(NSW)Erudin Posted March 3, 2014 Share Posted March 3, 2014 Maybe wait for Melee 2.0 to be released before complaining about it? I wasn't complaining, just sayin lol Link to comment Share on other sites More sharing options...
Etsoree Posted March 3, 2014 Share Posted March 3, 2014 Maybe wait for Melee 2.0 to be released before complaining about it? Link to comment Share on other sites More sharing options...
Charismo Posted March 3, 2014 Share Posted March 3, 2014 Melee 2.0 is delayed, and already announced to be discussed during the next Livestream via twitter, which would put it at the earliest on March 12th. Not that to say you're wrong, but I can't find anything about this on twitter. Link to comment Share on other sites More sharing options...
Deidaku Posted March 3, 2014 Share Posted March 3, 2014 I hope its this week -___- Link to comment Share on other sites More sharing options...
Soulie Posted March 3, 2014 Share Posted March 3, 2014 Most likely this Wednesday. *fingers crossed* Link to comment Share on other sites More sharing options...
Lunamaniac Posted March 3, 2014 Share Posted March 3, 2014 I want base damage to scale charge damage. Honestly, this is what I'm hoping for the most. Currently we have to choose between charge and normal builds, and it's really annoying. My Jat Kittag has a wonderful charge attack, but I'll always go for normal attacks as that's where it really excels. Link to comment Share on other sites More sharing options...
PaleHunter Posted March 3, 2014 Share Posted March 3, 2014 i hope it comes soon Link to comment Share on other sites More sharing options...
xoxcloudxox Posted March 3, 2014 Share Posted March 3, 2014 we wont have charge attacks in melee 2.0 it will be light & heavy attacks, if its like vindictus style melee that will be awesome all the advanced melee without the massive P2P :D Link to comment Share on other sites More sharing options...
Lunamaniac Posted March 3, 2014 Share Posted March 3, 2014 we wont have charge attacks in melee 2.0 it will be light & heavy attacks, if its like vindictus style melee that will be awesome all the advanced melee without the massive P2P :D So its confirmed we won't need two seperate sets of mods for base damage in melee 2.0? :DDD Link to comment Share on other sites More sharing options...
Tulzscha Posted March 3, 2014 Share Posted March 3, 2014 More threads merged. Link to comment Share on other sites More sharing options...
xoxcloudxox Posted March 3, 2014 Share Posted March 3, 2014 So its confirmed we won't need two seperate sets of mods for base damage in melee 2.0? :DDD Not sure but we will soon see. Link to comment Share on other sites More sharing options...
Lunamaniac Posted March 3, 2014 Share Posted March 3, 2014 Not sure but we will soon see. Guess I'll keep on dreaming. Link to comment Share on other sites More sharing options...
arch111 Posted March 3, 2014 Share Posted March 3, 2014 The main coder is stretched thin at DE, and animation trees, blending and coding tend to be hell. De, seriously you have ONE GUY doing this? Hire some more before he burn out the please. Link to comment Share on other sites More sharing options...
Mace2002 Posted March 3, 2014 Share Posted March 3, 2014 I see nothing stopping DE from skipping 12.4 altogether So we have a small chance of getting melee 2.0 on Wednesday and can I get some reps on what its going to add? Link to comment Share on other sites More sharing options...
xoxcloudxox Posted March 3, 2014 Share Posted March 3, 2014 Soon Link to comment Share on other sites More sharing options...
Detheroc Posted March 3, 2014 Share Posted March 3, 2014 They said they delay it to live up to the expectations, god knows how long. Link to comment Share on other sites More sharing options...
Krjal Posted March 3, 2014 Share Posted March 3, 2014 While you can get all that info around the forums already these are the major points. Right now we've got "quick melee", we're keeping that and ADDING equipable melee just like primary and secondary weapons. When you switch to your melee weapon you'll do extra damage, be able to block and parry and unlock new combos and effects. Also a lot of new mods which don't just add damage but also new effects to various strike types so they behave differently. I wouldn't expect it this Wednesday, it's more likely to be the 12th at the earliest. Link to comment Share on other sites More sharing options...
Sixty5 Posted March 3, 2014 Share Posted March 3, 2014 It will be here when it is ready and not a moment sooner. Would you rather wait a couple more weeks or have DE do an EA and release something that is unfinished and broken? Link to comment Share on other sites More sharing options...
Tulzscha Posted March 3, 2014 Share Posted March 3, 2014 Another thread merged. Link to comment Share on other sites More sharing options...
Deidaku Posted March 3, 2014 Share Posted March 3, 2014 endless fun mark of the wolf art of fighting smuarai showdown street of rage altered beast Golden axe Tmnt Red steal 2 final fight Fatal Fury Street fighter Toshiden Tekken Fighter megamix XXX Tobal Vanquish yu yu hakusho Smash bros ready to rumble Murakumo X Maken X God Hand God Hand God Hand God Hand God Hand Virtua Fighter SHEN MUU otogi Tenkaishi ninja master sengoku street fighter DE PLAY "GOd HAND" and think about it >_< No sould calibur 2 ( the other one were really meh ) ? Link to comment Share on other sites More sharing options...
Phantasmo Posted March 3, 2014 Share Posted March 3, 2014 Would you rather wait a couple more weeks or have DE do as usual and release something that is unfinished and broken? I fixed that for you, you are welcome. Link to comment Share on other sites More sharing options...
Wallace24 Posted March 3, 2014 Share Posted March 3, 2014 guess this is as good a place as any to put this, but I'm hoping some of the new melee mods will not only increase specific attack damage (spin attack, jump attack, wall attack, that kind of stuff), but also change up how the attacks work. a mod that increases our fall speed when we swing with a jump attack would be great, or something that increases the radius of the ground slam or gives it extra damage or a status other than knockdown (I know dual heat swords and amphis have their own effects already, but in general it's just knockdown/stagger). maybe some that increase the spin attack range I was also thinking about mods that would increase one attack over another, kinda like corrupted mods, but basically they just allow you to tailor your weapon to be very good at one type of attack, and fairly poor at the rest. I'll use the jump attack again (I really want to be able to buff this when melee 2.0 comes out), so maybe this mod is called Aerial Expert, or something better, and it increases your jump attack damage and radius, while decreasing spin attack damage, normal attack damage, and/or something else random. these types of mods could potentially be placed in a melee aura sot, of sorts. so you could only have one of these types of mods per weapon. so unlike corrupted mods, you can't use them to cancel each other out. another one could focus on charge attacks (assuming those work the same as they do now), which would increase charge speed, charge damage, but decrease normal attack speed and movement speed when your weapon is out this sort of brings me to another thing I hope is implemented, with DE mentioning passive buffs/debuffs when specific weapon types are out, I hope having a heavy weapon out decreases sprint speed, I think that would be fitting. daggers/knives increase your speed, so it's just the other end of the spectrum and a melee mod that basically gives you a vampiric attack when either you hit with melee, or kill with melee. or maybe one that just replenishes shields. or those could be two new weapons, and only those would have that ability. either way, it would be a fun one to play around with Link to comment Share on other sites More sharing options...
arch111 Posted March 3, 2014 Share Posted March 3, 2014 Remember the enemy will need new ai, mods need balancing etc. Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted March 3, 2014 Share Posted March 3, 2014 Judging from the last dev livestream, it could be this Wednesday. What do you guys think? Couldn't be more exited for this. Was trying real hard to get Glaive Prime parts to see how throwable weapons act in Melee 2.0 but only succeeded in getting the BP. Link to comment Share on other sites More sharing options...
RoboDoge Posted March 3, 2014 Share Posted March 3, 2014 Dont expect much. Probably will be something like Ash Bladestorm, flashy moves with low viability. Ranged weapons and Frame powers will still have edge over melee, no matter of change. Link to comment Share on other sites More sharing options...
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