Innocent_Flower Posted June 17, 2014 Share Posted June 17, 2014 Both models work as weapons, why not make them seperate? The manticore skin for the scindo is in no way a slashing weapon, furthermore the axe class could use a puncture or impact weapon and the manticore is a blunt thing with spikes. The brokk too is similar. It's a weapon, we've got animations for it; Why not make it a weapon on it's own with different stats? The dagger axes. Both the scindo and the zoren. It'd be tempting to change them too. Both dual swords and axe classes need puncture weapons. For those that already have the skins either: A- They're grandfathered in.They can keep their manticore looking scindos B: They are put in the foundry at the "claim" stage C: They're awarded to the players automaticaly with free slots? Link to comment Share on other sites More sharing options...
Casardis Posted June 17, 2014 Share Posted June 17, 2014 (edited) Both weapons could be puncture-based heavy weapons too, as a start to make them different from existing weapons of the same category (axe/greatsword & hammers). Edited June 17, 2014 by Casardis Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted June 17, 2014 Share Posted June 17, 2014 Why? What would be the point of getting an extra weapon slot? It IS essentially two weapons for the price of one inventory slot. What exctly is your problem? I think you mean to say thank you for giving me thse different weapons for the same weapon slot. I'm sure you are welcome. Link to comment Share on other sites More sharing options...
Archistopheles Posted June 17, 2014 Share Posted June 17, 2014 Nah. I rather they make more weapons. Link to comment Share on other sites More sharing options...
(NSW)BlaineKodos Posted June 17, 2014 Share Posted June 17, 2014 Despite having potatoed my Scindo and use it exclusively as a Manticore, I'd be down with both it and the Brokk becoming new weapons. Both weapon pools for those types are criminally small. The Axe type only has one axe and two greatswords, for crying out loud. I'm not so sure about the Daggeraxe skins though. They could be their own weapons as well, but if memory serves they don't have any statistical changes to using them when the Brokk and Manticore skins do. Though I'd welcome another Axe, I think we can agree the Dual Sword pool is deep enough as it stands without adding more to it. Link to comment Share on other sites More sharing options...
Arcadiace Posted June 17, 2014 Share Posted June 17, 2014 I agree with this solely for the purpose of bringing in Puncture-based weapons to different classifications. Even Puncture-based weapons in general need to be broadened. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted June 17, 2014 Share Posted June 17, 2014 YES PLS with different stats droped from bosses like Vor have Seer pistol. But DEVS ......... PLEASE! power up all heavy weapons, reapers and single daggers. Heavy weapons are too slow compared to low damage, Reapers and Heavy weapons should be slow as they are now but more DMG and Slide dmg slides are so slow and deals only 120dmg? o_O fast as hell dual swords make about 250-300 slide dmg da hell? I know that these are Dual swords so as a two hits but heavy weapons are heavy to make more dmg heavy should have around 180-240 slide DMG because they are slow.Scindo,Fragor, Galatine,Gram - Dmg 65-80 almost the same as Dragon Nikana but they are slower so I think it is OK. Slide Dmg 180-240 because they are heavy and slower.Reaper Prime, Hate and other scythes - dmg compared to speed is good but for me they should have higher critical chance about 20% because it can for example hit between ribs. Slide dmg 160-210.Single daggers should have more speed about 30% and higher critical hit chance or status about 10-15% because with daggers you can for example hit in deadly point to make bleeding opponent. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted June 17, 2014 Share Posted June 17, 2014 It seems pretty silly that with Melee 2.0, the only difference between two weapons of the same class (i.e., heavy axes and longswords) is appearance and stats, since they all share the same combos and attack animations. So I agree with the OP. Link to comment Share on other sites More sharing options...
Warriorrogue Posted June 17, 2014 Share Posted June 17, 2014 I would disagree, and instead, they should change stats on the original weapons to suit the skin, same with the dagger axe, and add more similar skins for other weapons with the same effects as the aforementioned change. Link to comment Share on other sites More sharing options...
Kelevera Posted August 19, 2014 Share Posted August 19, 2014 Definitely agree with this. Need more weapons for the axe and hammer weapon classes. Link to comment Share on other sites More sharing options...
Netheroc Posted August 19, 2014 Share Posted August 19, 2014 Dagger axes cant be puncture cause they still slash. Unless you literally stab people with the pointy parts, but that would be impractical Link to comment Share on other sites More sharing options...
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