Kasp0me Posted March 2, 2014 Share Posted March 2, 2014 Since the mods which decrease stuff and have awesome beneficial skills that was lacking before, i have a suggestion. What do you think about these mods? Name: Velocity round What it does: Increases the speed of the projectile Mod skills: 5% Mod upgrade: 5% base / 10% / 15% / 20% Mod cap: 9 base / 10 / 11 / 12 Benefits weapons with a slow projectile as some of the corpus weapons and the rocketlaunchers Name: Accurate shot What it does: Gives your rifle more accuracy Mod skills: 10% accuracy base Mod upgrade: 10% base / 20% / 30% / 40% Mod cap: 5 base / 6 / 7 / 9 Benefit rifles with accuracy decreasing mods and high spread weapons Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2014 Share Posted March 2, 2014 Actually, I had thought of the projectile speed mod several times... but I really wouldn't use it, already have trouble fitting all the mods I want in my weapons. Link to comment Share on other sites More sharing options...
Namacyst Posted March 2, 2014 Share Posted March 2, 2014 Mods that should've been in the game already? Primed Chamber! Link to comment Share on other sites More sharing options...
Stormandreas Posted March 2, 2014 Share Posted March 2, 2014 Accuracy is the only viable one there.Speed of the shot is wasted on most weapons, due to them being hitscan. Link to comment Share on other sites More sharing options...
Brahmastra Posted March 2, 2014 Share Posted March 2, 2014 Maybe an increased range mod would be nice for the continuous firing weapons Link to comment Share on other sites More sharing options...
Kasp0me Posted March 2, 2014 Author Share Posted March 2, 2014 Actually, I had thought of the projectile speed mod several times... but I really wouldn't use it, already have trouble fitting all the mods I want in my weapons. Exactly! you have the option to choose, i would have choosen difrently, arent that good ;) Link to comment Share on other sites More sharing options...
Brimir Posted March 2, 2014 Share Posted March 2, 2014 Shotgun Amp. RELEASE THE FREAKIN' THING ALREADY! Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted March 2, 2014 Share Posted March 2, 2014 Speed of the shot is wasted on most weapons, due to them being hitscan. Well obviously you wouldn't use it on a hitscan weapon... Link to comment Share on other sites More sharing options...
shut Posted March 2, 2014 Share Posted March 2, 2014 Accuracy is the only viable one there. Speed of the shot is wasted on most weapons, due to them being hitscan. That's like saying that the accuracy one isn't viable, because most snipers won't need it. There are weapons that will need the mods, and that in itself is enough reason for the mods to be in game. Link to comment Share on other sites More sharing options...
Stormandreas Posted March 2, 2014 Share Posted March 2, 2014 That's like saying that the accuracy one isn't viable, because most snipers won't need it. There are weapons that will need the mods, and that in itself is enough reason for the mods to be in game. It's nothing like saying the accuracy wont be viable, as there is a mod that REDUCES Rifle accuracy, the Corrupted mod Heavy Calibur. Thats where the Accuracy mod would be extremely handy Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2014 Share Posted March 2, 2014 Heavy Calibur. Link to comment Share on other sites More sharing options...
shut Posted March 2, 2014 Share Posted March 2, 2014 It's nothing like saying the accuracy wont be viable, as there is a mod that REDUCES Rifle accuracy, the Corrupted mod Heavy Calibur. Thats where the Accuracy mod would be extremely handy But still not necessary. Not all weapons are going to need that mod, either out of lack of mod capacity or simple "I don't need pinpoint accuracy" like for the Penta and Ignis. Point is, just because not every single weapon has the potential to benefit from a mod doesn't mean that they shouldn't be introduced. By your logic, Glaive-exclusive and AoE-exclusive mods should have never been released. Link to comment Share on other sites More sharing options...
Lone_Tenno_Operative Posted March 2, 2014 Share Posted March 2, 2014 mod that increases mod slots Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2014 Share Posted March 2, 2014 mod that increases mod slots ... by one. Link to comment Share on other sites More sharing options...
Zacaa09 Posted March 2, 2014 Share Posted March 2, 2014 A Mod for increasing the Range of some Continious weapons, like Embolist. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 2, 2014 Share Posted March 2, 2014 Since the mods which decrease stuff and have awesome beneficial skills that was lacking before, i have a suggestion. What do you think about these mods? Name: Velocity round What it does: Increases the speed of the projectile Mod skills: 5% Mod upgrade: 5% base / 10% / 15% / 20% Mod cap: 9 base / 10 / 11 / 12 Benefits weapons with a slow projectile as some of the corpus weapons and the rocketlaunchers Name: Accurate shot What it does: Gives your rifle more accuracy Mod skills: 10% accuracy base Mod upgrade: 10% base / 20% / 30% / 40% Mod cap: 5 base / 6 / 7 / 9 Benefit rifles with accuracy decreasing mods and high spread weapons I have a theory that fire rate effects shot velocity I cannot confirm if it is true but using max fire rate on my Supra deviantly feels like the shots are travelling faster. Also https://forums.warframe.com/index.php?/forum/89-fan-concepts/ Link to comment Share on other sites More sharing options...
StabbyTentacles Posted March 2, 2014 Share Posted March 2, 2014 mod that increases mod slots mod that increases mod slots, and a mod that increases those mod slots, and... Link to comment Share on other sites More sharing options...
(PSN)Hooligonzo Posted March 2, 2014 Share Posted March 2, 2014 I am really surprised that there isn't a Mod for Sentinels that makes them more attentive to Corpus Security measures. You know, basically being camera and turret aware, and then shooting the cameras and turrets. The only thing more ridiculous than watching 4 Tenno waiting for the elevator is all of them sliding through laser-filled door after laser-filled door during a mission in Corpus holdings. Link to comment Share on other sites More sharing options...
Sapphirya Posted March 2, 2014 Share Posted March 2, 2014 A) Sentinel mod that makes you immune to Corpus laser doors. You know, puts a shield over you. B) Silencer for shotguns! Come on, rocket launchers are silent, hand cannons can be made silent, so why not shotguns too? I'd like to put one on my Carrier's sweeper. Link to comment Share on other sites More sharing options...
koolen Posted March 3, 2014 Share Posted March 3, 2014 +1 Link to comment Share on other sites More sharing options...
Stephieee Posted March 3, 2014 Share Posted March 3, 2014 Mods that increase accuracy and projectile speed would be very welcome. I don't think they could be any worse than something like ammo drum or eagle eye anyway. Link to comment Share on other sites More sharing options...
Kietsu Posted March 3, 2014 Share Posted March 3, 2014 The Cicero mods. Fsdsnsfn.Projectile speed would be delicious for Lanka lovers. Link to comment Share on other sites More sharing options...
Etsoree Posted March 3, 2014 Share Posted March 3, 2014 They have the accuracy one but the projectile one is needed. Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted March 3, 2014 Share Posted March 3, 2014 They have the accuracy one but the projectile one is needed. there's recoil reducing mods, but no accuracy increasing mods to my memory Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 3, 2014 Share Posted March 3, 2014 A) Sentinel mod that makes you immune to Corpus laser doors. You know, puts a shield over you. No, just no. Might as well remove them together with friendship doors an hacking consoles, huh? Ridiculous. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now