-Berserk- Posted February 21, 2014 Share Posted February 21, 2014 A couple of streams ago it was mentioned that with Melee 2.0 update, XP sharing was going to be nerfed, as in no more simply ranking up weapons just by having them equipped? Was it implemented early and removed or is it still on the horizon? With Prime access ending the 25th, should we be power leveling our undesirable weapons out the door before this drops? Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted February 21, 2014 Share Posted February 21, 2014 It was canceled due to the fact it would simply promote leechers. Link to comment Share on other sites More sharing options...
LukeAura Posted February 21, 2014 Share Posted February 21, 2014 It may or may not be in revision and brought back up after Melee 2.0 is smoothed out. Link to comment Share on other sites More sharing options...
-Berserk- Posted February 21, 2014 Author Share Posted February 21, 2014 It was canceled due to the fact it would simply promote leechers. Cool I hate the idea of actually having to use the ceramic dagger to level it. Link to comment Share on other sites More sharing options...
Histori Posted February 21, 2014 Share Posted February 21, 2014 I really hope they will not do that, truly. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted February 21, 2014 Share Posted February 21, 2014 Cool I hate the idea of actually having to use the ceramic dagger to level it. Yeah, me too. And the ether daggers, MAN are those things awful. Link to comment Share on other sites More sharing options...
Agent_of_Change Posted February 21, 2014 Share Posted February 21, 2014 It was delayed until melee 2.0 The reason being that melee was acknowledge to be trash and until it got it's major buff it would be ridiculous to require people to use melee weapons to get XP on them. Once Melee 2.0 comes in we will see that change, which i for one will be happy to see as it will allow me to focus all teammate XP into the one or two weapons I may need to level. I can't argue with a system that links using a weapon to leveling it. Link to comment Share on other sites More sharing options...
[DE]Drew Posted February 21, 2014 Share Posted February 21, 2014 This change was put in a cryopod for now. Having XP go directly to the weapon being used would allow weapons to be leveled more quickly. The problem is that when someone is leveling a weapon for the sole purpose of gaining Mastery, it isn't fun being stuck using a weaker weapon. Link to comment Share on other sites More sharing options...
-Berserk- Posted February 21, 2014 Author Share Posted February 21, 2014 It was delayed until melee 2.0 The reason being that melee was acknowledge to be trash and until it got it's major buff it would be ridiculous to require people to use melee weapons to get XP on them. Once Melee 2.0 comes in we will see that change, which i for one will be happy to see as it will allow me to focus all teammate XP into the one or two weapons I may need to level. I can't argue with a system that links using a weapon to leveling it. Can I get a link or something like that, I got three undesirables in my inventory that need to be leveled for mastery and that Prime time ending next week has me in a panic to get them out of the way, I want to know if I can chill out or hit the XP farms. Link to comment Share on other sites More sharing options...
Kato-san Posted February 21, 2014 Share Posted February 21, 2014 (edited) XP leeching right now is the fastest way to level up more then 1 weapon, 2-3x faster really. Which is why XP for getting kills with a specific weapon shld be buffed, so that leveling 1 weapon at a time is not 2x slower then leeching xp for 2 weapons. Edited February 21, 2014 by MindlessWar Link to comment Share on other sites More sharing options...
-Berserk- Posted February 21, 2014 Author Share Posted February 21, 2014 This change was put in a cryopod for now. Having XP go directly to the weapon being used would allow weapons to be leveled faster. The problem is that when someone is leveling a weapon for the sole purpose of gaining Mastery, it isn't fun being stuck using a weaker weapon. Thanks ofr the reply! Link to comment Share on other sites More sharing options...
IIJetfireII Posted February 21, 2014 Share Posted February 21, 2014 This change was put in a cryopod for now. Having XP go directly to the weapon being used would allow weapons to be leveled faster. The problem is that when someone is leveling a weapon for the sole purpose of gaining Mastery, it isn't fun being stuck using a weaker weapon. oh well that's another waiting again, i guess Link to comment Share on other sites More sharing options...
Kato-san Posted February 21, 2014 Share Posted February 21, 2014 This change was put in a cryopod for now. Having XP go directly to the weapon being used would allow weapons to be leveled faster. The problem is that when someone is leveling a weapon for the sole purpose of gaining Mastery, it isn't fun being stuck using a weaker weapon. Well if XP was directly going to the weapon they would not be stuck with it for that long if they were using it? Vs being stuck with it for much longer without using it. Link to comment Share on other sites More sharing options...
Archistopheles Posted February 21, 2014 Share Posted February 21, 2014 This change was put in a cryopod for now. Having XP go directly to the weapon being used would allow weapons to be leveled more quickly. The problem is that when someone is leveling a weapon for the sole purpose of gaining Mastery, it isn't fun being stuck using a weaker weapon. It would be nice if we didn't have to gain mastery by using weak weapons... Although the exact fix is too large for me to even propose at this point. Link to comment Share on other sites More sharing options...
Aggh Posted February 21, 2014 Share Posted February 21, 2014 This change was put in a cryopod for now. Having XP go directly to the weapon being used would allow weapons to be leveled more quickly. The problem is that when someone is leveling a weapon for the sole purpose of gaining Mastery, it isn't fun being stuck using a weaker weapon. I'd rather get over with faster if I'm going to have to level a weapon just for mastery. Couldn't we get a setting or something for it? Link to comment Share on other sites More sharing options...
(PSN)lsu4life86 Posted February 21, 2014 Share Posted February 21, 2014 Or how bout if your using a maxed out wep that lost xp it obtains gets equally distributed over all of your equipped items? And yes I think this could Co exist with the up coming focus abilities Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted February 21, 2014 Share Posted February 21, 2014 (edited) This change was put in a cryopod for now. Having XP go directly to the weapon being used would allow weapons to be leveled more quickly. The problem is that when someone is leveling a weapon for the sole purpose of gaining Mastery, it isn't fun being stuck using a weaker weapon. Thanks for the reply, but wait.... Doesn't that defeat the purpose of mastery then? I mean, there are weaker enemies in the solar system to use the same weak weapon on... Mastery shouldn't mean simply "having it equipped" to gain mastery... We should "master" something by using it right? EDIT: This reply isn't aimed at you [DE]Drew and the questions I've raised are here for the discussion in general. Edited February 21, 2014 by sushidubya Link to comment Share on other sites More sharing options...
zerogear5 Posted February 21, 2014 Share Posted February 21, 2014 you would almost have to play in solo to level something up, people using abilities or fully leveled weapons would make it far to difficult unless the exp needed was cut back drastically. Even then being forced to play lower content is not a good leveling model. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted February 21, 2014 Share Posted February 21, 2014 you would almost have to play in solo to level something up, people using abilities or fully leveled weapons would make it far to difficult unless the exp needed was cut back drastically. Even then being forced to play lower content is not a good leveling model. I can understand that... Thanks for sharing that perspective. (I thought the current system is okay anyways.) =) Link to comment Share on other sites More sharing options...
zerogear5 Posted February 21, 2014 Share Posted February 21, 2014 (edited) I think some sort of challenge system would make more sense or even a mastery test for each weapon like we have for our own mastery rank. Could be as simple as kill 20 enemies with only head shots. or snipe enemies before they clear the defense line etc etc. DE drew please read this. Edited February 21, 2014 by zerogear5 Link to comment Share on other sites More sharing options...
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