Dawn11715 Posted July 3, 2014 Share Posted July 3, 2014 (edited) As a veteran player which often does solo runs i know that waiting for health-orbs isnt the best way to stay alive. They are droping in small quantitys and only heal a very small percentage of your actual health. Sure, there are ways to live without them, like livestrike and frames with healing abilities but without them you get problems specially in long solo missions. And as we're on it, why the hell should cloned soliders drop glowing energy bubbles? So about the red orbs: Best way for me would be if they were some kind of medikit, no matter what the final name will be. they could drop from special lockers, so you finaly got a reason to search the area. The health regen could be percentage of 50% of your total health. Another option would be to let them drop by some kind of support ememys, like ancient healer, but for this we would need grenier and corpus support classes which spawn in all levels. Necros and Oberon would still cause the drop of normal orbs, cause warframes causing enemys to drop glowing orbs orbs would match DE-science. About the blue orbs: for me, it would be better to have no rng by gathering energy. The idea of getting energy by killing enemys is great but why dont give us energy each time we kill something instead of letting us wait till one of the things we kill drops an orb? Example: enemy A got a 20% chance of droping an 25 Energy orb, so in my system anyone standing near the one who is killing the enemy recives 5 energy. This would focus gamplay make more on skill then on luck. Thanks for reading Sorry for orthographical issus Dawn11715 Edited July 3, 2014 by Dawn11715 Link to comment Share on other sites More sharing options...
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