taiiat Posted July 17, 2014 Share Posted July 17, 2014 Saryn's other Powers get plenty of attention, so i'm focusing on the one that is generally ignored here. (however, aside from the rest of the thread, both Decoy Powers could have a slowing Effect to all Enemies nearby them, giving them Utility on top of just distracting bullets, but also could be used as a debuff for Enemies - but that's another thread!) Miasma as it should be - a 'creeping death' encroaching cloud of dissolving poisons. yeah yeah, Miasma could be argued as such currently, since it's an AoE Blast. it doesn't represent very well, and it's very, very similar to the other AoE Blasts in Warframe. which are all too generic(but that's another Thread), AoE Blasts aren't very engaging, all you can do with the Power is cast it. not enough active factors like some of the other Powers we have that really get people's heads cranking. offering thought and strategy to Players often results in it being eaten up happily. so, i propose a 'Creeping Death' as a replacement to the current AoE Blast. completing the job in a much more elegant way, allowing for far more branching out than it does now. however, with some additions, to act like it implies it does, but also to fit the theme of Saryn, whilst bringing useful effects to all situations. Miasma would, when cast, release a swirl of particles(particles are just what sounds neat, not a necessity) in the general area of Saryn. she will "spread it around" for a few seconds though, to give a little more coverage and to show that she is leaving this venemous, corrosive, acidic, viral nastiness behind. as the Power continues, the particles will spread, covering a wider and wider area. however, not in an exact circle, cylinder, or sphere. instead, these particles will spread as if they are a sentient gas, flowing through cracks in doors, flowing through vents, and the like. spreading towards opportunities, as well as spreading towards Enemies. Enemies which are infected by Miasma, would writhe like they do now when affected by Miasma. affected Enemies would be points of growth, however. infected Enemies will 'spawn' another source for Miasma, probably at a portion of the stats as the original / previous to keep spreading from getting out of hand. these Particles of caustic, dissolving infection will not spread through walls, instead will go through doorways and the like previously mentioned. this is not an infinite Range Power. a Moderate Range for the initial cast, however relies on finding new Hosts to spawn from to continue spreading. if more Hosts cannot be found, the Power will wither and subside. withering consists of reducing Damage. once Damage goes under a threshold / reaches none, Miasma dissipates. this is a continuous process, however. dissipating at all times unless new Hosts are found. Damage Ticks done over time, similar to like now. a long Duration Power, with low Damage per Tick, to match the 'Creeping Death' theme. this is not a "press 4 to win", this is still highly deadly, but is not an instantaneous action Power. Damage starts out very high, and goes down over time. every Tick is somewhat lower than the one before it. this gives Miasma some capability for quickly dishing out Damage, but most of it's Damage capacity resides in the number of times Damage is applied. to represent the multitude of Toxins that fall under Saryns' control, i believe Miasma should be comprised of: - a small amount of Viral - Moderate amounts of Toxin and Gas (yes, both, just even amounts of each) - large amounts of Corrosive a mix such as 10/20/20/50 could be very reasonable. all of these different Damage Types would tally together to make an under average Damage per Tick. tag team this with a moderate Status Chance. since Ticks will be happening on Enemies fairly often, a lower Chance like 15% may be appropriate. Enemies under the effect of Miasma are slowed a bit to represent the pain and may be Staggered at periodic intervals while they are Infected. Enemies under the effect of Miasma cannot be 'reinfected'. in other words, doesn't stack. one Tick per second of Duration on Miasma. Mod Effects. certainly not set in concrete, but i feel this arrangement allows for maximum variety and player choice. - would be a 100E Power as usual. - Power Strength works as expected, mostly. increases Damage dealt per Tick, however also slows the withering rate if Hosts cannot be found. also controls the speed of the particles, allowing Power Strength to increase the speed of seeking Enemies. default seeking speed may be appropriate around 30m/s. - Power Duration controls the seeking distance, as it will seek in directions for longer. 30 Second Duration standard is probably acceptable, but hard to say without seeing in practice. - Power Range dictates how far Enemies which are Infected can Infect others. 10m Radius standard is probably acceptable, but hard to say. extra notes. not sure how many are good ideas. - increase speed of spreading in the Direction Saryn is moving as the time of casting, if moving? - could be a Continuous Power, but then it would have less playstyles inside it, as the Energy upkeep would allow it to spread indefinitely. - Enemy slowing could be controlled by Power Strength, but for once, i feel like i'd rather it be a locked attribute, rather than one that we could tweak, and thusly make negative due to the low slowing amount it would start at as that wouldn't be it's primary goal, just a nice side effect. overall, trying to create something that fits the theme and function suggestions better, while also bringing more to the table, in different ways. as all Powers should be able to be useful in some manner regardless of the situation. Miasma is... usable as it is currently, but like some other Powers, just doesn't really bring much to the table, and doesn't engage the Player when using very well. i know that Digital Extremes wants to get the Player thinking and making decisions in Warframe, so this rebuilt Power does exactly that. i would've had visual aids but.... i'm the opposite of an artist, now way i'd be able to draw what i'm explaining :D Link to comment Share on other sites More sharing options...
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