Nerdrage79 Posted May 5, 2014 Share Posted May 5, 2014 I was curious if there was any way to possibly slow down the rush to complete the objective while grouping. I know in most games when you play PUGs everything is sort of rushed, but in this game if you take 5 seconds to open a few containers you'll be left behind. I'm not the type of person to just forget the rest of the group and take my sweet time if everyone else is wanting to hurry. So, I was curious if anyone thought it might be a good idea if there was a chance of a mod, blueprint, or other decent drop from containers; I'm pretty sure they currently do not drop from containers. I prefer to group with others, and since I don't really know anyone who plays the game, I'm stuck rushing through every level. I don't necessarily want to stop people from rushing if that's their play style or preference, but it would be nice if there was an incentive for slowing down a bit. Anyone have any ideas or suggestions that could help with this? Link to comment Share on other sites More sharing options...
DarkTower7899 Posted May 5, 2014 Share Posted May 5, 2014 Perhaps have certain rare mods only be obtainable in containers? Link to comment Share on other sites More sharing options...
(PSN)Judgment2007 Posted May 5, 2014 Share Posted May 5, 2014 I was curious if there was any way to possibly slow down the rush to complete the objective while grouping. I know in most games when you play PUGs everything is sort of rushed, but in this game if you take 5 seconds to open a few containers you'll be left behind. I'm not the type of person to just forget the rest of the group and take my sweet time if everyone else is wanting to hurry. So, I was curious if anyone thought it might be a good idea if there was a chance of a mod, blueprint, or other decent drop from containers; I'm pretty sure they currently do not drop from containers. I prefer to group with others, and since I don't really know anyone who plays the game, I'm stuck rushing through every level. I don't necessarily want to stop people from rushing if that's their play style or preference, but it would be nice if there was an incentive for slowing down a bit. Anyone have any ideas or suggestions that could help with this? I feel the exact same way. It's hard to learn the maps when you are trying to keep up. I some times stop and open containers so I can get energy but it's tough because you will be left in the dust. Some frames are really reliant on energy and without it, you can barely contribute. Having rare mods or container only resources would greatly help. It would also increase the value of Thief's Wit. Link to comment Share on other sites More sharing options...
Naftal Posted May 5, 2014 Share Posted May 5, 2014 Unless the loot is something that you ALWAYS need and it's ALWAYS more important than xp/creds/other loot in the mission, this doesn't solve anything for more than a very little while. Link to comment Share on other sites More sharing options...
Feallike Posted May 5, 2014 Share Posted May 5, 2014 1. Make the money you get from containers ALLOT more, 100 extra cash is peasent money. 2. Make them have a better chance to drop materials. 3. Make them have a chance to drop common mods that can only be gotten from them. Link to comment Share on other sites More sharing options...
SpadedTail Posted May 5, 2014 Share Posted May 5, 2014 Step 1) Get all the weapons that were removed from the game, with now improved stats/appearance. And the mods that cannot be acquired anymore. Step 2) Add new weapons to that list, too. Step 3) Assign a "weapon" to every planet. Say, Mars drops the new Snipetron. Step 4) Lockers and containers in Mars have a chance at dropping Snipetron parts, as well as large amounts of credits, rare resources and mods that do not drop anymore. Step 5) All lockers lock permanently as soon as the alarms ring, making Stealth a good idea for thief runs. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted May 5, 2014 Share Posted May 5, 2014 We should put the Legend of Zelda OT cutscene in when opening containers or lockers. That will slow them down. Link to comment Share on other sites More sharing options...
(PSN)luminousvoid26 Posted May 5, 2014 Share Posted May 5, 2014 Yeah, loot containers seem to be absolutely useless. Even if they occasionally have a semi rare material it is far more effective to just run a defense, survival, or mobile defense and get several of them in quick succession without taking 45 minutes to wander the entire map to do so. The loot containers should include exclusive items (likely an entirely new type just for them or something) and make it more fun to wander around to find them. As it is...boring. Link to comment Share on other sites More sharing options...
RedPrimed Posted May 5, 2014 Share Posted May 5, 2014 (edited) Run jump kick spin boom your with the team (and way past them with ichors) Edited May 5, 2014 by Sasoka Link to comment Share on other sites More sharing options...
SpadedTail Posted May 5, 2014 Share Posted May 5, 2014 (edited) We should put the Legend of Zelda OT cutscene in when opening containers or lockers. That will slow them down. Only if Lotus is the one that sings the chest opening tune, acapella. "Da-da-Da-DAA! Good work Tenno." Edited May 5, 2014 by Neon_Angel Link to comment Share on other sites More sharing options...
Dalawantahr Posted May 5, 2014 Share Posted May 5, 2014 Or make prime parts drop from them while your at it Link to comment Share on other sites More sharing options...
ValhaHazred Posted May 5, 2014 Share Posted May 5, 2014 Or make prime parts drop from them while your at it That's going a bit far but I do like the idea of faction/planet specific mods and weapons from chests. Link to comment Share on other sites More sharing options...
Feallike Posted May 5, 2014 Share Posted May 5, 2014 Only if Lotus is the one that sings the chest opening tune, acapella. "Da-da-Da-DAA! Good work Tenno." That would be wonderful... Please DE next April 1st or when Zelda U releases PLEASE DO IT! :D Link to comment Share on other sites More sharing options...
tveeggad Posted May 5, 2014 Share Posted May 5, 2014 Fun fact. Whenever I farm Orokin Cells, I find most of them in containers. If people tried this they'd change their attitude. Link to comment Share on other sites More sharing options...
Arunafeltz Posted May 5, 2014 Share Posted May 5, 2014 I am a rusher, but in other games that I play I am a compulsive looter. If locker rooms were guaranteed to contain some resources, I will continue to rush my missions- so I can find the rooms and waypoint Cells and Sensors to my teammates. Link to comment Share on other sites More sharing options...
nemarsde Posted May 5, 2014 Share Posted May 5, 2014 It's a good idea imo. More rare resources in crates, more credits in lockers. Link to comment Share on other sites More sharing options...
Firetempest Posted May 5, 2014 Share Posted May 5, 2014 More short term powerups. Rarity on how good the utility is. A blank green orb pops out: +100 stamina + sign green orb: Increase to max stamina for x seconds battery icon green orb: faster stamina recharge for x seconds lightning bolt green orb: Sprint speed increase for x seconds The blank red orb +25 health. Could use the same basic extra signs. + sign red orb. Max health increase battery red orb. health regen. Lightning red orb. temporary immunity to things like bleed maybe? And continue on with energy orbs. Now if they step on the toes of possible team equipment. maybe these equipment bps should drop out of the containers. They of course couldn't be infinite bps as they are more specialized. And in that regard might actually be powerful enough to be useful. Link to comment Share on other sites More sharing options...
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