Ketec Posted April 13, 2014 Share Posted April 13, 2014 so u leveled a weapon in 2 long runs of swarming infested on the highest planet. Do u perhaps even have an affinity booster as well? The tilesets and missions are same old boring standard map ones - nothing that says " lost pocket of space accessed through ha massive solar rail" Link to comment Share on other sites More sharing options...
Davoodoo Posted April 13, 2014 Share Posted April 13, 2014 I like your enthusiasm I wish I could give you a cookie and commenters and complainers be calm my friends we will get tile sets and clarification soon just watch dev streams my friends. You dont know for how much time we were waiting for some problems introduced back in u8 to be fixed. So for short: Ill believe when i see it Link to comment Share on other sites More sharing options...
Monolake Posted April 13, 2014 Share Posted April 13, 2014 the glass is half empty! no its not, the other half is filled with air! Link to comment Share on other sites More sharing options...
Oishii Posted April 14, 2014 Share Posted April 14, 2014 (edited) Oh wow.... so there are actually people out there that are happy when the end game system is taking an old faction with no new mechanics, slightly raising the level of the mobs (who already could be fought by a semi-competent to the 100s in previous missions), and on slapping extra rewards, like more exp. On top of this, this end game can pretty much be completed by any pug with no coordination. I can see it now if other games borrowed this idea of end game. New World of Warcraft expansion, instead of any sort of new raids or content that requires actually skill upon reaching max level mobs now drop double exp when you level an alt!!! Oh and to further create challenge for players, level 30 mobs on your alt will now have level 31 stats. Enjoy the new end game. Player Review: I was so happy when they added kobolds back to mines, it was the best end game ever. 10/10 Edited April 14, 2014 by Oishii Link to comment Share on other sites More sharing options...
Aggh Posted April 14, 2014 Share Posted April 14, 2014 (edited) We're complaining because we were supposed to get a new tileset and a new enemy type...IDK, maybe when the Clan vs. Clan rail part comes out, that's when we'll have the solar rail tileset, but right now it just is regular missions with high credit rewards. No, that was never said. People read to much into the meaning of "factions" from the proxy war system, which A.) wasn't even implemented in this update and B.) Isn't going to implement new factions of enemies in missions anyways. Edited April 14, 2014 by Aggh Link to comment Share on other sites More sharing options...
Endorphinz Posted April 14, 2014 Share Posted April 14, 2014 This post seems more like a boast than actual critique. After all, rewards are left up to RNG, another infuriating aspect of this game. Link to comment Share on other sites More sharing options...
Frostmire Posted April 14, 2014 Share Posted April 14, 2014 I don't know what's so special about it really . It's pretty much the same infested survival/defense with extra resources/xp . Many things in U13 seem to be more place holders than completed features Link to comment Share on other sites More sharing options...
Aksyl Posted April 14, 2014 Share Posted April 14, 2014 (edited) The problem isn't with the drops or the enemies, the gripes stem from the "me first" attitude required to get your clan/alliance a rail, and this is something smaller clans just can't compete with. The OP demonstrated a clear disregard for the main issues, and made it obvious they made no attempt to find out just why people might be upset. In summation, a lot of us don't like the lame attempt at PvP that goes into trying to jam your rails into someone else's slot. It's literally a big willie contest. Edited April 14, 2014 by Aksyl Link to comment Share on other sites More sharing options...
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