Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Update 13: Dark Sectors


Recommended Posts

Good Afternoon DE,

 

I apologize for posting this in the PS4 posts, but it seems this in the only place that I can comment given my login status.  I wanted to comment on the newest update for PC (which I am guessing will inevitably be making it's way to the PS4, in some time frame or another).  

 

Naturally, I have read through the changes on the PC in anticipation, and I must say that I am very disheartened to hear what is coming with the Trinity "nerf".  I am saying this not as a hardcore Trinity player.  I have obtained MR of 15 by playing with everything, and experiencing all that this game has to offer from weapons, warframes (including all the primes which I farmed for, save for purchasing the Rhino Prime Chassis), sentinels, and unlocking all of the nods on the galaxy map I have sunk over 750+ hours on this game.  I say all that not to establish any sort of credibility, but to simply say that I have experienced everything that this game has to offer including attempting to do endless survival.  My highest time came in ODS as a Trinity (not a God Mode by any means as I do not have/use a maxed Narrow minded) paired with a Nekros (rather inexperienced at that, wasn't desecrating nearly as often as he probably should have), and a Nova (who was a person whom I have played with before and communicated with through party chat).  We managed to reach 51 minutes and some seconds.  Towards the end of that run, I quickly became aware of the damage that Ancients could do, as in between Blessings I was one shot by one.  

 

Given the newest changes to Trinity's Blessing on PC, I must say that first and foremost that I am in opposition to the change based purely on the grounds that getting one's health down to the lowest possible integer in endgame content such as endless survival/defense is going to be impossible.  I can understand that there are people out there that demanded that Trinity's Blessing be "nerfed" on the unintended consequences of corrupt mods (maxed Narrow Minded), in conjunction with regular mods (continuity/constitution), in conjuction with high powered rocket launcher/explosive weapons such as Ogris/Castanas that have amounted to people being able to exploit Blessing and Link.  As a person who has not exploited this type of build, I know there are a lot of people that will use the argument "Trinity was never meant to be a tank", (which can only be confirmed or denied by the developing team) but given the fact that there are so many mods, I have to believe that people will experiment (as was intended with the diverse offering of mods) with different builds that brought us to this climax.  Such people will continue by saying, if you want to tank use Rhino or Frost as that is their role in the game (and they are successful given the current structure), or they will simply retort that people who use this build are unskilled.    

 

I myself have often wondered if this game has the construct to illicit the use of a "support" type characters.  I raise this question based purely on anecdotal evidence (my play experience),  as most people will just blaze through lower levels based on weapon strength alone.  I am also wondering if those people who were petitioning so hard for the Trinity "nerf", if those people have ever experienced endgame content.  Alas this topic brings us back to the issue of balance.  

 

While I could sit here and continue to dialogue and throw out sharp barbs about my distaste for the Blessing "nerf", i will take the road less traveled.  I would like to submit some different ideas for how Trinity could be "nerfed", or rather as I like to think about it, "balanced" for a support role.  

 

My starting point will be with Well of Life, while Well of Life has a great utility for locking out that one high level enemy, this power is all but redundant (considering blessing heals and restores shields) and useless to the higher level player (high powered mods/weapons will overpower a single annoying high level enemy).  If Trinity is to be a true healer, perhaps one of her powers could focus on healing just herself (helping her stay alive), just a single spam-able 1st tier power that restores "x%" amount of health depending on level and mod load-out (could be affected by strength mod as to how much a percentage of health is restored.  Potential Power name...Stim Pack (still very rough, but this move is used similar to a stim pack, short quick burst, not meant to sustain life, but stimulate movement), now that I am thinking, it could potentially have a speed buff with a minor health increase, which could also be duration dependent.    

 

My second idea is that a support character normally isn't known for damage, but I think they would want to create situations in which they could support their team, so what if Trinity had a "Flash-bang grenade" power (similar to the G3) that would stun enemies for "X" amount of seconds depending on level and loadout (this could also be affected by distance [radius] and duration mods).  Thinking about it this could be very similar to Excalibur's Radial Blind, but with a different animation and implementation, like actually needing to aim the grenade at the group of enemies.  My main thought for the use of this power is that it would be used when a Trinity would need to revive a player from a downed position, she will not be able to just stand there and revive, so she will need to create a situation that will allow her to save her teammate. 

 

My last idea is a little rough, but, I have yet to address a power for shields, again playing into the support character role, she needs teammates to kill  (and teammates need her to heal/sustain life), what if she could throw out a shield pylon (or she herself could be a shield pylon that would be distributed through a set distance with a power similar to "link").  Instead of Link doing damage it would support the team through this new implementation of the power.  This power could restore shield upon use and add "X" percent to each players base shield while activated (similar to what shield osprey do for Corpus).  This power again could be effected by duration, strength, and distance (if it was implemented with a link type mechanic where teammates would need to be in a certain distance to receive the buff).  When the shield pylon power is activated, Trinity could also use her "stim pack" power to distribute a slight health restore and a minor speed buff (probably slower than Volts), but again teammates would have to be within range of the link to receive said health/speed boost.

 

So if I were to implement this idea, it might look something like this 1st tier power "Stimulant Pack", 2nd tier power could remain Energy Vampire with current PC buffs, 3rd tier power would be "Flash-Bang", and fourth tier power would be "Shield Pylon".  I am excited just by talking about these possibilities and would definitely look forward to a more team oriented play style support character.

 

Trinity could become a truer version of her name, Health, Shields, and a minor speed boost to move everyone along.  The ultimate support character in survivability (without the untended consequence of creating a "god-mode" character).  I would greatly appreciate any feedback on this post, and hopefully look forward to the day when these could be possibly implemented!

 

~Shane     

Nah, its fine

Link to comment
Share on other sites

Good Afternoon DE,

 

I apologize for posting this in the PS4 posts, but it seems this in the only place that I can comment given my login status.  I wanted to comment on the newest update for PC (which I am guessing will inevitably be making it's way to the PS4, in some time frame or another).  

 

Naturally, I have read through the changes on the PC in anticipation, and I must say that I am very disheartened to hear what is coming with the Trinity "nerf".  I am saying this not as a hardcore Trinity player.  I have obtained MR of 15 by playing with everything, and experiencing all that this game has to offer from weapons, warframes (including all the primes which I farmed for, save for purchasing the Rhino Prime Chassis), sentinels, and unlocking all of the nods on the galaxy map I have sunk over 750+ hours on this game.  I say all that not to establish any sort of credibility, but to simply say that I have experienced everything that this game has to offer including attempting to do endless survival.  My highest time came in ODS as a Trinity (not a God Mode by any means as I do not have/use a maxed Narrow minded) paired with a Nekros (rather inexperienced at that, wasn't desecrating nearly as often as he probably should have), and a Nova (who was a person whom I have played with before and communicated with through party chat).  We managed to reach 51 minutes and some seconds.  Towards the end of that run, I quickly became aware of the damage that Ancients could do, as in between Blessings I was one shot by one.  

 

Given the newest changes to Trinity's Blessing on PC, I must say that first and foremost that I am in opposition to the change based purely on the grounds that getting one's health down to the lowest possible integer in endgame content such as endless survival/defense is going to be impossible.  I can understand that there are people out there that demanded that Trinity's Blessing be "nerfed" on the unintended consequences of corrupt mods (maxed Narrow Minded), in conjunction with regular mods (continuity/constitution), in conjuction with high powered rocket launcher/explosive weapons such as Ogris/Castanas that have amounted to people being able to exploit Blessing and Link.  As a person who has not exploited this type of build, I know there are a lot of people that will use the argument "Trinity was never meant to be a tank", (which can only be confirmed or denied by the developing team) but given the fact that there are so many mods, I have to believe that people will experiment (as was intended with the diverse offering of mods) with different builds that brought us to this climax.  Such people will continue by saying, if you want to tank use Rhino or Frost as that is their role in the game (and they are successful given the current structure), or they will simply retort that people who use this build are unskilled.    

 

~Shane     

 

I agree with you shane in some areas. Trinity shouldn't be nerfed. I dont have her as a character yet, but the "nerfing" of these warframes are turning them from "Badass Space Ninjas" to just ninjas....in space. And we all know what happens to ninjas in space. They dont have oxygen to breathe, and they freeze up and die.

 

Better not make Trinity another useless piece of nerfed junk like they did on PC. Should only nerf the ability to shoot oneself while using link. Now both her damage and healing abilities have been thrown away.

 

Frost's snow globe was no where near invinsible nor was it invulnerable. Look at Rhino: he's a beast of a tank and deals a great deal of dps, but he's not unstoppable. It seems our enemies are getting stronger while we get weaker.

Link to comment
Share on other sites

I think DE should Nerf them selves!!!!  I mean why not they have nerved this game!!!  I will say that it would be a crime to nerd what seams to be the only truly support war frame that can link a squad together or even hang on her own.  I would agree that DE is trying to make the game harder by weak in the players.  Which is a little weak....I see the creative juices working with tile sets like earth and out in Ceres.  Way to go DE!!!  But with this last update and the new melee system you did not work hard enough to be as creative.  I guess it is quite different then making maps to game play.  I like the channeling but the non creative combs in terms to the player needs in game have left only a few melee weapons for end game content or farming.  Plus you took real fun and individuality right out of the game in reference to melee weapons.  In taking some time and not jugging the new system I have played all the weapons.  I have solo Novo with each weapon maxed out and with highest damage and with a number of channeling mod combos.  In my experience dual weapons are at the top.  An Im not talking about prime fang (which is a shame)  but Dual Kamas are the weapons that took me the longer and delivered fast kills in end game content and damages to bosses.  the orthos prime comes in second (thank the gods)  but the combos are a little weak when it comes to rushing and move laterally through a horde of greener bombers an nap's!!!!  I think the Dragon Nikana is a good weapon but weak in high contact.  

 

I do believe that the creative process is add and subtractive but to weak in and then slow game play and damage is just weak in the nature of the game.  I mean the farming is the need to mod up....but if mods are weak in by combos or just nocked down damage to some how change the game then  I say weak DE's!!!   

Link to comment
Share on other sites

I think DE should Nerf them selves!!!!  I mean why not they have nerved this game!!!  I will say that it would be a crime to nerd what seams to be the only truly support war frame that can link a squad together or even hang on her own.  I would agree that DE is trying to make the game harder by weak in the players.  Which is a little weak....I see the creative juices working with tile sets like earth and out in Ceres.  Way to go DE!!!  But with this last update and the new melee system you did not work hard enough to be as creative.  I guess it is quite different then making maps to game play.  I like the channeling but the non creative combs in terms to the player needs in game have left only a few melee weapons for end game content or farming.  Plus you took real fun and individuality right out of the game in reference to melee weapons.  In taking some time and not jugging the new system I have played all the weapons.  I have solo Novo with each weapon maxed out and with highest damage and with a number of channeling mod combos.  In my experience dual weapons are at the top.  An Im not talking about prime fang (which is a shame)  but Dual Kamas are the weapons that took me the longer and delivered fast kills in end game content and damages to bosses.  the orthos prime comes in second (thank the gods)  but the combos are a little weak when it comes to rushing and move laterally through a horde of greener bombers an nap's!!!!  I think the Dragon Nikana is a good weapon but weak in high contact.  

 

I do believe that the creative process is add and subtractive but to weak in and then slow game play and damage is just weak in the nature of the game.  I mean the farming is the need to mod up....but if mods are weak in by combos or just nocked down damage to some how change the game then  I say weak DE's!!!

Ummm, wat?

Link to comment
Share on other sites

why only the power of trinity?? why not the power of valkyr? 

 

Different powers and results from powers. Valkyr's invincibility only helps her, limits her to melee only, in which that melee is a fraction of the power you can get from melee without Hysteria. Most Valkyr players dont even use it. 

 

It isnt the same mechanics. The only thing it is really good for is rezzing folks and "oh sh1t" button.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...