20 that they are fixing that bug... And yes continuous weapons are now a damage per tick weapons. Link to comment Share on other sites More sharing options...
Nyrakav Posted January 15, 2014 Share Posted January 15, 2014 What gun are YOU using? Mine is still the God weapon it was. Link to comment Share on other sites More sharing options...
LazyKnight Posted January 15, 2014 Share Posted January 15, 2014 What gun are YOU using? Mine is still the God weapon it was. The proc chance is bugged right now, and the delay can keep dead NPC still shooting you. The damage done for per bullet and over a duration is largely unchanged, it just has a longer delay in it's application of damage. Link to comment Share on other sites More sharing options...
TheThreadWeaver Posted January 15, 2014 Share Posted January 15, 2014 I may be misunderstanding the recent change to the damage logic, but I'm fairly sure it's meant to change how damage is displayed, not how damage is done. Are you sure you aren't just being tricked by a change in how the numbers are shown? Link to comment Share on other sites More sharing options...
LazyKnight Posted January 15, 2014 Share Posted January 15, 2014 (edited) I may be misunderstanding the recent change to the damage logic, but I'm fairly sure it's meant to change how damage is displayed, not how damage is done. Are you sure you aren't just being tricked by a change in how the numbers are shown? The change was supposed to be visual only, but testing has shown it has broken proc rate(effective rate to a fraction of listed in Ui). Gottfaust and a few others have done video test about this: The damage is the same, but with a much longer delay in application. Edited January 15, 2014 by LazyKnight Link to comment Share on other sites More sharing options...
Starender Posted January 15, 2014 Author Share Posted January 15, 2014 (edited) exactly what eagle say, now it takes me 0.5 seconds to destroy a simple box LOL it is not about the damage or even the statut proc, it's about the time i have to shoot for an enemy to fall it's so weird and confusing now, the only way to use it in a half-effective way is to tap tap which is ironical for a continuous weapon Edited January 15, 2014 by Starender Link to comment Share on other sites More sharing options...
Inez Posted January 15, 2014 Share Posted January 15, 2014 If you think the Synapse is totally useless, what is your idea of a useful gun? Link to comment Share on other sites More sharing options...
ObviousLee Posted January 15, 2014 Share Posted January 15, 2014 If you think the Synapse is totally useless, what is your idea of a useful gun? one that doesnt take a year to apply the damage you pumped into your target AFTER you stop firing? Link to comment Share on other sites More sharing options...
Inez Posted January 15, 2014 Share Posted January 15, 2014 So Ogris, Penta and Stug are useless. Got it. Link to comment Share on other sites More sharing options...
Warriorrogue Posted January 15, 2014 Share Posted January 15, 2014 So Ogris, Penta and Stug are useless. Got it. The ones you mentioned have AoE.And they kill when they hit the enemies. Continuous rifles aren't at the moment. Link to comment Share on other sites More sharing options...
RaiViper Posted January 15, 2014 Share Posted January 15, 2014 So Ogris, Penta and Stug are useless. Got it. Chill out, he was only talking about the bug with continuous weapons Link to comment Share on other sites More sharing options...
Pure Posted January 15, 2014 Share Posted January 15, 2014 Chill out, he was only talking about the bug with continuous weapons he said "If you think the Synapse is totally useless, what is your idea of a useful gun? " Link to comment Share on other sites More sharing options...
Starender Posted January 15, 2014 Author Share Posted January 15, 2014 (edited) ok 11.7 introduced a nerf for the status proc of the synapse, and let's be honest, the u16.1 delay to apply damage of continuous weapons was all about that (with viral proc) so now, can we have our 10 fire rate per second like it was before please ? Edited January 15, 2014 by Starender Link to comment Share on other sites More sharing options...
[DE]Momaw Posted January 15, 2014 Share Posted January 15, 2014 I don't understand why, if they wanted to remove status effects as a useful feature from beam weapons, they didn't just set the chance to 1%. That's effectively what they did but in an overly complicated way. Link to comment Share on other sites More sharing options...
Starender Posted January 15, 2014 Author Share Posted January 15, 2014 (edited) well that's the exact word: confusing the choice of unnecessary changing the delay is confusing using this weapon is confusing was it a mistake or is it just like they wanted it ? will it be fixed or not ? totally confused Edited January 15, 2014 by Starender Link to comment Share on other sites More sharing options...
Helljack84 Posted January 16, 2014 Share Posted January 16, 2014 So we have a proc nerf, a crit bug for clients (?) and shooting it feels like I joined a laggy host even when in solo mode. Please fix the death ray. Link to comment Share on other sites More sharing options...
Tyroki Posted January 16, 2014 Share Posted January 16, 2014 DE, seriously, just revert the continuous weapon changes back to how they were until you can actually work out how to make them work properly. And for crying out loud, make a seperate server for testing your new systems before they go live. This could have easily been picked up by a small test team, and didn't need to be thrown at the live game. Beta or not (enough with that crappy excuse. If you want to charge like wounded bulls, you can't claim it to be beta) Link to comment Share on other sites More sharing options...
CephalonShy Posted January 16, 2014 Share Posted January 16, 2014 nice one de Link to comment Share on other sites More sharing options...
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