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Arc Trap Review


R34LM
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There are two different probems: new tenno get killed pretty fast and veteran Tenno simply Rush though them!

 

 

I think i have a great solution: make the traps like "beartraps" the player who runs straight into them (becasue they are about to rush the mission) get stuck for some seconds in place or knocked back ... to make it extra painful we could offer a helping hand to the players who are stuck in those traps to release them earlier!

 

Its a Win/Win for all!

 

They only get trapped if they dont look ahead and they wont look ahead if they try to rush!

And with this its extra shameful if a new player "helps" a veteran player out of a trap because he wanted to rush XD

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There are two different probems: new tenno get killed pretty fast and veteran Tenno simply Rush though them!

 

 

I think i have a great solution: make the traps like "beartraps" the player who runs straight into them (becasue they are about to rush the mission) get stuck for some seconds in place or knocked back ... to make it extra painful we could offer a helping hand to the players who are stuck in those traps to release them earlier!

 

Its a Win/Win for all!

 

They only get trapped if they dont look ahead and they wont look ahead if they try to rush!

And with this its extra shameful if a new player "helps" a veteran player out of a trap because he wanted to rush XD

 

Wall mounted stationary scorpion.

Cant say that i like that.

 

Make them deal % instead of fixed dmg.

New players wont die too fast and veterans wont be able to ignore them

Edited by Davoodoo
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As I promised, here you can see a few more arc traps that are beyond reach

https://drive.google.com/file/d/0B09rimJZxk10ZkMwc2J5RW9BM1E

https://drive.google.com/file/d/0B09rimJZxk10NzNDLUI2QWIyOFE

 

Here you can see they are immune to detonating Castanas.

https://drive.google.com/file/d/0B09rimJZxk10STRVWExBQ1lsbms

 

Here it took me two pumped Antimatter Drops to bring it down to less than 2/3rd health

https://drive.google.com/file/d/0B09rimJZxk10TGwxcC1qdEFBZDA

 

And even though they no longer zap through walls (most of the time) is a relative showcase of their range.

https://drive.google.com/file/d/0B09rimJZxk10NVdGMW92YldpOWc

https://drive.google.com/file/d/0B09rimJZxk10cFBhcW85bFp0bGs

https://drive.google.com/file/d/0B09rimJZxk10NEVMTjFEeEtudEU

 

Just compare the distance between that and the earlier pictures (same room), so you can pass through the first and get zapped by the second for a continuous drain across the room.

https://drive.google.com/file/d/0B09rimJZxk10NEJHZE9PczBOWHM

 

Any questions?

Edited by VanFanel1980mx
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As I promised, here you can see a few more arc traps that are beyond reach

https://drive.google.com/file/d/0B09rimJZxk10ZkMwc2J5RW9BM1E

https://drive.google.com/file/d/0B09rimJZxk10NzNDLUI2QWIyOFE

 

Here you can see they are immune to detonating Castanas.

https://drive.google.com/file/d/0B09rimJZxk10STRVWExBQ1lsbms

 

Here it took me two pumped Antimatter Drops to bring it down to less than 2/3rd health

https://drive.google.com/file/d/0B09rimJZxk10TGwxcC1qdEFBZDA

 

And even though they no longer zap through walls (most of the time) is a relative showcase of their range.

https://drive.google.com/file/d/0B09rimJZxk10NVdGMW92YldpOWc

https://drive.google.com/file/d/0B09rimJZxk10cFBhcW85bFp0bGs

https://drive.google.com/file/d/0B09rimJZxk10NEVMTjFEeEtudEU

 

Just compare the distance between that and the earlier pictures (same room), so you can pass through the first and get zapped by the second for a continuous drain across the room.

https://drive.google.com/file/d/0B09rimJZxk10NEJHZE9PczBOWHM

 

Any questions?

For the sanity of others, please use Imgur or other easier to use image hosting websites.

 

Error 403 (no permission to view image). Use some public image host.

I cannot see them, but I can download them.

 

Here's the Imgur album I uploaded of the pictures: http://imgur.com/gallery/qHfVq

 

I don't know the order in which they should go in, so sorry VanFanel.

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ok... They, are, traps, you, are, suppose, to, be, hit, by, them, traps, are, not, suppose, to, be, easy, to, get, past.

 

 

The, fact, that, you, can't, get, past, them, easily, makes, the, game, more, realistic.

THANK YOU....I have been screaming this since broken lights. I think the arc traps are a great iteration...the message is clear... the Grineer are not going to be pushovers... they have been winning the solar system from the corpus and infested as proven in the events and invasions and are increasing in strength as promised...they are increasing their defenses... i love it!

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As I promised, here you can see a few more arc traps that are beyond reach

https://drive.google.com/file/d/0B09rimJZxk10ZkMwc2J5RW9BM1E

https://drive.google.com/file/d/0B09rimJZxk10NzNDLUI2QWIyOFE

 

Here you can see they are immune to detonating Castanas.

https://drive.google.com/file/d/0B09rimJZxk10STRVWExBQ1lsbms

 

Here it took me two pumped Antimatter Drops to bring it down to less than 2/3rd health

https://drive.google.com/file/d/0B09rimJZxk10TGwxcC1qdEFBZDA

 

And even though they no longer zap through walls (most of the time) is a relative showcase of their range.

https://drive.google.com/file/d/0B09rimJZxk10NVdGMW92YldpOWc

https://drive.google.com/file/d/0B09rimJZxk10cFBhcW85bFp0bGs

https://drive.google.com/file/d/0B09rimJZxk10NEVMTjFEeEtudEU

 

Just compare the distance between that and the earlier pictures (same room), so you can pass through the first and get zapped by the second for a continuous drain across the room.

https://drive.google.com/file/d/0B09rimJZxk10NEJHZE9PczBOWHM

 

Any questions?

They are still a little buggy but outside of the shocking through the walls I think they are fine. OF COURSE they are occasionally in blind spots, It is DOT so that can be dealt with... I run Loki on ceres and Im not seeing much of a problem...

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THANK YOU....I have been screaming this since broken lights...

Open your eyes a little more in this tread. Once again: zap-traps kill low ranked warframes (and simply newbies) at the begining of the mission in spawn room before players can move. They insist players to rush, as they can be unreachable. They kill stealth aspect of this game. Ets...

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Open your eyes a little more in this tread. Once again: zap-traps kill low ranked warframes (and simply newbies) at the begining of the mission in spawn room before players can move. They insist players to rush, as they can be unreachable. They kill stealth aspect of this game. Ets...

I agree that they are still a little buggy. The last iteration (broken lights) caused players to slow down and be careful which I was in favor of. Since the consequence of this one is different now people will react different. You can choose to not rush find out what is hitting you and react. You can target them at a distance and damage enemies. You have to look for them. I do not think the damage level nor 99% of the placement is the problem. The spawn issue has been fixed. I think the ability to zap through the walls is a problem. I also believe since they do damage over time they are manageable. That is definitely my opinion. I rarely use a high shield frame. Most of the time it is Loki. If the frequency and the damage level are scaled to go along with the planet placement  (mercury... low level, not so common, Ceres....high level, more common) then players new and can have a better understanding of what to expect. Like I said this is my opinion.

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These traps are just annoying and terribly placed -- not to mention they still have a large tendancy to spawn inside of walls and attack you through them / around corners /through stairs.


Traps =/= any fun to fight. Just plain nusances.


It's the same kind of annoying as the origional rail gun moa's (you know, devoid of ability to react appropriatley because it's just cheap instead of challenging -- this only applies to lower level frames you're ranking up)

The sheer amount of them make me think of:

[jackass;  nsfw but hilarious none the less]
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I agree that they are still a little buggy. The last iteration (broken lights) caused players to slow down and be careful which I was in favor of.

 

Except for the small issue that no, they didn't cause players to slow down. The fact they could strike through intervening obstacles and could (and still can) be located in areas where it's impossible to disarm them without getting hit first meant it was pointless to even make the attempt. And that's generously assuming the traps themselves are in a vacuum, i.e. that there's no enemies in the area.

 

"If we come to a minefield, our infantry attacks exactly as if it were not there" - General Georgy Zhukov. Reason being? Taking the time to detect and clear the field or go around it meant either losing the initiative or taking even more punishment by spending additional time under enemy fire.

 

It's no different here.

Edited by Taranis49
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Except for the small issue that no, they didn't cause players to slow down. The fact they could strike through intervening obstacles and could (and still can) be located in areas where it's impossible to disarm them without getting hit first meant it was pointless to even make the attempt. And that's generously assuming the traps themselves are in a vacuum, i.e. that there's no enemies in the area.

"If we come to a minefield, our infantry attacks exactly as if it were not there" - General Georgy Zhukov. Reason being? Taking the time to detect and clear the field or go around it meant either losing the initiative or taking even more punishment by spending additional time under enemy fire.

It's no different here.


General Georgy Zhukov led tens of thousands of soldiers and made decisions based on that I would assume. He did not value the life of an individual soldier over the price of victory. He also did not lead an elite four person squad of specialized warriors to out maneuver hundreds sometimes thousands of enemies on their very own space ships and space colonies. Teddy Roosevelt said "talk softly and carry a big stick"... I am sure that still works too.

Been here before... This is where I make a sound argument of why the traps are a valuable edition and their will be those that disagree and this will go on and on...yada yada yada......So I will cut to the chase. They are here to stay. Thank GOD You know they are here now. You can survive them although they may not make it EASY for you to do so. It is time to ADAPT not to complain. For anything further I refer you to these comments that you might have neglected to read in full although you quoted me.


"I agree that they are still a little buggy. The last iteration (broken lights) caused players to slow down and be careful which I was in favor of. Since the consequence of this one is different now people will react different. You can choose to not rush find out what is hitting you and react. You can target them at a distance and damage enemies. You have to look for them. I do not think the damage level nor 99% of the placement is the problem. The spawn issue has been fixed. I think the ability to zap through the walls anything but open space is a problem. I also believe since they do damage over time they are manageable. That is definitely my opinion. I rarely use a high shield frame. Most of the time it is Loki. If the frequency and the damage level are scaled to go along with the planet placement (mercury... low level, not so common, Ceres....high level, more common) then players new and old can have a better understanding of what to expect. Like I said this is my opinion." Edited by Nkomo-Sama
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General Georgy Zhukov led tens of thousands of soldiers and made decisions based on that I would assume. He did not value the life of an individual soldier over the price of victory. He also did not lead an elite four person squad of specialized warriors to out maneuver hundreds sometimes thousands of enemies on their very own space ships and space colonies. Teddy Roosevelt said "talk softly and carry a big stick"... I am sure that still works too.

Been here before... This is where I make a sound argument of why the traps are a valuable edition and their will be those that disagree and this will go on and on...yada yada yada......So I will cut to the chase. They are here to stay. Thank GOD You know they are here now. You can survive them although they may not make it EASY for you to do so. It is time to ADAPT not to complain. For anything further I refer you to these comments that you might have neglected to read in full although you quoted me.

"I agree that they are still a little buggy. The last iteration (broken lights) caused players to slow down and be careful which I was in favor of. Since the consequence of this one is different now people will react different. You can choose to not rush find out what is hitting you and react. You can target them at a distance and damage enemies. You have to look for them. I do not think the damage level nor 99% of the placement is the problem. The spawn issue has been fixed. I think the ability to zap through the walls anything but open space is a problem. I also believe since they do damage over time they are manageable. That is definitely my opinion. I rarely use a high shield frame. Most of the time it is Loki. If the frequency and the damage level are scaled to go along with the planet placement (mercury... low level, not so common, Ceres....high level, more common) then players new and can have a better understanding of what to expect. Like I said this is my opinion."

 

Style over substance/attempting to poison the well, I'm not seeing anything from you that actually proves the guy wrong. ;-)

 

I read your remarks in full. The issue being that you're working off a faulty premise, which is what I was responding to - anything else was superfluous. The broken lights actually just further incentivized rushing on those maps to limit potential exposure to them, particularly since they were unavoidable. That issue hasn't really changed.

 

And saying "oh, I was in favor of them aside from buggy placement and the ability to ignore intervening obstacles" doesn't pass muster either, since those were (and still are) among their defining features. You may as well say: "I'm in favor them, as long as they behave in an entirely different manner than they currently do".

Edited by Taranis49
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