[i have modified this post to reflect the best information I have available as of the edit date (7/16/14). If more information becomes available I will modify this original page to reflect the changes.]
Things you should know before attacking a rail:
- It takes 75 single missions to do 1% damage to the opponent’s rail. Groups count as one mission for each player. In other words, at this time there appears to be no incentive to run as a group or solo. Both are the same.
- Battle pay is set up as a set amount of credits for a set number of missions. So, 50,000 credits for 75 single Tenno missions (1% rail damage) equals 3.75 Million credits. It takes the money for that instantly. You cannot adjust this rate until it is all spent, at which time your rail is set to 0 reward and you can make a new battle pay distribution. If the rail conflict ends and you still have unspent funds in your battle pay, they are refunded to your clan or alliance vault.
Strategy Tip: It kind of sucks when your competition barely outbids you and you are stuck for 750 missions at the same rate. Odds are, you are finished at that point and the conflict is over if they have the funding to consistently outbid your set amount. Again, without people running your rail, you can never change it. Make whatever changes to the rewards, but don’t lock yourself in for 100 runs or something. If you set that many runs too low, you will never get the chance to bump up your bounty. We had one of our members (Dustcloak) stay up all night just watching the rail bounties and adjusting them and I firmly believe he is a major reason we have kept all three of our rails in that conflict period.
- The runs from your clan or alliance are not paid. If you are a clan holding a rail and you are in an alliance, the people in your clan will not get rewards, but your alliance members will get a bounty. This is good in that you are not depleting your own bounty, but it is bad in that your people are grinding in most cases for absolutely no rewards.
- If you do the math. Each rail has an estimated 7500 runs to destroy it. If you offer the following amounts per mission to fully fund the destruction of your opponent’s rail here is what it will cost you in the end:
o 50,000 bounty = 375 Million.
o 25,000 bounty = 187.5 Million.
o 12,500 bounty = 93.75 Million.
o And a paltry 6,250 credit bounty is still costing you 46,875,000 credits.
- Rails appear to cost roughly 2,500 credits per 1% point to repair. This would make sense, given that calculates out to half the credits needed to build one.
- You have a rest period of 72 hours (48 Hours for Armistice, 24 Hours for Rail Deployment) from the conclusion of your conflict to earn up enough credits to defend it again, against a new opponent with fresh coffers.
- When you change the tax rate on your rail it is locked and cannot be changed again for 24 hours, no exceptions. Be VERY careful about this as it can drastically damage your reputation with the community if you promise one rate and then set it higher. Even if by accident, there is no way to fix this.
- Tenno Specters are now available. The Clan must research the ability to deploy units of these in the Dojo, with an Orokin Lab. There are four tiers of Specter, and each tier takes 3 days to unlock. They must be unlocked in order of least to greatest, so it will take your clan 12 days to complete the requisite research to deploy the most powerful Specters. Clan and/or alliance embers can donate specters to the construction of Specter legions in the Orokin lab.
May your every mission lead to victory, Tenno.
- Salishaz, Warlord of the Shadows of Vengeance
Special thanks to the following Tenno in helping me get the latest numbers,or adding in things I missed:
Question
Salishaz
Greetings Tenno,
[i have modified this post to reflect the best information I have available as of the edit date (7/16/14). If more information becomes available I will modify this original page to reflect the changes.]
Things you should know before attacking a rail:
- It takes 75 single missions to do 1% damage to the opponent’s rail. Groups count as one mission for each player. In other words, at this time there appears to be no incentive to run as a group or solo. Both are the same.
- Battle pay is set up as a set amount of credits for a set number of missions. So, 50,000 credits for 75 single Tenno missions (1% rail damage) equals 3.75 Million credits. It takes the money for that instantly. You cannot adjust this rate until it is all spent, at which time your rail is set to 0 reward and you can make a new battle pay distribution. If the rail conflict ends and you still have unspent funds in your battle pay, they are refunded to your clan or alliance vault.
Strategy Tip: It kind of sucks when your competition barely outbids you and you are stuck for 750 missions at the same rate. Odds are, you are finished at that point and the conflict is over if they have the funding to consistently outbid your set amount. Again, without people running your rail, you can never change it. Make whatever changes to the rewards, but don’t lock yourself in for 100 runs or something. If you set that many runs too low, you will never get the chance to bump up your bounty. We had one of our members (Dustcloak) stay up all night just watching the rail bounties and adjusting them and I firmly believe he is a major reason we have kept all three of our rails in that conflict period.
- The runs from your clan or alliance are not paid. If you are a clan holding a rail and you are in an alliance, the people in your clan will not get rewards, but your alliance members will get a bounty. This is good in that you are not depleting your own bounty, but it is bad in that your people are grinding in most cases for absolutely no rewards.
- If you do the math. Each rail has an estimated 7500 runs to destroy it. If you offer the following amounts per mission to fully fund the destruction of your opponent’s rail here is what it will cost you in the end:
o 50,000 bounty = 375 Million.
o 25,000 bounty = 187.5 Million.
o 12,500 bounty = 93.75 Million.
o And a paltry 6,250 credit bounty is still costing you 46,875,000 credits.
- Rails appear to cost roughly 2,500 credits per 1% point to repair. This would make sense, given that calculates out to half the credits needed to build one.
- You have a rest period of 72 hours (48 Hours for Armistice, 24 Hours for Rail Deployment) from the conclusion of your conflict to earn up enough credits to defend it again, against a new opponent with fresh coffers.
- When you change the tax rate on your rail it is locked and cannot be changed again for 24 hours, no exceptions. Be VERY careful about this as it can drastically damage your reputation with the community if you promise one rate and then set it higher. Even if by accident, there is no way to fix this.
- Tenno Specters are now available. The Clan must research the ability to deploy units of these in the Dojo, with an Orokin Lab. There are four tiers of Specter, and each tier takes 3 days to unlock. They must be unlocked in order of least to greatest, so it will take your clan 12 days to complete the requisite research to deploy the most powerful Specters. Clan and/or alliance embers can donate specters to the construction of Specter legions in the Orokin lab.
May your every mission lead to victory, Tenno.
- Salishaz, Warlord of the Shadows of Vengeance
Special thanks to the following Tenno in helping me get the latest numbers,or adding in things I missed:
-PrincessWhite
-LukeAura
-(PS4)cah55555
-Llokii
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