IKADIXA Posted March 23, 2014 Share Posted March 23, 2014 Soon! Link to comment Share on other sites More sharing options...
bodyshk Posted March 23, 2014 Share Posted March 23, 2014 ah, i see, thanks. This means i must prolong my break from the game ._. Link to comment Share on other sites More sharing options...
Dawn11715 Posted March 23, 2014 Share Posted March 23, 2014 that its U13 doesnt have to say its far away. I remember they wantet to deploy it this month, which at least means its possible. Link to comment Share on other sites More sharing options...
Aure7 Posted March 23, 2014 Share Posted March 23, 2014 It's on U13, and it's probably far away. This is the most painful waiting I've ever had for an update. Link to comment Share on other sites More sharing options...
Tulzscha Posted March 23, 2014 Share Posted March 23, 2014 Another thread merged. Link to comment Share on other sites More sharing options...
Deidaku Posted March 23, 2014 Share Posted March 23, 2014 THanks Tulzcha Maybe we'll skip the other hotfixes( 12.6 12.7 etc) and go straight to 13.0? Hasn't DE done that in the past? Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted March 23, 2014 Share Posted March 23, 2014 Link to comment Share on other sites More sharing options...
Katakuna Posted March 23, 2014 Share Posted March 23, 2014 THanks Tulzcha Maybe we'll skip the other hotfixes( 12.6 12.7 etc) and go straight to 13.0? Hasn't DE done that in the past? Well, technically they wouldn't be "skipping" anything, since it's possible to go up to (and beyond) patch 12.99 if they felt it necessary. DE could jump right from 12.0.1 to 13.0 if no other hotfixes were needed and they wanted to squish all potential patches into a new update. But yes, they've done that in the past. Link to comment Share on other sites More sharing options...
ShadowCore67 Posted March 23, 2014 Share Posted March 23, 2014 There's a chance it could come out this week. But that's very very very unlikely. Link to comment Share on other sites More sharing options...
Rennagade Posted March 23, 2014 Share Posted March 23, 2014 There's a chance it could come out this week. But that's very very very unlikely. Didn't they literally just say its coming out in u13 last live stream? We are not seeing it for a while. Link to comment Share on other sites More sharing options...
LegendOfAB Posted March 23, 2014 Share Posted March 23, 2014 Didn't they literally just say its coming out in u13 last live stream? We are not seeing it for a while. The thing is, U13 could very well come out this week. But like he said, it's pretty unlikely. Link to comment Share on other sites More sharing options...
Charismo Posted March 23, 2014 Share Posted March 23, 2014 Didn't they literally just say its coming out in u13 last live stream? We are not seeing it for a while. They only said they won't give a release date, from what I remember. Link to comment Share on other sites More sharing options...
Deidaku Posted March 23, 2014 Share Posted March 23, 2014 Imo this is what's gonna happen M 2.0 is going to add so much content that it would be a colossal waste to put it in a non major update. they've been working on it for a long time. So U13 may be next week or the one after that , with Melee 2.0 as a bonus. It Kinda reminds me of the FF XV situation XD Link to comment Share on other sites More sharing options...
IIJetfireII Posted March 23, 2014 Share Posted March 23, 2014 Imo this is what's gonna happen M 2.0 is going to add so much content that it would be a colossal waste to put it in a non major update. they've been working on it for a long time. So U13 may be next week or the one after that , with Melee 2.0 as a bonus. It Kinda reminds me of the FF XV situation XD does all situations, have to be same? Link to comment Share on other sites More sharing options...
Deidaku Posted March 23, 2014 Share Posted March 23, 2014 does all situations, have to be same? No but you get the idea : the WIP is so good and massive it needs to be its own thing Link to comment Share on other sites More sharing options...
Llyssa Posted March 23, 2014 Share Posted March 23, 2014 In other news, can we change the title of the thread to acknowledge that it's tentatively being called melee 2.0 6.0 8.0? Link to comment Share on other sites More sharing options...
SirAuron Posted March 24, 2014 Share Posted March 24, 2014 There is room for two button combos. It would be a shame if they those two buttons cannot chain combos together. Link to comment Share on other sites More sharing options...
MessoR Posted March 24, 2014 Share Posted March 24, 2014 I think there going to be 2 combo chains.1 for each button. Single target and multi. Copying Vindictus will be a bad idea because these games are already being compared, and making them more alike is going to be the bad move. Link to comment Share on other sites More sharing options...
Aishi Posted March 24, 2014 Share Posted March 24, 2014 Copying Vindictus will be a bad idea because these games are already being compared, and making them more alike is going to be the bad move. Nothing wrong with talking inspiration from a good system. Vindictus combat is A+ and has taken cues from many other well-designed combat systems. DMC1~4 uses a timed combo system, unless the "new" DMC did something different, I dunno why people are using it as an example of a Light~Heavy combat system. It'll be similar enough to Dynasty Warriors I hope, that game handled melee and mobbing excellently. Link to comment Share on other sites More sharing options...
SirAuron Posted March 24, 2014 Share Posted March 24, 2014 Oh so you're the other small crowd that never bothered to use two button combos in DMC. In that case, you should play it again and experience the game in a different light. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted March 24, 2014 Share Posted March 24, 2014 How about using both using the proposed Stance mod system? Have one Stance allow for timed combos.. and another stance allows for vindictus style combos.. and pick your Stance based on preferred gameplay and/or weapon.. Link to comment Share on other sites More sharing options...
SirAuron Posted March 24, 2014 Share Posted March 24, 2014 How about using both using the proposed Stance mod system? Have one Stance allow for timed combos.. and another stance allows for vindictus style combos.. and pick your Stance based on preferred gameplay and/or weapon.. Now that is ingenious, if only the devs thought of this. Link to comment Share on other sites More sharing options...
DeadScream Posted March 24, 2014 Share Posted March 24, 2014 A timing system in a game with that much lag means the melee 2.0 will probably be viable for solo missions only... =.= Link to comment Share on other sites More sharing options...
achromos Posted March 24, 2014 Share Posted March 24, 2014 A timing system in a game with that much lag means the melee 2.0 will probably be viable for solo missions only... =.= Most of the lag is in the doors and such from what I've seen, i mean if i melee a enemy atm... I do kill it without much issue even with the laggiest of hosts. Link to comment Share on other sites More sharing options...
NevanChambers Posted March 24, 2014 Share Posted March 24, 2014 (edited) Oh so you're the other small crowd that never bothered to use two button combos in DMC. In that case, you should play it again and experience the game in a different light.Not exactly. DMC 1 + 2 had a button for slash shoot and jump, they really do fit more into the timing category. DMC 3 introduced and DMC 4 expanded on the style system which provided for a third attack button which did a number of different things. There too though to a lesser degree it was still more of a timing issue as what proceeded before any attack had zero influence on the following attacks structure. Here is a simple example using Xbox notation.DMC 3 swordmaster YY>b resulted in a 2 hit canned animation base combo with a sword twirl YYY > b resulted in a 3 hit canned animation base combo with a sword twirl YY pause Y > b results in a 4 hit branch combo with a sword twirl at the end. See it was timing that changed the combo not the "heavy attack" Now dynasty warriors changes what the last (heavy) hit does based on where in the combo the last hit is introduced. XXY will result in the last hot being a forward dash attack XXXY results in a jumping smash attack XX pause XY results in the same combo as above with a pause between the second and third hit, providing the pause isn't long enough to break the combo. Conclusion: you should probably know what you're talking about before acting all condescending to people. Edit: I know the sword twirl was done with a different button combo and that just pressing b in sword master started a secondary combo. It was simplified for the example. Edited March 24, 2014 by NevanChambers Link to comment Share on other sites More sharing options...
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