izzatuw Posted February 17, 2014 Share Posted February 17, 2014 You know what really grinds my gears? Is when I use absorb in a 15 infested crowd and a Penta user comes and kills them all before I explode. Link to comment Share on other sites More sharing options...
WSkD Posted February 17, 2014 Share Posted February 17, 2014 Therefore I just use Chaos =D Link to comment Share on other sites More sharing options...
izzatuw Posted February 17, 2014 Author Share Posted February 17, 2014 Therefore I just use Chaos =D I use it too but I also use Absorb, I have no complaints with it. Except it feels too short... Link to comment Share on other sites More sharing options...
vergol Posted February 17, 2014 Share Posted February 17, 2014 No doubt that Penta user wanted to beef up your explosion by inflicting damage on your bubble. Enemy deaths were a side effect. Link to comment Share on other sites More sharing options...
Cruispleuro Posted February 17, 2014 Share Posted February 17, 2014 So equip an Overextended and blast the whole map in revenge, dealing a half million damage easily. Link to comment Share on other sites More sharing options...
izzatuw Posted February 17, 2014 Author Share Posted February 17, 2014 So equip an Overextended and blast the whole map in revenge, dealing a half million damage easily. I have a maxed overextended and a stretch equip mid level I believe, will be upgrading the mod itself later. Link to comment Share on other sites More sharing options...
Killist Posted February 17, 2014 Share Posted February 17, 2014 I just love it when I mind control a heavy grineer unit or an ancient, then all my team decides to gang up on the guy. Kinda like casting energy vamp on a heavy unit and it dying the next second. Link to comment Share on other sites More sharing options...
Cruispleuro Posted February 17, 2014 Share Posted February 17, 2014 I have a maxed overextended and a stretch equip mid level I believe, will be upgrading the mod itself later. Shouldn't upgrading the mod itself come first? That literally doubles the base range that can be increased multiplicatively from Stretch/Overextended. Link to comment Share on other sites More sharing options...
izzatuw Posted February 17, 2014 Author Share Posted February 17, 2014 Shouldn't upgrading the mod itself come first? That literally doubles the base range that can be increased multiplicatively from Stretch/Overextended. yes but I keep forgetting to mod it thanks to Vitality... I used all my cores on it trying to max it. Gave up, gonna sell it at Rank9 Link to comment Share on other sites More sharing options...
Cruispleuro Posted February 17, 2014 Share Posted February 17, 2014 yes but I keep forgetting to mod it thanks to Vitality... I used all my cores on it trying to max it. Gave up, gonna sell it at Rank9 Ah, alright. Makes sense then I guess. Link to comment Share on other sites More sharing options...
izzatuw Posted February 17, 2014 Author Share Posted February 17, 2014 Ah, alright. Makes sense then I guess. well I have one spare slot on my Nyx what mod should I add? Link to comment Share on other sites More sharing options...
Cruispleuro Posted February 17, 2014 Share Posted February 17, 2014 (edited) well I have one spare slot on my Nyx what mod should I add? Honestly, it's up to you. My own Nyx build has one forma and has.... Energy Siphon Mind Control Chaos Absorb Stretch Overextended Constitution Streamline Flow Vitality Continuity Edit: All mods are maxed. My "extra" mod is Vitality, which I switch out for Redirection if I'm fighting non-infested. I only really use Nyx for soloing ODD, and Vitality isn't really needed til wave 35 or so. Edited February 17, 2014 by Cruispleuro Link to comment Share on other sites More sharing options...
Deaths.Reap3r Posted February 17, 2014 Share Posted February 17, 2014 Dont use absorb. Absorb sucks. Chaos4Life Link to comment Share on other sites More sharing options...
izzatuw Posted February 17, 2014 Author Share Posted February 17, 2014 Honestly, it's up to you. My own Nyx build has one forma and has.... Energy Siphon Mind Control Chaos Absorb Stretch Overextended Constitution Streamline Flow Vitality Continuity Edit: All mods are maxed. My "extra" mod is Vitality, which I switch out for Redirection if I'm fighting non-infested. I only really use Nyx for soloing ODD, and Vitality isn't really needed til wave 35 or so. your build is very similar to mine except I swapped out Vitality for Vigor and redirection. Now I just need to farm constitution, sigh. Link to comment Share on other sites More sharing options...
Cruispleuro Posted February 17, 2014 Share Posted February 17, 2014 (edited) Dont use absorb. Absorb sucks. Chaos4Life Chaos is good, but doesn't cover all situations. In ODD, Chaos cannot be recasted until every affected enemy dies, lowering its efficiency in high wave games. Absorb and Chaos can both be used together, and enemies would rather hit the Absorbing Nyx than eachother. Also, it's just more energy-efficient to use Absorb when there's a large amount of high-offense enemies such as Eviscerators and Chargers. Edit: Also, Chaos doesn't give exp. So.... if you're going for that, then Absorb is the better choice. Edited February 17, 2014 by Cruispleuro Link to comment Share on other sites More sharing options...
Phantasmo Posted February 17, 2014 Share Posted February 17, 2014 I just love it when I mind control a heavy grineer unit or an ancient, then all my team decides to gang up on the guy. Kinda like casting energy vamp on a heavy unit and it dying the next second. Enemies under Mind Control should be immune to allied damage. Link to comment Share on other sites More sharing options...
Cruispleuro Posted February 17, 2014 Share Posted February 17, 2014 Enemies under Mind Control should be immune to allied damage. Nah. That'd cause potential problems if there's a trolling Nyx on defense/interception missions, who could repeatedly just cast it on an enemy in order to make the mission last forever. Link to comment Share on other sites More sharing options...
Huntchez Posted February 17, 2014 Share Posted February 17, 2014 Enemies under Mind Control should be immune to allied damage. But wouldn't that stall Defence and Extermination mode if that was the case,, Gosh, imagine Full Duration Nyx doing that.. Link to comment Share on other sites More sharing options...
Sixty5 Posted February 17, 2014 Share Posted February 17, 2014 Evidently you were taking far too long to kill them. However, at wave 70, it will be a much different story. Kills =/= Skills Link to comment Share on other sites More sharing options...
Phantasmo Posted February 17, 2014 Share Posted February 17, 2014 (edited) Nah. That'd cause potential problems if there's a trolling Nyx on defense/interception missions, who could repeatedly just cast it on an enemy in order to make the mission last forever. There are plenty of trolling oportunities already in this game, and this one doesn't sound like the most dangerous of them, does it? Having controlled enemies be immune to friendly would help the team 99% of the time. And full duration is just one minute, it's not that much. Edited February 17, 2014 by Phantasmo Link to comment Share on other sites More sharing options...
Axterix13 Posted February 17, 2014 Share Posted February 17, 2014 There are plenty of trolling oportunities already in this game, and this one doesn't sound like the most dangerous of them, does it? Having controlled enemies be immune to friendly would help the team 99% of the time. And full duration is just one minute, it's not that much. It'd hurt 99% of the time for me. When I want an enemy to hurt its buddies, I use Chaos. After all, why do one when I can do 'em all? When I MC something, it is typically to stop it from damaging my teammates while they kill it. That it hurts its former allies is just a bonus. Plus it would really suck to have to stand around waiting out the duration each time because there's nothing nearby that needs killing, as well as all the wasted bullets teammates would use trying to kill it anyway. Link to comment Share on other sites More sharing options...
PsychShaman Posted February 17, 2014 Share Posted February 17, 2014 yes but I keep forgetting to mod it thanks to Vitality... I used all my cores on it trying to max it. Gave up, gonna sell it at Rank9 It's worth 100 plat at most, why not just keep it and use it? Link to comment Share on other sites More sharing options...
izzatuw Posted February 17, 2014 Author Share Posted February 17, 2014 It's worth 100 plat at most, why not just keep it and use it? Well the only reason I decided to rank my Vitality is to sell it, I'm. not really a health person, more torwards shield Link to comment Share on other sites More sharing options...
Kaokasalis Posted February 17, 2014 Share Posted February 17, 2014 Would be nice if we could predetonate absorb before it finished charging by using the skill again and still do the initial damage that the skill itself does. Link to comment Share on other sites More sharing options...
rand0mname Posted February 17, 2014 Share Posted February 17, 2014 (edited) Must confess, that i was THAT player quite a lot of times (but not with Penta, that gun have more Tenno scalps than Stalker). First, because i had no idea what Nyx was doing. Was thinking that i was helping, silly me. Then, because it is really hard to stop firing then you see a bunch of enemies. Remember - then some Nyx was rushing to the spawn and tried to use her Absorb, how often you was able to stop? Animation takes some time and the targets will be dead if you have some player nearby looking in the same direction (even if that player will be like "oops, sorry"). There was a similar problem in ME3 MP, but it was resolved (mostly) by having power combos and having less enemies on the small maps. And playing with friends. Ahhh, biotic death squad or geth consensus... so much fun :) Edited February 17, 2014 by rand0mname Link to comment Share on other sites More sharing options...
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