ThunderHorsey Posted July 18, 2014 Share Posted July 18, 2014 One of the things that stood out for me when i played the game was its simplicity. The simple menu that we had, made possible for time between missions to be almost minimum. It was really simple, with only a few bars on top, we could modify weapons, create items and quickly prepare for any specific mission. This helped to keep the flow of the game and this is what i am going to talk about: FLOW (not the mod, the actual flow of the game). Warframe is a very customisable game, with lots of weapons and tennos, so not every mission drops the things that we want. Either do we need to unlock it or we need to farm the mission until we get what we want. With that, time becomes of the essence. Players are drawn to do missions in the least time possible, in order to get the items that they want. With this and a fast, versatile movement and firing/melee system, warframe becomes a fast-paced game during missions. In order to maintain this gameplay flow, time between missions should be minimum and efficient. This was complemented really well with a simple in-game menu. The menu was composed of small interface, yet it made possible for players to change equiment and between missions in a blink of a eye. This allowed for the flow of the gameplay not to be broken: fast completing missions and a fast interface. However, the menu was remodoled in U14. U14 brought a all-around new menu. The menu now becomes a spaceship, where the various equipment of the spaceship take place for the options on said menu. We can now walk around the spaceship like it was the inside of a mission, however this completely killed the flow of the game. Instead of a single press of the mouse, we have to walk around the spaceship to access the menu. In order to change a single piece of equipment, we have to walk the entire spaceship. This made a huge contrast between the fast-paced of the missions and slow-paced menu. In order to counter this measure, another menu was put inside the spaceship. By clicking Esc, we can access a more accessable and simpler menu. But it still not changes the fact that we are still inside the spaceship. Although its simpler than the spaceship own interface, it is still a very dynamic menu and really slow compared to the old menu. The navigation scheme was unecessarly complicated and the blueprint menu became much more harder to interact with. Also, the fact that we can walk inside the spaceship-menu, just made load times to become high when leaving a mission and waiting for the spaceship to appear. This is a really strong point, because since warframe is a free-to-play game, many people don´t play with top-of-the-edge pc´s. Warframe U14 really improved the menu aspect, but it came at a really high cost of killing the flow of the entire game. It was a victim of overdesign. Don´t forget this is only my opinion and it doesn´t have to match everbody´s. Link to comment Share on other sites More sharing options...
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