Incarmine Posted February 16, 2014 Share Posted February 16, 2014 I have a synapse and putting a fully-ranked point strike on it gives 125% crit chance. Someone on these forums stated that the extra percentage gives a chance for the crit to hit twice. Others say the extra chance does nothing. What's the truth? Link to comment Share on other sites More sharing options...
BrotherIcarus Posted February 16, 2014 Share Posted February 16, 2014 It does nothing more than having a 100% crit chance. Link to comment Share on other sites More sharing options...
JohnProdman Posted February 16, 2014 Share Posted February 16, 2014 Over 100% crit is redundant and a waste of mod capacity. Link to comment Share on other sites More sharing options...
Zhoyzu Posted February 16, 2014 Share Posted February 16, 2014 (edited) The mods increase crit chance by a percent. So if your mod is 100% and your weapon is 20% crit chance base your new crit chance is 40%. I don't think its currently possible to have a 100% crit chance with the current weapons. So no its still useful to max out crit chance mods for certain weapons. For future reference everything in warframe appears to multiplicative rather then additive. Like process chance. Edited February 16, 2014 by Zhoyzu Link to comment Share on other sites More sharing options...
Vargras Posted February 16, 2014 Share Posted February 16, 2014 The mods increase crit chance by a percent. So if your mod is 100% and your weapon is 20% crit chance base your new crit chance is 40%. I don't think its currently possible to have a 100% crit chance with the current weapons. Synapse and bows can go over 100% crit. OP is asking if there's any benefit to being higher than 100%. Link to comment Share on other sites More sharing options...
Zhoyzu Posted February 16, 2014 Share Posted February 16, 2014 Synapse and bows can go over 100% crit. OP is asking if there's any benefit to being higher than 100%.Well it still benefits multi shot modding so yea.Didn't know weapons could go that high. I must be missing some godforsaken mod Link to comment Share on other sites More sharing options...
(PSN)EternalDamnation Posted February 16, 2014 Share Posted February 16, 2014 Synapse only needs a max point strike to eclipse the 100% mark, but there is no added benefit to going over Link to comment Share on other sites More sharing options...
egregiousRac Posted February 16, 2014 Share Posted February 16, 2014 Well it still benefits multi shot modding so yea. Didn't know weapons could go that high. I must be missing some godforsaken mod The base crit chance on the Synapse and Dread is 50%. That means that 100% bonus crit chance (Point Strike rank 3) gives them 100%. 150% bonus crit chance (Point Strike rank 5) gives 125% crit chance. To the OP: It used to allow weapons to crit a second time, stacking the crits. As of Damage 2.0, this is no longer true, hence the disagreement. Link to comment Share on other sites More sharing options...
Incarmine Posted February 16, 2014 Author Share Posted February 16, 2014 I see, in which case I've spread misinformation in other parts of the internet and must repent by finding another point strike mod and levelling it to only rank 3 and saving myself two mod points. Link to comment Share on other sites More sharing options...
Zhoyzu Posted February 16, 2014 Share Posted February 16, 2014 The base crit chance on the Synapse and Dread is 50%. That means that 100% bonus crit chance (Point Strike rank 3) gives them 100%. 150% bonus crit chance (Point Strike rank 5) gives 125% crit chance. To the OP: It used to allow weapons to crit a second time, stacking the crits. As of Damage 2.0, this is no longer true, hence the disagreement. So extra crit will stack with multi shot modding so for rhw synapse its worth while. Link to comment Share on other sites More sharing options...
xveganrox Posted February 16, 2014 Share Posted February 16, 2014 So extra crit will stack with multi shot modding so for rhw synapse its worth while. Nope, 100% means all your shots will crit - going higher than that won't help. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted February 16, 2014 Share Posted February 16, 2014 The mods increase crit chance by a percent. So if your mod is 100% and your weapon is 20% crit chance base your new crit chance is 40%. I don't think its currently possible to have a 100% crit chance with the current weapons. So no its still useful to max out crit chance mods for certain weapons. For future reference everything in warframe appears to multiplicative rather then additive. Like process chance. I believe Power modifiers are additive. That's what the wiki says, though I'd need to test this in game with Efficiency as my variable to know for sure. Link to comment Share on other sites More sharing options...
BaSiLB Posted February 16, 2014 Share Posted February 16, 2014 what dose 3.2x | 33.0% crit means ? im a bit confused with that . Link to comment Share on other sites More sharing options...
ChaoticVice777 Posted February 16, 2014 Share Posted February 16, 2014 what dose 3.2x | 33.0% crit means ? im a bit confused with that . 33% chance to deal a critical hit, and your critical hit deals 3.2 times the damage of a normal hit. Link to comment Share on other sites More sharing options...
(PSN)Kytain Posted February 16, 2014 Share Posted February 16, 2014 I'm a ps4 player with a question, everyone keeps saying that dread has 50% crit. But on the ps4 my dread only has 20%, Does this change at update 12? Or am i doing something wrong? Tnx in advance Link to comment Share on other sites More sharing options...
Haztion Posted February 16, 2014 Share Posted February 16, 2014 It's an update 12 thing. Hold on to your pants, mate. Link to comment Share on other sites More sharing options...
(PSN)Kytain Posted February 16, 2014 Share Posted February 16, 2014 Many tnx thought i was doing something wrong. Link to comment Share on other sites More sharing options...
Hadronox Posted February 16, 2014 Share Posted February 16, 2014 (edited) So extra crit will stack with multi shot modding so for rhw synapse its worth while. I love how this guy keeps spreading wrong information, without testing it first at least. To OP: Going above 100% weapon crit chance will provide no additional benefit. At 100% crit chance, all your hits will be crits. So, in the case of Synapse, it is a good idea to have a rank 3 Point Blank, because that is all you need to hit max crit chance. Edited February 16, 2014 by Hadronox Link to comment Share on other sites More sharing options...
Question
Incarmine
I have a synapse and putting a fully-ranked point strike on it gives 125% crit chance. Someone on these forums stated that the extra percentage gives a chance for the crit to hit twice. Others say the extra chance does nothing.
What's the truth?
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