izzatuw Posted June 26, 2014 Posted June 26, 2014 (edited) So the idea behind this is that you can charge an ability of a frame and get a better version of it at the cost of more energy cost. Stronger, bigger, etc etc.Frost: Freeze: Charging it will freeze enemies nearby the targeted one. Killing the enemy that was targeted will make him implode slowing enemies nearby. Animation would be the one shown in The Call trailerIce wave: Ice wave will go in the three directions where Frost looks at. Ice Wave will also leave temporary ice floor like the ones in the void, allies will not be effected and will gain extra ice damage standing on the ice floorSnowgobe: Make it like the Ice leaders ones?Avalanche: it'll be like the old one, freeze the enemies for a few seconds giving you time to kill the before they actually take damage from the ability. Nyx: Mind Control:Mind Control will move to a different host if the first one has died. This can keep chaining until it is out of reach and/or until the duration is up.(Suppose to be Physic Bolts but it's utterly horrible that I couldn't even bother)Chaos: Each enemy killed during chaos will give Nyx and her teammates a damage boost.Absorb:Absorb will gain extra range, has a chance to crit and do elemental damage. Ember: Fireball:1.Ember creates 5 heat-seeking fireballs that seeks out enemies2. 5 fireballs will target the enemy in different directionsAccelerant:Enemies that are caught in it will burnFireblast:Creates an endlessly enlarging ring that burns everything unfortunately in its rangeWorld on Fire:World on Fire will create fire circles for you and your allies, that do damage to people to enemies coming into melee range Nekros: Soul Punch: The enemies that are hit by it will turn into a shadow and and will be desecrated after death.Terrify: Terrify will also make the enemies slower and have a chance to turn into insanity and kill themselves.Desecrate: and Aura of desecration, Desecrate will now automatically desecrate for a duration of time (cannot be affected). Teammates will also gain this aura no matter how far they areShadows of The Dead: RAISE YOUR ALLIES!!! Your teammates and yourself will have a shadow of themselves. Each Shadow can alsl kill enemies to gain 3 shadows of their own. Trinity: Well of life: Enemies that are near the targeted person will lose health over time and give it to the targeted player. This can kill the nearby enemies if their health is too low (Idk what to do with energy vampire) Link: Enemies that are killed when linked will restore your some of Trinity's shield. This could work if they were killed by your weapons Blessing: Blessing will give an extra layer of shields replacing your guarding your shield. Will have an extra 25% of your shield. They can be subjected to change at any time. They're just things that came out of the blue. You can post yours for them or other frames as well. Feedback would be greatEdit: Added Ember, Nekros and Trinity Edited June 26, 2014 by izzatuw
Iceyspy Posted June 26, 2014 Posted June 26, 2014 Wouldn`t it be cool if Volt`s 1st skill was chargeable a la Sith Lightning? Like in the trailer DE release months ago, which kind of left a bittersweet taste in my mouth, since we never got to see such badassery in-game :/
at35z Posted June 26, 2014 Posted June 26, 2014 You picked the best 2 frames for the examples. +1. The ideas are great. +1.
Somedude1000 Posted June 26, 2014 Posted June 26, 2014 Shock being changed to toggle would make this fun :3 Godspeed Izzat :D
Acegikmo Posted June 27, 2014 Posted June 27, 2014 Most of those are op and Nekros desecrate needs to be scrapped, not given some ridiculously scaled buff. I like the idea of the #1 skill on frames being chargeable, it would be an interesting mechanic to make the lowest costing skill scale to be the most costly through charging. But for the other abilities, not so much. Most frames have abilities that need to be changed or replaced outright before something like this. Except for frost's 1, giving that a charge and nerfing any damage it does would fit his kit as an area-defender.
GrimR3APER Posted June 27, 2014 Posted June 27, 2014 Most of those are op and Nekros desecrate needs to be scrapped, not given some ridiculously scaled buff. I like the idea of the #1 skill on frames being chargeable, it would be an interesting mechanic to make the lowest costing skill scale to be the most costly through charging. But for the other abilities, not so much. Most frames have abilities that need to be changed or replaced outright before something like this. Except for frost's 1, giving that a charge and nerfing any damage it does would fit his kit as an area-defender. I doubt any of those are actually op, at all. I'm sure some mechanic would be put into effect so that they scale well with enemies. Desecrate makes nekros have an amazing role in farming so taking it away would ruin the frames fan base. There are like no abilities that need to be removed or changed in the game, most of your statement is most likely your own nitpicks and single opinion. This idea is very good and allows us to have a more advanced experience with our favorite frames. +1
Okamibanshu88 Posted June 27, 2014 Posted June 27, 2014 so basicaly channeling for the powers? i like it. could be kinda cool. would love to see a GIANT fireball come flying outta embers hands XD or the earth just shattering under rhino's stomp >:) though oberon's orb ability...hmm, not sure how to make that seem more cool. perhaps they are pulled up in pllars of light and impaled with some sort of spear and then slammed down, or slammed down on a spike XD...ok getting side tracked, love the idea. We have weaon channeling, why not power channeling?
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