XaelathRavenstorm Posted February 9, 2014 Share Posted February 9, 2014 why not add accelerated blast? Link to comment Share on other sites More sharing options...
Canard.WC Posted February 9, 2014 Share Posted February 9, 2014 Even Accelerated Blast works on the gun, it's pretty sweet to have punture for Ancient Healers and Grineer in general. I'd say it's at least on par with the Synapse, if not better for the ammo economy and the utility. puncture work on a weapons without puncture... Link to comment Share on other sites More sharing options...
Kipp-vas-Xerinae Posted February 9, 2014 Share Posted February 9, 2014 Hentai gun approaching. Random Grinner: "Oh no! Kela already gave me a "punishment" i need get out of here" But seriously though, nice stats maybe i will give it a shot. Link to comment Share on other sites More sharing options...
GrosslyIncandescent1709 Posted February 9, 2014 Share Posted February 9, 2014 puncture work on a weapons without puncture... Accelerated Blast adds 60% of your basedmg as puntucre, no matter what damage it is... where's the problem? Link to comment Share on other sites More sharing options...
Riccoshot Posted February 9, 2014 Share Posted February 9, 2014 Accelerated Blast adds 60% of your basedmg as puntucre, no matter what damage it is... where's the problem? The problem is it should not. This gun deals elemental damage and it shouldn't be affected by a mod that increase physical damage. Almost 100% sure this is not intended. Link to comment Share on other sites More sharing options...
AdventSign Posted February 9, 2014 Share Posted February 9, 2014 Phage is amazing, so creepy and powerful, looks out of a Sci Fi nightmare. Look at these numbers, and its not even a maximum damage build, because i like using a maxed Seeking Force for Punch Through. Your topic title made me things of Japanese anime for some reason.... >.< Link to comment Share on other sites More sharing options...
Tulzscha Posted February 9, 2014 Share Posted February 9, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted February 9, 2014 Share Posted February 9, 2014 I was following a topic about Phage on players helping players which has just disappeared, so I'll post here...strange thread movements... Can anyone explain me how accelerated blast affects this weapon? Both the bonuses, I mean... Link to comment Share on other sites More sharing options...
.Talia. Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) why not add accelerated blast? I prefer +90% Elemental Damage than +60% Puncture, in this case. Can anyone explain me how accelerated blast affects this weapon? Both the bonuses, I mean... It increases the fire rate, the dps, but no, it won't make the tentacles close faster on the concentrated beam if that's what you asking... Edited February 9, 2014 by RexSol Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted February 9, 2014 Share Posted February 9, 2014 It increases the fire rate, the dps, but no, it won't make the tentacles close faster on the concentrated beam if that's what you asking... Yes that's was my question, now I think I won't put it in then! Link to comment Share on other sites More sharing options...
HappyFrisbees Posted February 9, 2014 Share Posted February 9, 2014 I prefer +90% Elemental Damage than +60% Puncture, in this case. It increases the fire rate, the dps, but no, it won't make the tentacles close faster on the concentrated beam if that's what you asking... The 60% fire rate coupled with the 60% puncture will outdo a 90% increase. Although you'll eat through your ammo fast. But this weapon is like a flamethrower with really high damage. Just zoom in, fire your weapon, and when the beams converge you stop zooming in and just walk around like that. The ammo depletes so slow that you can keep firing like this and clear out rooms without fear of going low on ammo. Very good accuracy, too. Link to comment Share on other sites More sharing options...
.Talia. Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) what mod load out are you using to get those numbers if I may ask. Here you go! Anti-Grineer: Radiation + Toxin + Viral Radiation +75% damage against the most resistant grineer units Toxin +25% vs Heavy Gunners and all other units that don't get the bonus from Radiation This will leave you with -50% from Viral and Toxin vs Machinery which is Rollers, but still more than enough to kill them easily. Anti-Corpus: Magnetic + Toxin + Viral Magnetic: +75% vs Shields, don't have to say another thing. Toxin: +50% vs all corpus humanoids and Bypasses Shields, they will be dead before the shields goes down This will give you -25% vs Robotic but its OK Anti-Infested: Puncture + Gas + Viral Puncture from Accelerated Blast +25% Extra damage vs Ancient Healers Gas: +75% vs all infested units except Toxic Ancients and Ancients Disrupters ^ Why this instead of Corrosive for the big ancients? Because Viral gives -50% to the same enemy types so i put Gas to balance it. But if the big ancients are a problem for you, go with Corrosive + Pure heat Note that i use Seeking Force on all my builds, so i could get more damage if i wanted, but it simply doesn't need more damage, Punch Through is more useful. Edited February 9, 2014 by RexSol Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted February 9, 2014 Share Posted February 9, 2014 Isn't vicious spread too bad for it? I mean, damage increases, but you're forced to use it with the tentacles closed only, right? Link to comment Share on other sites More sharing options...
HappyFrisbees Posted February 9, 2014 Share Posted February 9, 2014 Isn't vicious spread too bad for it? I mean, damage increases, but you're forced to use it with the tentacles closed only, right? You should already only use it with the tentacles closed. Spread out only 1/7 of the damage will hit somebody. You can close it to a point, or close it to a small cone. Either way, wide open isn't good. Link to comment Share on other sites More sharing options...
.Talia. Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) Isn't vicious spread too bad for it? I mean, damage increases, but you're forced to use it with the tentacles closed only, right? Not really, once you get used to the gun, you learn to adjust the spread as its needed. I leave it kinda wide much like Ignis conal AoE, i only need a brief touch of a single tentacle to kill most of the units. If a heavy unit appears then i hold right click to close the tentacle beam a little more. But i get what you mean, and this weapon was not made to use in hip fire, even without vicious spread. you have to close the spread at least a little. I rarely use the fully concentrate beam, which makes this weapon much like the synapse. If you completely closes the tentacle spread, vicious spread is barely noticeable. Edited February 9, 2014 by RexSol Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted February 9, 2014 Share Posted February 9, 2014 And there's nothing I can put in to make the tentacles close faster? Usually even when open I can easily kill many mobs, I have to close it only when a heavy unit approaches... Link to comment Share on other sites More sharing options...
.Talia. Posted February 9, 2014 Author Share Posted February 9, 2014 As far as i know there is no way to make the tentacles close faster, i tried increasing fire rate but it makes no difference, just seem to increase DPS. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted February 9, 2014 Share Posted February 9, 2014 So according to recent calculations, the Phage is the second-strongest gun in the game for both DPS and TTK. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted February 9, 2014 Share Posted February 9, 2014 And that loadout is not the best one in my opinion... Link to comment Share on other sites More sharing options...
Noble_Cactus Posted February 9, 2014 Share Posted February 9, 2014 (edited) What would be your ideal loadout? For pure theoretical damage, that is the best loadout. Tainted Shell would likely make it easier to use, allowing you to reach an optimal level of focus more often. Still doesn't change the fact that it is an incredibly powerful weapon. Edited February 9, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
jinsaotomex4 Posted February 9, 2014 Share Posted February 9, 2014 Yeah, that spreadsheet only has loadouts for highest possible DPS and fastest possible TTK. It doesn't really take into account playstyle preference mods or mods that a gun might need to work better more consistently such as recoil reduction mods or ammo mutation. Link to comment Share on other sites More sharing options...
DrPandisimo Posted February 10, 2014 Share Posted February 10, 2014 Anti-Corpus: Magnetic + Toxin + Viral Magnetic: +75% vs Shields, don't have to say another thing. Toxin: +50% vs all corpus humanoids and Bypasses Shields, they will be dead before the shields goes down This will give you -25% vs Robotic but its OK Surely you should replace magnetic for radiation instead, because as you say, why worry about the shields if you are using toxin :3 Link to comment Share on other sites More sharing options...
DoomFruit Posted February 10, 2014 Share Posted February 10, 2014 The problem is it should not. This gun deals elemental damage and it shouldn't be affected by a mod that increase physical damage. Almost 100% sure this is not intended. It is the only physical damage mod in the game that's worth using. All the others do absolutely nothing to weapons that lack that damage type (try adding slash damage to a Bolto) and scale with the base damage from that type, meaning that if you add a maxed out Concussion Rounds to your Bolto, the impact damage goes from 4 to 7... which is utterly pathetic when compared to Cryo Rounds (26 cold damage). If it's not intended, I have no idea why DE even introduced the other physical damage mods. I don't know anyone who actually uses them. Link to comment Share on other sites More sharing options...
Tsunero Posted February 10, 2014 Share Posted February 10, 2014 What's the point of this weapon? It's considered a shotgun yet it works like a Flux/Synapse/Ignis (and even worse at what it does since you have to wait for the beams to turn into the big ray). I just don't get it why would anyone use it. Sure it looks cool, but still.... Link to comment Share on other sites More sharing options...
DrPandisimo Posted February 10, 2014 Share Posted February 10, 2014 What's the point of this weapon? It's considered a shotgun yet it works like a Flux/Synapse/Ignis (and even worse at what it does since you have to wait for the beams to turn into the big ray). I just don't get it why would anyone use it. Sure it looks cool, but still.... Its strangely ammo efficient (can fire non stop for 40 seconds, I think) and has a higher base DPS than the other continuous weapons (once focused) and its nice to be able to "choose" the spread of the weapon, for single target destruction or crowd control. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now