Deidaku Posted June 6, 2014 Share Posted June 6, 2014 Can't wait to fight those DE :O THe nanite cloud infested is a pretty amazing idea! Really happy to see that the contest gave you guys tons of inspiration :) Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted June 6, 2014 Share Posted June 6, 2014 For the Juggernaut, I hope they change his ranged attack from a straight-shot to more of an arcing shot, like a mortar. Obviously it was a work in progress, but nonetheless. Link to comment Share on other sites More sharing options...
Llyssa Posted June 6, 2014 Share Posted June 6, 2014 For the Juggernaut, I hope they change his ranged attack from a straight-shot to more of an arcing shot, like a mortar. Obviously it was a work in progress, but nonetheless. Why? He's specifically supposed to do mortar fire. It works exactly as advertised, and it's just as horrible as I thought it'd be(ate a rhino through iron skin at long range. yay.) Next time vote for stuff that should be made as-is, not things that need reworks to be even remotely viable. Link to comment Share on other sites More sharing options...
KeepOnFlowing Posted June 6, 2014 Share Posted June 6, 2014 The enemy ideas they came up with were pretty amazing. Now we just need Infested Kubrows and we'll be set. We'll be ALL kinds of set my friends. Just wait and see! AHAHAHAHA! Link to comment Share on other sites More sharing options...
MageMeat Posted June 6, 2014 Share Posted June 6, 2014 Derf Anyo is a thing, apparently. Link to comment Share on other sites More sharing options...
inthephonebox Posted June 6, 2014 Share Posted June 6, 2014 The Slow Bomb Moa looks suspiciously like my submission to the infested enemy contest: inthephonebox Seeker MASTER 577 posts 0 warning points Posted 03 May 2014 - 02:30 PM Name: Gunk Spewer Behavior: What makes the Gunk Spewer unique is that it is able to create a sticky corrosive bile that it can spit from its scorpion-like tail, which sticks to the ground, and any Tenno caught by it, and hinders movement while causing minor damage. The cooldown for this ability could be similar to the infested healer’s health pulse to ensure the ground doesn’t become too littered with the mess. Additionally, the Gunk spewer would remain at medium range and attack just outside of Tenno melee range using its Scoliac like appendages. This unit would fill a support and crowd control unit for the infested class. This unit would make the melee threat of the infested a much more serious threat. Being caught in this gunk would give the infested extra time to close into melee range. Additionally, spamming melee when swarmed would be less effective since players would be moving and attacking at slower speed. Because of this unit players would be forced to become more aware of enemy placement and tactical positioning, which is currently lacking in infested missions. Attacks: The Gunk Spewer lobs a ball of this gunk in front of its enemies that lingers on the ground in a 2m area for several seconds. This gunk hinders the movement of any Tenno in its effected area and slows all movement speed considerably, much like the frozen pathways in the void. Additionally, while caught in the gunk all Tenno will take constant but light corrosive damage. [The gunk could also be flammable, ignited by any fire weapons a Tenno possesses, which would cause all units (Tenno and infested alike) to take constant fire damage while in the affected area.] Additionally, the Gunk spewer would remain at medium range and attack just outside of Tenno melee range using its Scoliac like appendages. Environmental Restrictions: None Concept Art: Coming Soon! Link to comment Share on other sites More sharing options...
azour Posted June 6, 2014 Share Posted June 6, 2014 All i know is that i will make a Super Jump contest with that Super Mario Moa Link to comment Share on other sites More sharing options...
Archistopheles Posted June 6, 2014 Share Posted June 6, 2014 I really wish they would stop bipassing our shields. I mean, I do love Saryn and Valkyr, but I feel bad about Mag. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted June 6, 2014 Share Posted June 6, 2014 Why? He's specifically supposed to do mortar fire. It works exactly as advertised, and it's just as horrible as I thought it'd be(ate a rhino through iron skin at long range. yay.) Next time vote for stuff that should be made as-is, not things that need reworks to be even remotely viable. You misread what I typed. I said I hoped they change the non-arcing shot to an arcing shot. A mortar arcs, in the traditional sense anyway. Also, don't assume that I voted for the Juggernaut. Assumptions don't lead to anything good. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted June 6, 2014 Share Posted June 6, 2014 (edited) Seeing as I have my own thread in Fan Concepts for new Infested, I'm particularly elated by those little infestlings that the Diseased Ancients generate, as they're nearly identical to the ones I suggested (I guess they have been reading that thread after all). The other concepts look equally as awesome, it's nice to see some units that give our enemies CC without having to knock us over constantly and take cheap shots at us. Although I do hope they tone down the cloud size and amount of poison the Infested Ospreys can generate at once, as well as make sure that Juggernaut's bombard attack is well telegraphed and gives you plenty of time to avoid it. Presently those attacks cover quite a bit of area rather quickly and on top of ignoring shields it seems like they'll be a nightmare for any frame that isn't Rhino. Edited June 6, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
Deidaku Posted June 7, 2014 Author Share Posted June 7, 2014 The enemy ideas they came up with were pretty amazing. Now we just need Infested Kubrows and we'll be set. We'll be ALL kinds of set my friends. Just wait and see! AHAHAHAHA! Nope We need WIldlife that predates the Kurbows first :3 Link to comment Share on other sites More sharing options...
Muminidas Posted June 7, 2014 Share Posted June 7, 2014 For the Juggernaut, I hope they change his ranged attack from a straight-shot to more of an arcing shot, like a mortar. Obviously it was a work in progress, but nonetheless. They should. What we saw during the devstream was just a prototype/WIP or Tom's DreamBOX. Link to comment Share on other sites More sharing options...
OniDax Posted June 7, 2014 Share Posted June 7, 2014 I wish more infested would have the color scheme of the J3 Golem they showed. That dark grey and red color scheme. That looks sick! Hope they don't change it. Link to comment Share on other sites More sharing options...
Warriorrogue Posted June 7, 2014 Share Posted June 7, 2014 (edited) The Slow Bomb Moa looks suspiciously like my submission to the infested enemy contest: Who knows, the designer may have gotten the idea of it. Or he could have come up with it himself. Edited June 7, 2014 by Warriorrogue Link to comment Share on other sites More sharing options...
YashiroSora Posted June 7, 2014 Share Posted June 7, 2014 (edited) Who knows, the designer may have gotten the idea of it. Or he could have come up with it himself. It has been stated that, when the designers looked at enemy submissions, they were surprised to see some of them similar to what they planned. Edited June 7, 2014 by YashiroSora Link to comment Share on other sites More sharing options...
Warriorrogue Posted June 7, 2014 Share Posted June 7, 2014 It has been stated that, when the designers looked at enemy submissions, they were surprised to see some of them similar to what they planned. I thought I remembered that. Link to comment Share on other sites More sharing options...
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