ShiningArmor Posted April 5, 2014 Share Posted April 5, 2014 This is something I think we need. Enemies can do it, so why can't we? It could help with stealth, because we just go against a piece of cover and casually peek around it, or over it if it's a railing or something, and could even do a sneak attack and then whip back behind the cover, leaving our enemies thinking "What the &%$# just happened?!" If you have played GTA you will have a general idea of how this could work. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted April 5, 2014 Share Posted April 5, 2014 When we get around to reworking stealth, maybe. And that is a big maybe. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 5, 2014 Share Posted April 5, 2014 It breaks the freedom of movement this game delivers, so, like I've said before to these threads: No thank you. Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 5, 2014 Author Share Posted April 5, 2014 It breaks the freedom of movement this game delivers, so, like I've said before to these threads: No thank you. I just think it should be some kind of action, such as "Press X to duck." or something. Link to comment Share on other sites More sharing options...
SleepyPip Posted April 5, 2014 Share Posted April 5, 2014 DE said that a cover system wouldn't fit the quick-pace of the game Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 5, 2014 Author Share Posted April 5, 2014 DE said that a cover system wouldn't fit the quick-pace of the game Ah. Ok. Link to comment Share on other sites More sharing options...
TheSeannachaidh Posted April 5, 2014 Share Posted April 5, 2014 When we get around to reworking stealth, maybe. And that is a big maybe. I believe that DE has said that it won't ever be implemented because it breaks the fast paced style that they are going for. I think they have a turret idea in the works, but that is as close to cover as we will get I think. Link to comment Share on other sites More sharing options...
Fo0otsteps Posted April 5, 2014 Share Posted April 5, 2014 I think it won't break the pace of the game if done properly, and will be really useful when stealth is actaully added. But i sure don't want a dark sector-esque cover system Link to comment Share on other sites More sharing options...
Paradoxbomb Posted April 5, 2014 Share Posted April 5, 2014 (edited) Cover system for combat: Unnecessary Cover system for stealth: Could actually work, wouldn't mind sub-missions where you have to go Batman: Arhkam Asylum on people and systematically take them out one by one, hiding inside grates, within the shadows, etc. Edited April 5, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
Sasquatchias Posted April 5, 2014 Share Posted April 5, 2014 DE said that a cover system wouldn't fit the quick-pace of the game I still find that statement kind of bullS#&$. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 5, 2014 Share Posted April 5, 2014 I just think it should be some kind of action, such as "Press X to duck." or something. You can bind it to X, but currently you can duck with default "Z" I believe. Link to comment Share on other sites More sharing options...
Ronyn Posted April 5, 2014 Share Posted April 5, 2014 I still find that statement kind of bullS#&$. Cause it is BS. Cover is an option. A player uses it when they chose to. I mean... Rushers aren't going to stop zoren-coptering to take cover just because there is a command for it. The whole argument that cover system would break the pace is a pile of crud. Now that is not to say that a cover system is "needed" in combat. In fact a lot of times it wouldn't even be beneficial and might even be detrimental. But to have the option for the occasional use of it and primarily it's stealth applications... would be useful. Personally I don't care much if they ever put one in. I wont be offended either way. I just get sick of BS like "it will break the pace"..psssh. Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 5, 2014 Author Share Posted April 5, 2014 Cover system for combat: Unnecessary Cover system for stealth: Could actually work, wouldn't mind sub-missions where you have to go Batman: Arhkam Asylum on people and systematically take them out one by one, hiding inside grates, within the shadows, etc. They have stated they are doing Rescue missions where you HAVE to use stealth and get to the captured person, and if you get noticed they get executed, so this would be good for that. Maybe also have the ability to use some kind of item to hang from walls as well and move around the entire terrain to avoid being spotted. Would remind me of Ninja Gaiden. Link to comment Share on other sites More sharing options...
Vurige Posted April 5, 2014 Share Posted April 5, 2014 btw we can duck by using ctrl and v Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 5, 2014 Author Share Posted April 5, 2014 btw we can duck by using ctrl and v We're not talking about crouch, we're talking about going against cover like in games such as GTA, Splinter Cell, Saints Row and Resident Evil 5+6. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 5, 2014 Share Posted April 5, 2014 We're not talking about crouch, we're talking about going against cover like in games such as GTA, Splinter Cell, Saints Row and Resident Evil 5+6. Which you can still do with this game, it just doesn't stick you to the wall like used gum. Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 5, 2014 Author Share Posted April 5, 2014 Which you can still do with this game, it just doesn't stick you to the wall like used gum. Well some of us want to be used gum lol. Link to comment Share on other sites More sharing options...
.Talia. Posted April 5, 2014 Share Posted April 5, 2014 Its not in DE's plans for reasons already mentioned (Break the flow). And besides, change the binding for the camera side switch button. I put mine on Z, so i can quickly change my point of view and get cover behind corners so the crosshair is free to shoot from behind a cover. Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 5, 2014 Author Share Posted April 5, 2014 Its not in DE's plans for reasons already mentioned (Break the flow). And besides, change the binding for the camera side switch button. I put mine on Z, so i can quickly change my point of view and get cover behind corners so the crosshair is free to shoot from behind a cover. Yes, you can do that, but me, and maybe a few others, like poking their heads out from behind cover like a creepy creeper. Link to comment Share on other sites More sharing options...
Barbetti Posted April 6, 2014 Share Posted April 6, 2014 A cover system could be done similar to Tomb Raider's. It's not snap-to-cover like Gears of War and other third-person shooters. It's more natural movement. Like you go up to a corner and your Tenno naturally hugs the wall. That sort of thing. Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 6, 2014 Author Share Posted April 6, 2014 A cover system could be done similar to Tomb Raider's. It's not snap-to-cover like Gears of War and other third-person shooters. It's more natural movement. Like you go up to a corner and your Tenno naturally hugs the wall. That sort of thing. That would actually work a lot better than click to duck. So if you're running you can still do parkour, and you'll hug the wall if you stop moving so you can still go fast-paced if you choose to, but if you choose to hide against a wall you just stop while against it and you'll go against it. I like that. Link to comment Share on other sites More sharing options...
unknow99 Posted April 6, 2014 Share Posted April 6, 2014 A cover system could be done similar to Tomb Raider's. It's not snap-to-cover like Gears of War and other third-person shooters. It's more natural movement. Like you go up to a corner and your Tenno naturally hugs the wall. That sort of thing. Nice.A really quick animation just in the corner of a wall, and moving out with directional keys(not pushing a key that stuck you). Rushers won't use it,it's optional, and you still can go rambo-like. I think their sentence about this isn't really relevant,becaus they said it when stealth players were nearly a myth. This playstyle is more patient and slower, so it requires it sometimes. Link to comment Share on other sites More sharing options...
Blackout751 Posted April 7, 2014 Share Posted April 7, 2014 Well some of us want to be used gum lol. What did I just read. Link to comment Share on other sites More sharing options...
Ardorax Posted April 7, 2014 Share Posted April 7, 2014 the main concept of warframe is always mobility, we have it as an edge over our enemies. Devs often said they won't take it away. Link to comment Share on other sites More sharing options...
ShiningArmor Posted April 7, 2014 Author Share Posted April 7, 2014 the main concept of warframe is always mobility, we have it as an edge over our enemies. Devs often said they won't take it away. Yes, but at the same time we're meant to be stealthy. Or, well, you can choose to be stealthy or run head first at your enemy guns blazing. I would prefer to be stealthy but it seems every game I join everyone else is always trying to not be stealthy. It's ridiculous. So with this concept, stealth might actually be easier to do, and more people might use it. Link to comment Share on other sites More sharing options...
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